- Nov 27, 2021
- 2
- 0
Thank you, i think the problem is solvedUpdate your CCC
Last edited:
Thank you, i think the problem is solvedUpdate your CCC
It's under Step 2 on the Modern Installation Guide that covers clothing and uncensoring - "Council Clothing Collection" (CCC).what is the CCC?![]()
Unlike every other game I've run so far on the new build, this is the only one to spike temps up above 90C and force the system to start throttling the CPU to reduce load. Everything still ran smooth in game, and I used it to test some overclock/undervolt settings to see if I can get it stable at reasonable temps. The win10fix variant that got me best results so far is DXVK; original d3d9 crashed, and dgVoodoo2 was a bit hotter.I don't see how you could possibly have even remotely decent performance without win10fix, since the game's going to run shaders on CPU and CPU is really bad at graphics, I'm pretty sure dx9 is always limited to 1 CPU core too... But if you say it's possible, good for you. Maybe Microsoft changed dx9 safe mode on Windows 11 for some reason. Honestly I'm kind of surprised they even changed it to break AA2 in the first place since the dumb spec violation AA2 was doing had been possible since Windows XP.
OpenGL isn't even a setting on the version I have, so step 1 would be:Apologies if this has already been answered, but my game always kicks me out after around 10-15 minutes of playing. My game will run perfectly with no lag for about 10 minutes.. then I go to talk to one of my classmates and the game just crashes and kicks me out. This only started happening after I switched to the OpenGL graphics. But if I don't use OpenGL, my game is slow as fuckk. To the point that it's barely even functional. At least with my software graphics, I slowly but surely made it through a few days of school. But with OpenGL graphics? I can't even make it to club time without my game crashing. I saw someone on Steam say that the game won't work if you have an Intel graphics card (which is just what I happen to have, great..), and I'm wondering if it's true? If so, that kinda sucks because I don't have the money for new PC parts right now. :/ If anyone here has an Intel graphics card and somehow got their game to work without it either being so goddamn slow or kicking them out after 10 minutes, TELL ME YOUR SECRETS.
The zip for the mod doesn't have it anymore, though the readme for it still says to put the attached lua script in the appropriate directory. Turns out the JMCP script is now bundled with the latest build of AAU. If someone else asks about the missing lua script in the mod, they can check if JMCP.lua is already in their AAUnlimited/mod/ directory.If I remember correctly, jmcp button stacking is a result of not having the jmcp script. I have never used that mod though.
So for 3drooms, you need the file for that like the instructions say, except I believe it's up to version 18 (20_3drooms_v18). From the JMCP zip you'll also need that mod's file, which was 23_JapaneseMCP_v25.1v2.ppx a couple days ago when I grabbed it. Then you need only one of the folders in the modsets, and since you're pairing with 3drooms, you'll want one of the folders that starts !3drooms+I'm sorry if this is a dumb question, but for some reason, I can't figure out how to get the 3drooms and morecum mods to work. I feel like the instructions are a little unclear, and so the game keeps crashing when I try to start an H scene.
In the Modern AA2 guide, they seemed to imply that the ONLY folder in my sets folder should be !3drooms+vanilla_ahegao_jmcp_patch_v25, so I tried moving ONLY that one folder from the unzipped mod folder (JapaneseMCPv25) to the data > sets folder. However, the H scene crashed.
I tried using different combinations of mod folders and default folders to see if anything would work, and nothing seemed to be working. Can someone explain what exactly I have to move, replace, or rename here? Maybe even with a picture of what the data > sets folder should look like when it works correctly?
Included, are pictures of the instructions, the contents of my default sets folder, and the contents of the mod folder, if that helps! I will be very grateful if someone can help me figure this out.
thank you for replying!So for 3drooms, you need the file for that like the instructions say, except I believe it's up to version 18 (20_3drooms_v18). From the JMCP zip you'll also need that mod's file, which was 23_JapaneseMCP_v25.1v2.ppx a couple days ago when I grabbed it. Then you need only one of the folders in the modsets, and since you're pairing with 3drooms, you'll want one of the folders that starts !3drooms+
Other than what's written on the folder name, I can't explain what the stuff after that + does without doing some more testing.
The dick is always on the active character by game design since the "males" are never designed to be bottom in the first place. Don't know why the card stuck thought it might be caused by lacking/incompatible mods.I don't know what I'm doing wrong, can someone help me fix it? I downloaded a futa character card, but when I try any H scene with her it kind of gets stuck. Also, any scene with a "passive role" male character, their dick just vanishes, be it male on male or futa on male. What can I do to fix it?
You seem to know a lot about this, and if you don't mind me bothering you for help:Note: Be mindful of modules that deal with styles! You need extra care to make styles for them. A style is a whole duplication of the style it is based on, that caries the entire body, all the sliders, all the buttons except personality stuff, and all the colors of the original. You can do cool stuff here like plan a character who transforms into a monster when people have enough intelligence to see through their disguise, or make a character who becomes an adult when they're put into the teacher slot, or make a character who becomes visibly pregnant or a character who likes to change clothes on certain conditions. Styles are complicated to plan for since you need to be mindful that combining more than 1 style-managing mod won't glitch another mod that's managing styles, but it's not hard to do when you understand the logic. You can use the same logic in custom triggers to make character change personality / voice tone / traits with conditions and such through gameplay actions.
I described above how the modules should work though I'm not looking at their contents ATM. You'll have to open the editor, apply modules to character, check their triggers, and if you recognize the need to change the trigger contents unpack the module. The module will still work as usual because regardless of whether it's packed or not, its function is driven by its events and conditions. If the styles "overwrite", then add the logic for the styles to remember the previously worn outfit used, which you can borrow from another style module's logic.[...]
Since you need to preset the clothing for both modules, and there are only 4 options, I can't figure out a way to simultaneously use Sunday Style and Hstyle together. I've tried them in different orders, and one always seems to just override the other's outfit, or style. Are the two modules just incompatible? Or is there some other way to keep the Sunday outfit and then apply h-style during H on Sunday?
[...]
Thank you for the very detailed explanation!feel free to ask for help and we'll help as we can whenever you get stuck. Look for guides, someone might've made your walkthrough somewhere out there.
You can use the class save editor to import appearance and chara portrait from another card.Is there any way that i can change a character appearance whitout transfer it out?
I dont want to start over again the relationships![]()