Monosomething

Well-Known Member
May 24, 2019
1,835
3,102
im pretty much new to this game, and it's customization tab is giving me aneurysm lol, any vet here have any small guide on how to use it?

oh and why do some modded clothes i downloaded refuse to appear?
Have you used the download from this site or the ? If you used the F95 link - your game is outdated heavily, which causes mods not to work (including clothing mods). As for the customization... eh. I guess keep marking one at a time and see if the game launches. If you managed to mark enough of them and the game launches without turning into a cloud of errors, pack it and stash it as a rollback point. Im running the bare minimum, as far as this game goes, so cant really say which customizations work/dont work. Maybe someone else can pick up, where i left off?
 
Mar 28, 2022
99
50
Have you used the download from this site or the ? If you used the F95 link - your game is outdated heavily, which causes mods not to work (including clothing mods). As for the customization... eh. I guess keep marking one at a time and see if the game launches. If you managed to mark enough of them and the game launches without turning into a cloud of errors, pack it and stash it as a rollback point. Im running the bare minimum, as far as this game goes, so cant really say which customizations work/dont work. Maybe someone else can pick up, where i left off?
i see, thanks
 

Koma1105

New Member
Apr 10, 2023
10
0
Alguém poderia me ajudar aqui? meu jogo, ele não quer passar as cenas de sexo, toda vez que vai fazer sexo ele sai e também não estou conseguindo colocar em tela cheia, me ajudem por favor
 

JustAl

Active Member
Jan 28, 2022
683
815
[...]I avoid evil characters like the plague[...]
Murder and Murder_Notice are actions that don't require the Evil trait to execute if called, so many modules exist to make murder events possible without requiring the Evil trait and explicitly relying on the Together_Forever opinion. There's also a call to kick a card out of the roster, so I saw a pseudo-murder event in a module which makes a character "mysteriously disappear" from the class without explicitly being a murder.

I highly recommend getting into modules. Most card uploaders seem to neglect them, and one of the best card authors I found tends to put 3 to 5 modules on a character and that little bit is enough for significant effect. Then there's me putting at least 20 modules on a character and making it feel just right. I occasionally make custom triggers and new modules, though nothing majorly difficult yet.

Something I noticed which could help the common player starting to use modules: male and female bodies work completely differently -- female bodies have 3 and 3 of choices for height and weight, and the breast slider has specific number points that correlate to breasts being small, medium, or large ( ). Males have a choice of body type which takes over all aspects of height and weight rigidly, but does not allow for fine control. Since "Type" is a different field from "height" or "weight", this means that modules that affect opinion based on this quality probably don't work for males which is unfortunate.

There's also a way to change personality through functions but I've not seen an easy labelled enumerate for that, like mood has. What that means in short is I'd have to cycle through numbers and test manually but I could make a character who can dynamically change to a different personality through planned character progression variables. I just can't use mod-added personalities for reason that it's not 100% known where their index would be, and in the case the user doesn't have a personality installed in that index the game would crash.
 
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bluerobot96

Newbie
Aug 2, 2018
29
26
is there a good place to get good character cards. i feel like bepis.db is pretty hit or miss, and the archive i got from the mega link that had a bazillion character cards just had no modules at all. (i guess i should specify that im specifically looking for stuff with modules/ai edits and such)
 

Monosomething

Well-Known Member
May 24, 2019
1,835
3,102
Murder and Murder_Notice are actions that don't require the Evil trait to execute if called, so many modules exist to make murder events possible without requiring the Evil trait and explicitly relying on the Together_Forever opinion. There's also a call to kick a card out of the roster, so I saw a pseudo-murder event in a module which makes a character "mysteriously disappear" from the class without explicitly being a murder.

I highly recommend getting into modules. Most card uploaders seem to neglect them, and one of the best card authors I found tends to put 3 to 5 modules on a character and that little bit is enough for significant effect. Then there's me putting at least 20 modules on a character and making it feel just right. I occasionally make custom triggers and new modules, though nothing majorly difficult yet.

Something I noticed which could help the common player starting to use modules: male and female bodies work completely differently -- female bodies have 3 and 3 of choices for height and weight, and the breast slider has specific number points that correlate to breasts being small, medium, or large ( ). Males have a choice of body type which takes over all aspects of height and weight rigidly, but does not allow for fine control. Since "Type" is a different field from "height" or "weight", this means that modules that affect opinion based on this quality probably don't work for males which is unfortunate.

