I think the
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of the AAU mod remains criminally underused at the moment by the community.
While it is true that the visual candy of the character/pose creator has always been a major contribution to the appeal of the game, I could easily see "modules" adding emergent story-telling as a new layer of interest to significantly extend the re-playability value of the game for a population of players like me at least equally interested in the sims parts of the game.
How about gangs of vampires, wolves and hunters going at each other throats, all the while sexxing up the gallery (humans & other "lesser" beings) to maintain a facade at school ? Or countering the schemes of a mind-controlling ghost with patient and thorough detective work ? Tons of potential scenarios worth playing, really.
Does anyone know if tools are in the works to streamline the process of adding modules to existing cards ?
I'd love it for the modded game to reach the point one day where players could download cards from
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(or design our own), put them through some sort of "batch" that adds modules to them semi-randomly (with a system of whitelist & blacklist maybe?), load up the game and play the class thusly generated within minutes.
If no such tools exist yet, has anyone created interesting "classes" with cards that take advantage of "modules", and is willing to share them here or elsewhere ?