- Feb 4, 2019
- 26
- 9
I did everything as you suggested, but it turns out the issue was definitely not having netcore installed. I tried each suggestion one by one and of course it didn't work until I installed netcore and tried booting up the game. At first it froze for a second, but then AA2Edit booted up finally and the same goes for AA2 in general. It works for now. Thank you so much for the suggestions!Rizuu .Net Core is listed as a requirement on the MIG page, so yes, it is very much necessary. Just in case, update AAU to 1.9.2 - I never ran into the issue, but the changelog mentions some sort of "Edit crash" fix.
As for startup crashes: do you use any software that generates overlays in-game? Like, NVidia Overlay or RivaTuner Statistics Server - probably anything "performance metrics" with On-Screen Display feature would count. DXVK (one of win10fix options) does not play nice with those: does exactly that - crashes the game on startup even before the logo. Then again, testing whether win10fix is at fault is easy: just disable it. If the game runs now - found the culprit. If not - back to the drawing board.
This is probably somewhere between "advanced" and "pointless", but I would also try this: select all .ppx files except for "00_data.ppx" in the "data" folder, and move them somewhere else. Then try starting the game: if you get to the main screen [now in japanese] - yay, your crashes have something to do with those mods indeed. If not - someplace else. Otherwise, I would start throwing the PPX files back where they belong one by one, and start the game after each one. Whatever breaks it is at fault.
Also, a quick question about trait modules. I tried to look up how to use them to see if I was using them correctly, but can't find anything for it. Do I just use the modules tab and add them into the "In Use" section and leave it there or do I have to click the "Unpack module" to get it to apply to the character card?