There's also a way to change personality through functions but I've not seen an easy labelled enumerate for that, like mood has. What that means in short is I'd have to cycle through numbers and test manually but I could make a character who can dynamically change to a different personality through planned character progression variables. I just can't use mod-added personalities for reason that it's not 100% known where their index would be, and in the case the user doesn't have a personality installed in that index the game would crash.
Think ive seen the modules tab in the editor, but i have no idea how to use it. Some of the things there i did find interesting, though, so i wouldnt mind giving them a go.

Im currently trying basic stuff (edited with QtEdit) to see "what can be done" without excessive modding and... i did learn something! Yay for learning! Apparently, condom use is governed by the virtue slider - i was tinkering with it to see what happens (as it usually goes when you stick a fork into the outlet...) and noticed that a females "no condom" sexual preference actually removed condom use regardless of her virtue (the exception being when she has sex outdoors during her period - at which point she will force her partner to use it). Im curious if theres a sexual preference or a trait that will make NPCs ignore their virtue limitations (read: they would cheat, even if at highest virtue). Ive found a card with a perverted trait, but normal virtue - funnily enough, i thought "that was it!", because when i improved her love count enough - she offered me a lewd promise without being in a relationship with me. But it was not - when time to collect came, she would refuse sex (again - shes normal virtue, so needs a relationship to fuck).

Can modules do that? Or, at least, something similar to this? I will be honest - being with one chick for 2 in-game weeks straight without cheating (or her cheating) gets boring after a while - i deal with this shit every day IRL, but thats obviously different lol I could achieve the same goal by editing my partners virtue to lowest for a day/two, but that would be extremely invasive.

If there was a way to push the NPC to give me a reason to break up - that would be great. I feel like a piece of shit when i break up without a solid reason (fuck you, morality!).

Also... im just gonna ask it here: have you done anything about the little mod i requested a bunch of pages back, that would display LLDH? Since i dont really think its necessary/needed. If possible - i would LOVE to see the PCs status in the jizou statue... sometimes you even may get cheated upon, but you ran through the room so fast that you didnt quite catch it (especially in a orgy scenario). Having a status over the PC would solve this issue (would say "cheater!" towards the partner).
 
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Koma1105

New Member
Apr 10, 2023
10
0
Could anyone help me here? my game, he doesn't want to play the sex scenes, every time he goes to have sex he leaves and I can't put it in full screen either, help me please
 

JustAl

Active Member
Jan 28, 2022
683
815
Think ive seen the modules tab in the editor, but i have no idea how to use it. Some of the things there i did find interesting, though, so i wouldnt mind giving them a go.

[...] Apparently, condom use is governed by the virtue slider - i was tinkering with it to see what happens (as it usually goes when you stick a fork into the outlet...) and noticed that a females "no condom" sexual preference actually removed condom use regardless of her virtue (the exception being when she has sex outdoors during her period - at which point she will force her partner to use it). Im curious if theres a sexual preference or a trait that will make NPCs ignore their virtue limitations (read: they would cheat, even if at highest virtue). Ive found a card with a perverted trait, but normal virtue - funnily enough, i thought "that was it!", because when i improved her love count enough - she offered me a lewd promise without being in a relationship with me. But it was not - when time to collect came, she would refuse sex (again - shes normal virtue, so needs a relationship to fuck).

Can modules do that? Or, at least, something similar to this? I will be honest - being with one chick for 2 in-game weeks straight without cheating (or her cheating) gets boring after a while - i deal with this shit every day IRL, but thats obviously different lol I could achieve the same goal by editing my partners virtue to lowest for a day/two, but that would be extremely invasive.

If there was a way to push the NPC to give me a reason to break up - that would be great. [...]

Also... im just gonna ask it here: have you done anything about the little mod i requested a bunch of pages back, that would display LLDH? Since i dont really think its necessary/needed. If possible - i would LOVE to see the PCs status in the jizou statue... sometimes you even may get cheated upon, but you ran through the room so fast that you didnt quite catch it (especially in a orgy scenario). Having a status over the PC would solve this issue (would say "cheater!" towards the partner).
I snipped some stuff out your post but kept most of it. I'll try to answer what I can identify.

Modules can make NPCs use condoms all the time, or make them cheat, or make them seek break-ups, or make them never collect LOVE to hook-up, or dynamically affect their virtue / strength / intelligence / body appearance properties / traits / sex orientation ... a heckin' ton of stuff, really.

