Monosomething

Well-Known Member
May 24, 2019
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I would imagine you had some form of nodim patch prior to installing UPP. I'm not sure what the difference is between the old one and this one. If you install the full version it says it'll do the following:
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Edit:
The instructions say:
"No Dim: These files are alternate option of no dim patch. If you want to install them, you must choose and install only one of them. Otherwise, no dim clean will be applied."

and

"The "clean" version only adds the hand-holding lines [A]"

So you get the hand-holding lines whether you pick an optional file or not. The full version just adds all of the other stuff
Oh, its a "cosmetics" file... yeah, ill grab it then.
 

Monosomething

Well-Known Member
May 24, 2019
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I can't tell if I like the head tracking or not. I'll have to play around with it more, but I might end up picking one of the "no head tracking" versions instead
Well, ive picked the file you noted. It has head tracking. The close ups and eye tracking were already in the game, since ive seen them before. Interestingly, as for head-tracking - SOME characters had it prior to me installing this file, others not. Which is why i never bothered picking it up in the first place. Now, with it installed, all characters head track onto another NPC if youre interrupted or competed over.
 

Grim

Active Member
Aug 17, 2016
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Well, ive picked the file you noted. It has head tracking. The close ups and eye tracking were already in the game, since ive seen them before. Interestingly, as for head-tracking - SOME characters had it prior to me installing this file, others not. Which is why i never bothered picking it up in the first place. Now, with it installed, all characters head track onto another NPC if youre interrupted or competed over.
I haven't seen it with interruptions yet, but I feel like the head tracking during one on one conversations is a bit too slow. The speed might also depend on the personality though.
 

Monosomething

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May 24, 2019
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I haven't seen it with interruptions yet, but I feel like the head tracking during one on one conversations is a bit too slow. The speed might also depend on the personality though.
No, the NPCs are just this sluggish with their tracking habits. Doesnt bother me much, since i just skip the convos anyway (those i have memorized in how they start at least), but it does add a bit of depth to the otherwise plain NPCs.
 

Grim

Active Member
Aug 17, 2016
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No, the NPCs are just this sluggish with their tracking habits. Doesnt bother me much, since i just skip the convos anyway (those i have memorized in how they start at least), but it does add a bit of depth to the otherwise plain NPCs.
I skip through conversations too for the most part. I guess I'll see whether I find it too distracting. It does add some life to the NPCs.

Head tracking aside, I am now seeing subtitles for NPC-NPC conversations for personalities that didn't previously have any, such as Graceful and Tense, so there's definitely an improvement there.
 

Monosomething

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May 24, 2019
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Head tracking aside, I am now seeing subtitles for NPC-NPC conversations for personalities that didn't previously have any, such as Graceful and Tense, so there's definitely an improvement there.
Ive had experience with this since youve pointed me in the direction of that Mega link. All characters are subbed (apart from chat interactions). A new world opens before you! Heheh.
 

JustAl

Active Member
Jan 28, 2022
683
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Got any idea how i can update the clothes ppx?
Follow the Modern Install Guide until you get to the file repository with the PPX files. Install the core PXX files suggested. Then follow the link to StupidHair's workbook and go to the spreadsheet that contains the clothing resources. Theoretically for most cards you won't need to go that far because the main clothes archive gives the most popular stuff most people use, but some stuff is tucked away in someone's collection that's not part of the main pile, you will seek them out by visiting the sheet for the clothing resources first and downloading what you don't have, then you can visit the main author page and visit all those Mega and MediaFire links.
 

BlackShirt

Newbie
Mar 30, 2018
44
22
42
The AA2 discord is straight up crazy. I lost my discord account, signed up another account and try to join it, try to do QT tax but people just insult me without stating that I broke any rule or what was wrong with my QT tax then kicked me out when I asked them what was wrong with me or what rule I broke.
 

