I've attempted to fix a couple of modules that had some issues.
You know, something just dawned on me. The "Cheater" module. Im completely inept at dealing with these, so i will only mention that it has, from what ive gathered, two states of activation: Proactive and Reactive.
If someone were to remove the Proactive part, and then modify the Reactive part via hooking it onto the "Cheater!" status... while making the module global... we could have NPCs that actually cheat on you in revenge. Maybe. Possibly. Perhaps?
In other news, a slut ive banged got into a relationship with some guy. At one point she called out to have sex - ive accepted (since she was missing the voice lines and subs for this interaction, and i thought someone just asked to go study or something... hey, it was crowded, okay?!).
Weve had sex in a corridor, with everyone, including the sluts boyfriend, watching... so ive checked the statue afterwards, and the guy didnt even generate the "Cheater!" status towards her. Dont know if its a bug or what, but i will keep an eye on it more - if this ability works *this way*, then you can have far more than just multiple sex friends, but multiple lovers too.
*shakes head in disbelief at the devs potential oversight*
EDIT:
So yea... i found a way to completely break the game. The "in private room" character of this call out breaks it uttery - you cant be interrupted, you cant be competed over, and everyone ignores the fact that someones potential relationship partner is cheating on them via this interaction. If theres one thing that doesnt change is... people still burst out of the room screaming from time to time, and every time this happens youre still raking in 15 partial hate points. A small price to pay, i think - CHEAT AWAY!