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Grim

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Aug 17, 2016
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Whoa! Where did you find this!?
I saw somebody else mention it here:

I have a rollback save of the game, so ill give this a try.
The "Installation instructions" wants to delete a LOT of stuff from the MIG. I guess we just have to see, right?
Wonder how this will interact with the "loose" C4 personalities ive installed..

EDIT: Ohhhh... most of the personality packs in the MIG are from 2020-2022, and the link you posted has fixes that seem to be dated for 2023 and 2024. If this is what i think this is, you might have struck gold with this find.
Let me know how it goes if you try it. I think if I do I'll probably make a backup of my game folder first in case I end up breaking something
 

The UnHolyOne

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anyone have a ready set up file that allows bi content? i found this shit wayyyy too annoying to get working with gay content enabled. it would be a god send if anyone sent me a version thats already fully modded and configured. consider it your good deed for the year xD
 

Monosomething

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May 24, 2019
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Let me know how it goes if you try it. I think if I do I'll probably make a backup of my game folder first in case I end up breaking something
I just now downloaded the required file from the link you provided (Unified_Personality_Pack_2024_05_26.7z), and it looks like we just have to get rid of ALL of what MIG provided (listed in the installation file)... i assume the "loose" C4 personalities have to go too, along with having to empty the subtitles folder. Installation looks fairly straightforward, while this pack completely replaces the files deleted, so no need to keep anything behind.

Testing this, though is gonna take a while. The more people partake in this, the quicker we will be able to troubleshoot this bitch.
As always, if anyone wants take a swing at this - make a rollback point (rar-it/zip-it and keep it elsewhere to unpack if needed) for the game! If this fucks up... its gonna take a while to revert things to a usable state again.
 
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Monosomething

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Alright... so ive installed the mod and set up a class using personalities im sure didnt work. Some of the personalities used are the same as ive used up until now regularly, to see if certain things about them were fixed.

Untitled.jpg

What i am sure of, before i even begin, is that ALL personalities will have overworld subs - ive read through the (new) sub folder, and i could correlate every personality sub in there with the editor. What im curious about is whether *some* personalities finally gained vocal responses in the overworld. You know, two NPCs interacting instantly, because no sound files exist kinda thing? Ill report later today if those were "touched on" or not.

In the screenshot ive posted, heres personalities that *used to* work (with some minor issues) before i installed the mod:

-"Irritated" (vanilla personality)
-"Affable" (had some issues with sound files overlapping each other, but otherwise worked great)
-"Rough" (one of the best ported ones, without issues whatsoever)
-"Wise" (doesnt show up in english, but its the weird moonspeak symbol next to the black chick at the bottom of my class - uses "Manly" personality H-voices, but used to be totally serviceable)
-all male personalities here, except for "Cold" and "Analytical" (these are new)

The rest is an enigma. Well see how it goes.
 
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Grim

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I just now downloaded the required file from the link you provided (Unified_Personality_Pack_2024_05_26.7z), and it looks like we just have to get rid of ALL of what MIG provided (listed in the installation file)... i assume the "loose" C4 personalities have to go too, along with having to empty the subtitles folder. Installation looks fairly straightforward, while this pack completely replaces the files deleted, so no need to keep anything behind.

Testing this, though is gonna take a while. The more people partake in this, the quicker we will be able to troubleshoot this bitch.
As always, if anyone wants take a swing at this - make a rollback point (rar-it/zip-it and keep it elsewhere to unpack if needed) for the game! If this fucks up... its gonna take a while to revert things to a usable state again.
I'm currently testing a module in an ongoing game, but once I'm done that I'll try setting up the UPP
 

Monosomething

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I'm currently testing a module in an ongoing game, but once I'm done that I'll try setting up the UPP
Hmm... ive went through 2 days, and im not sure whether i did something wrong when installing the mod, but i get a lot of those... "Can we talk?" "Sure" *nothing happens* interactions. Maybe im just unlucky, but while these do happen from time to time, they never happened this often. As for the personalities themselves - they seem to be fixed and properly subbed. So, at least, we have this going for us.
 