OrangeGoat

Member
May 23, 2018
179
97
128
The AA2 discord is straight up crazy. I lost my discord account, signed up another account and try to join it, try to do QT tax but people just insult me without stating that I broke any rule or what was wrong with my QT tax then kicked me out when I asked them what was wrong with me or what rule I broke.
we've had a bad history with spammers, bots, and spies. if you're who i think you are, and you rejoin, i will accept you in
 
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BlackShirt

Newbie
Mar 30, 2018
44
22
42
has announced a new game "Sama Bake! Sukuranburu" is how you read the Japanese name. I think in English it's meant to be something like "Summer Break! Scramble".
Planned release date is August 30, 2024 a Friday.
Price: 8,800 Yen.
Nothing about a Steam version is mentioned.
In any case, this new game will be pretty much unmoddable.

we've had a bad history with spammers, bots, and spies. if you're who i think you are, and you rejoin, i will accept you in
I sent a message to you.
 

Monosomething

Well-Known Member
May 24, 2019
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I've attempted to fix a couple of modules that had some issues.
You know, something just dawned on me. The "Cheater" module. Im completely inept at dealing with these, so i will only mention that it has, from what ive gathered, two states of activation: Proactive and Reactive.

If someone were to remove the Proactive part, and then modify the Reactive part via hooking it onto the "Cheater!" status... while making the module global... we could have NPCs that actually cheat on you in revenge. Maybe. Possibly. Perhaps?









In other news, a slut ive banged got into a relationship with some guy. At one point she called out to have sex - ive accepted (since she was missing the voice lines and subs for this interaction, and i thought someone just asked to go study or something... hey, it was crowded, okay?!).
Weve had sex in a corridor, with everyone, including the sluts boyfriend, watching... so ive checked the statue afterwards, and the guy didnt even generate the "Cheater!" status towards her. Dont know if its a bug or what, but i will keep an eye on it more - if this ability works *this way*, then you can have far more than just multiple sex friends, but multiple lovers too.
*shakes head in disbelief at the devs potential oversight*

EDIT:
Untitled.png

So yea... i found a way to completely break the game. The "in private room" character of this call out breaks it uttery - you cant be interrupted, you cant be competed over, and everyone ignores the fact that someones potential relationship partner is cheating on them via this interaction. If theres one thing that doesnt change is... people still burst out of the room screaming from time to time, and every time this happens youre still raking in 15 partial hate points. A small price to pay, i think - CHEAT AWAY!
 
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Grim

Active Member
Aug 17, 2016
914
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You know, something just dawned on me. The "Cheater" module. Im completely inept at dealing with these, so i will only mention that it has, from what ive gathered, two states of activation: Proactive and Reactive.

If someone were to remove the Proactive part, and then modify the Reactive part via hooking it onto the "Cheater!" status... while making the module global... we could have NPCs that actually cheat on you in revenge. Maybe. Possibly. Perhaps?
I've thought a bit about how a cheating module could work. Rather than checking for the Cheater! status which you can get even without sex, you could instead have it react to when an NPC actually declares their intent to cheat in a conversation. I think they will only state that if they actually witness their lover having sex, rather than just hugging/kissing/groping somebody
 

Monosomething

Well-Known Member
May 24, 2019
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I've thought a bit about how a cheating module could work. Rather than checking for the Cheater! status which you can get even without sex, you could instead have it react to when an NPC actually declares their intent to cheat in a conversation. I think they will only state that if they actually witness their lover having sex, rather than just hugging/kissing/groping somebody
Yeah, see, the problem is that each time they tell you that they will "revenge" cheat on you, you take a massive hit of 5 dislike count and 5 hate count, instantly dropping you to 20 love count (if it was 30 when the whole thing happened), and they can almost instantly "double tap" this interaction on you, like they did on me here.

So i think a quick response to a cheating partner might be a more suitable penalty. Its up to debate, obviously.

EDIT: Oh, forgot to mention - the post i linked to? The girl that "warned" me about cheating only saw me kiss my main girl. She didnt actually witness us having sex. Still, she double tapped on the warning in a span of some 20 seconds, and ruined our LLDH as a result.
 
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