Yeah, so... before i (we?) installed the mod, one NPC would run up to another, ask "Wanna talk?" (variant), and if the other NPC agreed, you would sometimes either get a subbed or unsubbed chat line. As ive mentioned in my very first post - these types of "empty" conversations happened (ive even mentioned those "millions of years ago", in posts completely unrelated to this mod), but they were extremely rare, and back then i just tied them to thinking theyre some sort of hidden AI trigger. Like a MM switch or similar.
So, unfortunately, this mod gives us a bunch of subbed and voiced personalities, at a cost of those chat lines. Not ALL cards suffer from it (this is the reason i got confused), since ive heard them play their chat lines (albeit without subs), but in this mods case, its THOSE times that are extremely rare.
Oh well - you lose some, you gain some. Im still keeping the rollback point for the game, but chances are im not going to be using it anymore. Having more personalities working for the (low) price of not hearing NPCs exchange chat lines is totally worth it. NPC chat is, essentially, background noises - while they do gain LLDH from it, the gain is so unnoticeable (since the AI doesnt use those enough) that its not going to impact gameplay much. It will make it more difficult to intercept some random guy trying to get in your girls pants (since, you know, he had to spout out the whole like/love line before) but in order to counter that - just be alert and counter him the second he approaches your girl.