I'm trying to follow the steps from
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to get futa blowjobs but I don't understand what "decrypt jg2p09_05_00.pp" means. Actually, I can't find this file or any other pp file in my game directory (only ppx files from pre-installed mods of AA2 Mini and base.pp).
I feel like I'm missing some important step but I don't know which one...
Am I supposed to use the console in the editor/game launcher ?
This is an unfortunate casualty of the advent of Mini. That guide assumes the game's data files still have their old infrastructure from the original game. In Mini, all of the game's files were condensed into a single file,
Data.ppx.
Bear with me here. This is gonna be a long post. Additionally, I don't currently know how to get around this without MCP/JMCP, so if you aren't using one of them yet, I highly recommend it.
The goal of decrypting and extracting the contents of the files listed in the guide was twofold:
1.
jg2p09_05_00.pp, jg2p09_07_00.pp, jg2p09_06_00.pp, jg2p09_08_00.pp, and so on were archives that stored animation files. What you're ultimately doing by following the guide on the spreadsheet is creating new poses entirely, and therefore you have to supply the game client with the appropriate animations; otherwise, the actors will just stand motionless during H.
2.
jg2p09_00_00 contained a specific text file called
H_Style.lst. This is the animation "map," if you will, that determines what poses can be classified as what category, fulfill what sexual preference, what clothing adjustments should be made by the pose (if any), et cetera during H. Of importance to your purpose is that it determines what orientations will have access to a given pose.
With all that said, the question remains: How can we make this work with the game's new file structure? I don't doubt that there are other methods, but I can at least explain how I did it: I took advantage of the fact that Mini relies heavily on
sets. Mini reads the contents of the
sets folder before reading the base files. We can abuse this to make it read content that we assign ourselves instead of what it would otherwise do.
The old decryption process used some third party software. In the case of
jg2p09_00_00.pp, I used a software called SB3Utility to edit the
H_Style.lst file without actually having to extract it. In the case of the animation archives... honestly, it's been so long that I can't remember. This is irrelevant, however; you won't need them for this method. What you
will need is a software called ppexcli. This usually comes with the Mini download and can be located in
...\illusion\AA2MiniPPX\extra\.
Getting access to
H_Style.lst is actually pretty easy now if you're using MCP/JMCP, as it comes with a ready-made, standalone iteration of the file that you can just pop into any text editor to futz with. The location will vary with whichever version of the mod you have. I'm using an iteration of JMCP 25.1, for example, and mine can be found in the following directory:
...\illusion\AA2MiniPPX\data\sets\!3drooms_futa_H_style_jmcp_patch_v25.1_modded\jg2p09_00_00\. Once you've found the file, follow the guide's instructions very carefully. That file is delicate and easy to break. Be especially cautious of the fact that it parses parameters by tab spaces for each line. This can be misleading! The top row (headers) suggest a row-column layout, but the name of any given pose can push all subsequent values in a row forward by one or more tab spaces if it's long enough. It's easy to flip a value that you weren't supposed to if you aren't paying attention!
Digressing, did you notice how the
sets folder uses the same name as the old, original pp file (
jg2p09_00_00)? That's by design. The game will read these first, and if it finds something that matches the structure it expects, it won't bother reading whatever is actually in the main
Data.ppx file. This is important, because we're going to feed the client animations ripped from JMCP into a new
sets folder for it to read.
Whichever version of MCP/JMCP you're using should have a respective
.ppx file. For example, mine was called
23_JapaneseMCP_v25.1v2.ppx. You're going to want to extract the contents of this file using ppexcli. This will give you a bunch of
.xa files. These are the animation files you were originally looking for! You can now stuff them into a
sets folder of your making; you don't have to worry about encrypting them at all.
Now you need to name your new
sets folder. The guide you were originally trying to follow suggests either including these new poses in the vaginal category or putting them into anal (if you're bothered by how cluttered the animation buttons get as a result of all of this). While the name you assign to the top folder (the one with the exclamation mark) is free for you to choose, the name of the subfolder will determine which archive/category your game client will be looking through for animation files, where vaginal is read as
jg2p09_07_00 and anal is read as
jg2p09_08_00. I personally am not much for butt stuff, so I actually deleted all of my anal poses (this was done in
H_Style.lst; you don't need to do this if you'd like to keep them) and instead repurposed the whole category to contain foreplay animations. As a result, my folder structure ended up looking like this:
...\illusion\AA2MiniPPX\data\sets\!addlt_les_foreplay_anims\jg2p09_08_00\, where all of the .xa files from before are loaded into that jg2p09_08_00 folder.
Once you've got your animation files in place and your
H_Style.lst designed to your tastes, you should be good to go.
I alluded to this before, but the advantage of all of this is that it gives you a nice level of creativity. You can pick and choose what poses you like, which ones you can live without, which ones fulfill what character preferences, and so on. It is a highly time-consuming process, but if you enjoy the game and put plenty of time into it as-is, I'd argue it's worth it.
Edit: Fixed a typo (again).