There's more you can do with modules than the above. You can take a module and unpack it into its triggers. You can make more triggers, more globals, local scope variables. It takes a bit of time to figure out but once you do it's simple. The rigidity of selection between functions, ints, floats, and strings is annoying at first but it will become an on-rails experience that ensures you can make many things happen and feel like you're not overstepping bounds into what kind of variables and functions you should be using to get good results. When you become a master at working with modules you can use the import Lua function in triggers to get a more legitimate and powerful scripting option to integrate should you somehow need that when normal triggers and functions aren't enough.

I would recommend following the Modern Install Guide to the main module repository but I also got modules from at least 3 different user repository's on Stupid Hair's Google workbook full of spreadsheets full of links. The user repo links (mostly Mega Upload) are on maybe the first page you'd find as you're linked to it from the Modern Install Guide. I have by no means combed through all the user repos those I have a way to get through it slowly.

Oh, yeah-nah, I did not get around to making the LLDH check debug mod because we arrived at the conclusion that I'd have to check globals at conversation start and end and I didn't want to put up the effort to make and test such a mod yet. But it's totally possible and probably not even bad considering I've seen some modules manage near a dozen trigger flows with nearly as many globals. So 2 triggers and 4 or 8 globals isn't so bad.

Pro Tip: If you seek custom modules made by other people outside of what is in the main git repo, check all the folders and if you see any kind of archive nested in a folder in Mega then do not download everything in a batch, because Mega has weird behavior in which if an archive Mega creates on call absorbs any archive within itself the entire generated archive becomes corrupted and you'd barely get any files out of what you downloaded. So unfortunately if you see nested archives you have to handle those manually. You can call Mega to turn subfolders into archives if you don't see any archives nested in those subfolders. You'll probably want significant storage space allocated on an external HDD before you embark on gathering this stuff.
 
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JustAl

Active Member
Jan 28, 2022
683
815
is there a good place to get good character cards. i feel like bepis.db is pretty hit or miss, and the archive i got from the mega link that had a bazillion character cards just had no modules at all. (i guess i should specify that im specifically looking for stuff with modules/ai edits and such)
Sorry for the late reply. The rate of inclusion of modules and custom triggers is a community aspect, and with games that involve sex people tend to focus on appearance instead of fine-tuned behavior. Yeah, you kinda have to pioneer your own complicated character builds to have fun because you'll see at most 5 modules and no custom triggers on a character. For people who dabble in that stuff releases are rare because of the following process flow:
  1. Declare a new character.
  2. Add modules just for flavor.
  3. Edit triggers to fine-tune balance.
  4. Add more triggers to introduce custom behavior and change.
  5. Get so bogged down in new trigger logic and variable tracking that you want a break.
  6. Declare another new character.
  7. Try to make this one different, so you go in a different direction with custom content.
  8. You make cool features you want to backwards and forwards port into characters so you consider making new modules.
  9. You have a better character that is sufficiently different so it can't be a V2 of character 1, but it's definitely an evolution of your approach and skill.
  10. You did it again--you got too complicated and now you want a break and are going to start a new character!
That's AA2 midgame. Endgame is joining some AA2 specialist group, and augmenting module triggers with Lua. Then you'll get in so deep you'll help decompile the game and build further on the PPeX foundation. And then you'll be managing an AA2 blog and a bunch of spreadsheets and repositories.
 

Monosomething

Well-Known Member
May 24, 2019
1,835
3,102
I snipped some stuff out your post but kept most of it. I'll try to answer what I can identify.

Modules can make NPCs use condoms all the time, or make them cheat, or make them seek break-ups, or make them never collect LOVE to hook-up, or dynamically affect their virtue / strength / intelligence / body appearance properties / traits / sex orientation ... a heckin' ton of stuff, really.

There's more you can do with modules than the above. You can take a module and unpack it into its triggers. You can make more triggers, more globals, local scope variables. It takes a bit of time to figure out but once you do it's simple. The rigidity of selection between functions, ints, floats, and strings is annoying at first but it will become an on-rails experience that ensures you can make many things happen and feel like you're not overstepping bounds into what kind of variables and functions you should be using to get good results. When you become a master at working with modules you can use the import Lua function in triggers to get a more legitimate and powerful scripting option to integrate should you somehow need that when normal triggers and functions aren't enough.