Grim

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Hmm... ive went through 2 days, and im not sure whether i did something wrong when installing the mod, but i get a lot of those... "Can we talk?" "Sure" *nothing happens* interactions.
You mean between 2 NPCs? Is it only certain personalities doing that, or is it all of them?
 

Monosomething

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You mean between 2 NPCs? Is it only certain personalities doing that, or is it all of them?
Too early to say, really. Will have to go through a week or more to tell. I do encounter regular interactions between all personalities, so i guess *everything works* well enough. And hey - the mod even has H-voices for males, so if someone didnt have them in before - nows your chance to grab em.
 

Monosomething

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I'll have to see if those work for me. I've tried the various fixes for those but they never seem to work
Well, they work for me - its as simple to install as dropping 2 or 3 ppx files into the data folder.

I do have a suspicion of what might be causing the "Can we talk?" "Sure" and nothing happening interactions. We might need to go card by card, re-select the new personality (or already used before on certain cards) and re-save them. But i will do it tomorrow, in gameplay terms. It seems that the two male cards with the new personalities (Cold & Analytical) that ive dropped in have regular conversations, while the old cards, that may have had the new personalities before, seem to do the "empty" conversations... i need more time to see if thats actually a solid case, or just my suspicion... and oh boy, if true, thats gonna be a looootta work for all of those 130-140 girl cards i have.. oof.

EDIT:

Heres what i mean, in a more graphical sense:
Untitled.jpg

All cards marked with an X have NOT been changed after i installed the mod. This obviously makes no difference for the PC, but the remaining cards would have to be re-saved in the "new system", so to speak. And it, kinda, feels like all of those marked cards have these weird interactions... i really hope im wrong on this. I dont wanna run through the entire stack of cards only to re-save them! lol
 
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Grim

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I do have a suspicion of what might be causing the "Can we talk?" "Sure" and nothing happening interactions. We might need to go card by card, re-select the new personality (or already used before on certain cards) and re-save them. But i will do it tomorrow, in gameplay terms. It seems that the two male cards with the new personalities (Cold & Analytical) that ive dropped in have regular conversations, while the old cards, that may have had the new personalities before, seem to do the "empty" conversations... i need more time to see if thats actually a solid case, or just my suspicion... and oh boy, if true, thats gonna be a looootta work for all of those 130-140 girl cards i have.. oof.

EDIT:

Heres what i mean, in a more graphical sense:
View attachment 3684419

All cards marked with an X have NOT been changed after i installed the mod. This obviously makes no difference for the PC, but the remaining cards would have to be re-saved in the "new system", so to speak. And it, kinda, feels like all of those marked cards have these weird interactions... i really hope im wrong on this. I dont wanna run through the entire stack of cards only to re-save them! lol
If that is the case, while annoying, it would still be worth it in the long run if the mod ultimately fixes a bunch of issues with the personalities. I assume the value/order of the personalities didn't change, so I wonder if it would be quicker to re-save them in QtEdit instead since you could just load up the entire card folder and go down the list.
 
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Monosomething

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If that is the case, while annoying, it would still be worth it in the long run if the mod ultimately fixes a bunch of issues with the personalities. I assume the value representing the personalities didn't change, so I wonder if it would be quicker to re-save them in QtEdit instead since you could just load up the entire card folder and go down the list.
Im hanging on with doing anything for now. I have, sort of, narrowed it down to the Wry personality - whenever he wants to talk to someone - they respond with the "empty" interaction. Yeah, the values representing personalities not changing crossed my mind, but not to just run it through QtEdit. Will do that when i figure things out.

And, given the fixes in this mod, its totally worth doing that... but, again, im holding off on it for now, with the only culprit i can reliably point a finger on being the Wry personality. That doesnt mean theres isnt more, since i have a number of cards that use different personalities "in stock", but i havent used those in this game.

We need more testers for this...
 
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JustAl

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Jan 28, 2022
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[...]
All cards marked with an X have NOT been changed after i installed the mod. This obviously makes no difference for the PC, but the remaining cards would have to be re-saved in the "new system", so to speak. And it, kinda, feels like all of those marked cards have these weird interactions... i really hope im wrong on this. I dont wanna run through the entire stack of cards only to re-save them! lol
Wait, you mean the personality changes from the updated personality pack do not take effect unless I open the cards in the editor and save them for the new personalities to take effect? I would expect the game to recognize a new version of a personality and use it, but from what I'm reading, seems not.

