thanks that fixed the problem
Thank you - this was VERY helpful. I did the Windows SFC (I had never heard of this) and then sfc /scannow and it succesfullt repaired stuff, notably:Doesn't sound like you ran Windows SFC (Microsoft has instructions for that), but you really should even if you don't plan to play this game ever. Since getting that error at all is a bad indicator for your system health and it's not the game that's causing it. It could have effects that you aren't aware of or which might hit you somewhere else.
Thanks but I managed to fix it another way.extralink Yes, actually. Then again, with as little info as you provided, it might be that you thought "win10fix" was irrelevant since you are not on Win10 - big mistake, if true. If the problem persists, go to the AA2 launcher, select win10fix, click Settings and change the "d3d9 variant" setting. See which one performs best for you (DXVK worked much better for me).
You did all the work.Thanks
Did you have both win10fix and wined3d enabled, by any chance? That would cause a crash. Then again, the error message for that is rather clear on what happened, so I doubt that was the case.I didn't have win10fix enabled because it caused a crash.
At the end of the day, the thing that matters.but I managed to fix it another way.
You are creating a discrepancy by editing existing modules, that's what you should be worried about. The idea of modules is that everyone has the latest set so all cards work as expected. Modules don't add special additional functionality to triggers which you seem to be thinking they do, they are quite literally a bunch of different individual triggers with all their associated things like globals packaged into a single file for the sake of portability and updateability.I'm concerned that if I unpack a module, edit it, and then repack it, I'm potentially missing some critical steps and the module will no longer work correctly.
I don't intend to edit the modules that come with AA2Unlimited. Occasionally I'll download a card that has custom modules included which is what I'd like to edit.You are creating a discrepancy by editing existing modules, that's what you should be worried about.
I'm aware of what a module is. What I can't figure out is how to repackage the globals with the triggers. I suppose I could just leave the module unpacked.Modules don't add special additional functionality to triggers which you seem to be thinking they do, they are quite literally a bunch of different individual triggers with all their associated things like globals packaged into a single file for the sake of portability and updateability.