I would recommend following the Modern Install Guide to the main module repository but I also got modules from at least 3 different user repository's on Stupid Hair's Google workbook full of spreadsheets full of links. The user repo links (mostly Mega Upload) are on maybe the first page you'd find as you're linked to it from the Modern Install Guide. I have by no means combed through all the user repos those I have a way to get through it slowly.

Oh, yeah-nah, I did not get around to making the LLDH check debug mod because we arrived at the conclusion that I'd have to check globals at conversation start and end and I didn't want to put up the effort to make and test such a mod yet. But it's totally possible and probably not even bad considering I've seen some modules manage near a dozen trigger flows with nearly as many globals. So 2 triggers and 4 or 8 globals isn't so bad.

Pro Tip: If you seek custom modules made by other people outside of what is in the main git repo, check all the folders and if you see any kind of archive nested in a folder in Mega then do not download everything in a batch, because Mega has weird behavior in which if an archive Mega creates on call absorbs any archive within itself the entire generated archive becomes corrupted and you'd barely get any files out of what you downloaded. So unfortunately if you see nested archives you have to handle those manually. You can call Mega to turn subfolders into archives if you don't see any archives nested in those subfolders. You'll probably want significant storage space allocated on an external HDD before you embark on gathering this stuff.
Alright. Will look into the modules to see what can be done with them. What bothers me about them, though, is that it seems i have to create a character to be able to apply the modules. I cant just edit a character and drop a few modules on top of it - that kind of kills my mood, since i have a severe lack on creativity on my side, so i will most likely create bland male characters (to use as PCs) and nothing more. Heh.
 

JustAl

Active Member
Jan 28, 2022
683
815
[...]What bothers me about them, though, is that it seems i have to create a character to be able to apply the modules. I cant just edit a character and drop a few modules on top of it[...]
No, it is not true you can not add modules to characters that are already made. I have done that with a few simple characters I found online. Let me give you a step-by-step guide on getting started.

  1. Start AA2Edit.exe, then Launch the editor
  2. Select either "Make Female Character" or "Make Male Character". Do not worry, this lets you load premade ones too.
  3. If you want to merely load a premade character, select Open File. If you want to start fresh, New Character.
  4. Congrats, you are now working on a premade character. Change anything you want.

It helps if you change the file name before you save so you don't overwrite the character you started with. AA2 )the game) can not read characters or outfits in subfolders so use subfolders to organize and store unused character cards and cloth files. AA2's editor lets you browse subdirectories so this is a good way to only access extra clutter when you need it.

When you're making fully-styled custom dressed characters you'll want to store your sets in folders per character. The editor lets you navigate to subfolders to apply outfits to each of the 4 slots per style. You can even save your character in a fully outfit so they are clothed on their card instead of naked! There is one notable problem though: every time you open and resave a character card, it will forget the clothes you gave it. So you have to re-apply the clothes to the 4 slots each time. So don't clothe the character until you're sure you've made a semi-final or final version to play with.

Styles combined with trigger calls let you make interesting appearance tricks for your character. You can make a character age-up from teenage to adult when put in the teacher slot, or make a character who is forgetful and walks to class in sloppy uniform until they're reminded to fix themselves up, or make a character who becomes corrupt/virtuous and changes outfit when they max out in either way, or make a character who visually transforms into a monster under certain criteria, etc.
 
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Monosomething

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May 24, 2019
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  1. Start AA2Edit.exe, then Launch the editor
  2. Select either "Make Female Character" or "Make Male Character". Do not worry, this lets you load premade ones too.
  3. If you want to merely load a premade character, select Open File. If you want to start fresh, New Character.
  4. Congrats, you are now working on a premade character. Change anything you want.
Oh, no, i knew how to bring up the characters in the editor. Its that the modules window wasnt there... until i alt-tabbed, and it showed (one window took priority over another and covered it, for some strange reason). So, yeah, i have access to the modules on any character i bring up. Though, i admit, i am starting slowly, since im only modifying my PC for now.

On a unrelated note: i have experienced a murder. First time for me, but it wasnt me who was the target. Just some poor school slut. Wonder what the guy that killed her was upset about? My guess is - his dick was too small, she laughed him out of the room, and that got him ticked off, since (i believe) he was one of two guys the chick didnt fuck. Rest in pepperoni school slut - you were a lot of fun when my lover went home early...
 