Im hanging on with doing anything for now. I have, sort of, narrowed it down to the Wry personality - whenever he wants to talk to someone - they respond with the "empty" interaction. Yeah, the values representing personalities not changing crossed my mind, but not to just run it through QtEdit. Will do that when i figure things out.

And, given the fixes in this mod, its totally worth doing that... but, again, im holding off on it for now, with the only culprit i can reliably point a finger on being the Wry personality. That doesnt mean theres isnt more, since i have a number of cards that use different personalities "in stock", but i havent used those in this game.

We need more testers for this...
The Wry personality wasn't made well and it's a base-game personality. It has the absolute worst voice acting that I can only describe as "pre-2014 Teamspeak in a lobby full of teenagers with crappy under $30 headsets".
 
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Monosomething

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Wait, you mean the personality changes from the updated personality pack do not take effect unless I open the cards in the editor and save them for the new personalities to take effect? I would expect the game to recognize a new version of a personality and use it, but from what I'm reading, seems not.
Ye... see? This is when the smart (you) meet the dumb (moi), because i have NO idea how this shit works, and this is the first assumption that came to my mind. The reasoning behind this way of thinking was that theres now TWO Empress personalities (the difference between them being one has more evil looking eyes...), so i assumed that, due to the new one being added, it pushed the personality numbers up by one. Same for male personalities, as theres a few i havent seen before (or maybe havent paid attention to). Im thinking im completely wrong on that, which is why im holding off on doing anything.

The Wry personality wasn't made well and it's a base-game personality. It has the absolute worst voice acting that I can only describe as "pre-2014 Teamspeak in a lobby full of teenagers with crappy under $30 headsets".
Well, the thing about Wry personality is, is that regardless of how crappy it is/was, it worked before i installed this mod, so... i dont know. I am, however, willing to "trade" if theres a dozen more personalities now that work, but didnt up until i installed the mod. No love lost. Up until this point (pre-mod installation), of something like 20 (or more?) new personalities, only 12-14 worked. So yeah, take the Wry personality, mod! Im fine with getting a dozen more in return!
 

Monosomething

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Alright. Im going to go on a limb and say that "everything works fine", and that this mod is an improvement over whatever personality mods we have used up until now. The one problem the mod has is... irrelevant to us, players.

Namely, the interactions, or should i say, ONE interaction type - Chat. So we will not know what the NPCs are talking about when they ask to talk (boo hoo, as if the AI used these to actually gain LLDH).

The other types of interactions (Influence, Lecture, Gossip, Invite, Bully, Love, Contact, Travel, Group) are fully voiced and subbed.. and those are the only interactions we (players) care about to know.

So consider me as that one guy who blew shit out of proportions in this case. Oops.

EDIT: big thanks to Grim ! Without him snooping this out, we wouldnt even be aware of this gem of a mods existence!
 
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Grim

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The one problem the mod has is... irrelevant to us, players.

Namely, the interactions, or should i say, ONE interaction type - Chat. So we will not know what the NPCs are talking about when they ask to talk (boo hoo, as if the AI used these to actually gain LLDH).
Now that I think about it, were those types of conversations ever fully carried out between 2 NPCs? I've never really thought about it until now, but I can't recall ever seeing subtitles or hearing the conversations for the friendly/love/lewd chats.

Edit: Nvm, I'm dumb. I can recall some of those conversations now. So does this mod break those kinds of conversations? Or do they just remain missing for those personalities that never properly handled them?
 
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Monosomething

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Now that I think about it, were those types of conversations ever fully carried out between 2 NPCs? I've never really thought about it until now, but I can't recall ever seeing subtitles or hearing the conversations for the friendly/love/lewd chats.

