Murder and Murder_Notice are actions that don't require the Evil trait to execute if called, so many modules exist to make murder events possible without requiring the Evil trait and explicitly relying on the Together_Forever opinion. There's also a call to kick a card out of the roster, so I saw a pseudo-murder event in a module which makes a character "mysteriously disappear" from the class without explicitly being a murder.
I highly recommend getting into modules. Most card uploaders seem to neglect them, and one of the best card authors I found tends to put 3 to 5 modules on a character and that little bit is enough for significant effect. Then there's me putting at least 20 modules on a character and making it feel just right. I occasionally make custom triggers and new modules, though nothing majorly difficult yet.
Something I noticed which could help the common player starting to use modules: male and female bodies work completely differently -- female bodies have 3 and 3 of choices for height and weight, and the breast slider has specific number points that correlate to breasts being small, medium, or large (
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). Males have a choice of body type which takes over all aspects of height and weight rigidly, but does not allow for fine control. Since "Type" is a different field from "height" or "weight", this means that modules that affect opinion based on this quality probably don't work for males which is unfortunate.
There's also a way to change personality through functions but I've not seen an easy labelled enumerate for that, like mood has. What that means in short is I'd have to cycle through numbers and test manually but I could make a character who can dynamically change to a different personality through planned character progression variables. I just can't use mod-added personalities for reason that it's not 100% known where their index would be, and in the case the user doesn't have a personality installed in that index the game would crash.