Discorder

New Member
Oct 15, 2020
2
0
Hello newbie here I'm wondering when downloading the AAUlimited package does it also download the AA2Play.exe and AA2 edit because their not showing up in my folder and now I'm at a lost on what to do next.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,555
1,320
Discorder No, it does not download those because they are not part of AAU, to begin with. Those executables reside in your , not your AAU folder.
 

Discorder

New Member
Oct 15, 2020
2
0
Tsugumi do you know where can I get the main game since I don't see it anywhere I just see AAU mod or is included in the mod itself
 

JustAl

Active Member
Jan 28, 2022
683
815
Monosomething, I'm fine-tuning some modules on... a 4th WIP character. Yes, I got pretty far on char 3 and want to wrap it up but embarked on a teacher with the goal of making a solid one and am working on interesting parts that I can put into useful modules. The 3rd character is featured with corruption evolution, style changes, some functional supernatural touches, and more. The teacher (4th) will be simpler but very featured and something I can share given the assumption that the player has downloaded the appropriate module pack, clothing pack, and personality mods. For that last bit, I can just make a version with a different personality for compatibility--4th char currently uses AA1 Faithful but I can reasonably set it to use AA2 Aloof.

One of the practical modules I'm working is in-dev named "Enticing Caress", which if the character that has this module successfully performs a caress (headpat) or touch (grope) action on an NPC, that NPC loses the Class Prez trait and gains the Easygoing trait.

However I need player gameplay info to balance an AI addition I have planned; I intend to make it so that if this character is an NPC and is targeting another NPC for an interaction and the target has the Class Prez trait, and their current action in queue is not a caress or touch, and if the target's love/like of this character is high enough, cancel their current action then try for either a caress or touch. Thus the "Enticing Caress" NPC can wipe the danger that a Class Prez trait NPC would pose. Note that this is going on a Teacher who might themselves have the Class Prez trait so they'll be a hypocrite, but I intend to change their personality through fine-tuning of the "Pervy Lover" module so they'll drop this trait and develop other lustful changes, including lowering their virtue from 5 to 3, and after more sexual activity potentially lower.

So the information I need to go along with this module's planning is: how much love/like/dislike/hate do you see for NPCs you do not treat as romance targets and only treat as classmates? What is the expectation for the average classmate's relationship to another average classmate for how many positive points one of them should have to attempt to "brainwash" away the Class Prez's alarm behavior?

I know Tsugumi indicated to just turn off interruptions if you wanna be lazy about it but I like interruptions because they bring chaos. I just want a semi-immersive and game-like way to nullify the Class Prez Teacher report alarm.
 
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Feb 21, 2019
103
117
The ai is fucked in this game.
I wanted a battle royale so I put 5 murderous males and one female. Most of them barely talk to her. I even cheated to make everyone horny. But they wont bite.
 

JustAl

Active Member
Jan 28, 2022
683
815
The ai is fucked in this game.
I wanted a battle royale so I put 5 murderous males and one female. Most of them barely talk to her. I even cheated to make everyone horny. But they wont bite.
Sounds like you need higher socialization ranks on more characters, at the very least. Consider adding traits that make socialization happen more often with traits that lower success chances for interactions. Then consider modules / triggers that make interactions happen more frequently or call for specific interactions.

Modules seem to have a major effect -- I downloaded some cards with modules and custom triggers implemented on them already, and the class was dynamic and dangerous from the start. Shame I don't have time to write down where I got every little thing from, by start from the Modern Install guide and sift through the Mega repos on Stupid Hair's Google doc workbook of spreadsheets.
 
Mar 28, 2022
99
50
Have you used the download from this site or the ? If you used the F95 link - your game is outdated heavily, which causes mods not to work (including clothing mods). As for the customization... eh. I guess keep marking one at a time and see if the game launches. If you managed to mark enough of them and the game launches without turning into a cloud of errors, pack it and stash it as a rollback point. Im running the bare minimum, as far as this game goes, so cant really say which customizations work/dont work. Maybe someone else can pick up, where i left off?
i followed everything in
my game freezed and doesn't even open the main game and stuck at the launcher
What happened? 1700845116314.png
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,555
1,320
mybalsitch2611 The game takes a long time to start: some people I asked claimed ~30 seconds, my worst experience was over a minute (off an SSD). So, either you are being impatient or you are at a point where you need to start removing mods until the game works again. Goes without saying if you did read M.I.G., but make sure the game starts before adding any mods.

Welcome to troubleshooting. ;)
 
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