Edit: Nvm, I'm dumb. I can recall some of those conversations now. So does this mod break those kinds of conversations? Or do they just remain missing for those personalities that never properly handled them?
Yeah, so... before i (we?) installed the mod, one NPC would run up to another, ask "Wanna talk?" (variant), and if the other NPC agreed, you would sometimes either get a subbed or unsubbed chat line. As ive mentioned in my very first post - these types of "empty" conversations happened (ive even mentioned those "millions of years ago", in posts completely unrelated to this mod), but they were extremely rare, and back then i just tied them to thinking theyre some sort of hidden AI trigger. Like a MM switch or similar.

So, unfortunately, this mod gives us a bunch of subbed and voiced personalities, at a cost of those chat lines. Not ALL cards suffer from it (this is the reason i got confused), since ive heard them play their chat lines (albeit without subs), but in this mods case, its THOSE times that are extremely rare.

Oh well - you lose some, you gain some. Im still keeping the rollback point for the game, but chances are im not going to be using it anymore. Having more personalities working for the (low) price of not hearing NPCs exchange chat lines is totally worth it. NPC chat is, essentially, background noises - while they do gain LLDH from it, the gain is so unnoticeable (since the AI doesnt use those enough) that its not going to impact gameplay much. It will make it more difficult to intercept some random guy trying to get in your girls pants (since, you know, he had to spout out the whole like/love line before) but in order to counter that - just be alert and counter him the second he approaches your girl.

From what ive read, this release of UPP is a beta... so im thinking we should check in time and again to see if the "full" release is uploaded.
 
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Grim

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Yeah, so... before i (we?) installed the mod, one NPC would run up to another, ask "Wanna talk?" (variant), and if the other NPC agreed, you would sometimes either get a subbed or unsubbed chat line. As ive mentioned in my very first post - these types of "empty" conversations happened (ive even mentioned those "millions of years ago", in posts completely unrelated to this mod), but they were extremely rare, and back then i just tied them to thinking theyre some sort of hidden AI trigger. Like a MM switch or similar.

So, unfortunately, this mod gives us a bunch of subbed and voiced personalities, at a cost of those chat lines. Not ALL cards suffer from it (this is the reason i got confused), since ive heard them play their chat lines (albeit without subs), but in this mods case, its THOSE times that are extremely rare.

Oh well - you lose some, you gain some. Im still keeping the rollback point for the game, but chances are im not going to be using it anymore. Having more personalities working for the (low) price of not hearing NPCs exchange chat lines is totally worth it. NPC chat is, essentially, background noises - while they do gain LLDH from it, the gain is so unnoticeable (since the AI doesnt use those enough) that its not going to impact gameplay much. It will make it more difficult to intercept some random guy trying to get in your girls pants (since, you know, he had to spout out the whole like/love line before) but in order to counter that - just be alert and counter him the second he approaches your girl.
It's weird that only those lines seem to have issues. While mechanically they might not do much, their loss does break immersion somewhat. And I do make frequent use of interrupts during gameplay, so the much smaller window for doing that will be annoying.

From what ive read, this release of UPP is a beta... so im thinking we should check in time and again to see if the "full" release is uploaded.
Going by the changelog, I think only the 2024-04-06 release was considered a beta. It seems like it gets updated somewhat frequently, so hopefully everything will get fixed at some point. It would be nice to know if anybody has reported these issues, but I have no idea where that mod even gets discussed/developed.
 
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Monosomething

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It's weird that only those lines seem to have issues. While mechanically they might not do much, their loss does break immersion somewhat. And I do make frequent use of interrupts during gameplay, so the much smaller window for doing that will be annoying.
Yes... it will get annoying, but what can you do?

Going by the changelog, I think only the 2024-04-06 release was considered a beta. It seems like it gets updated somewhat frequently, so hopefully everything will get fixed at some point.
Heres to hoping! *raises glass*

I was trying to google UPP and found nothing either, so hope is all we get... for now.
 

Grim

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I was trying to google UPP and found nothing, so hope is all we get... for now.
Like a lot of game modding these days, it's probably buried away on Discord, where you can't view/discuss things anonymously, and discussions can't be indexed/searched. The information is essentially being thrown into a black hole. Discord was one of the worst things to happen to game modding and forums in general in my opinion, but I'll save that rant for another day.
 
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