For me, the annoying ones are Gyaru, Returnee, Enigma, and Silent. (Especially the last one why does that even exist?!?)
As for my favorites, Harsh, Irritated, Quiet, Creepy, Joyful, Lazy, Dark, Affable, and Delinquent.
For me, the annoying ones are Gyaru, Returnee, Enigma, and Silent. (Especially the last one why does that even exist?!?)
i got them fromThe outfits aren't showing up? Unless you downloaded the ppx files for additional outfits and placed them into your data folder, you'll only have whatever the game normally comes with.
Those are just additional textures for outfits. Those aren't outfits themselves. Follow the part of the guide titled "Clothing Collection(CC) and Uncensor". That's the most common clothing pack and uncensor, and that pack will add the most outfits by far. There's some other clothing packs that are more niche that are sometimes used by card makers.i got them from here im not good a this so if i screwd up can you tell me what i did wrong?
so i have been using the wrong one all this time?Those are just additional textures for outfits. Those aren't outfits themselves. Follow the part of the guide titled "Clothing Collection(CC) and Uncensor". That's the most common clothing pack and uncensor, and that pack will add the most outfits by far. There's some other clothing packs that are more niche that are sometimes used by card makers.
Twisted does have some weird lines, as the name suggests. I only have one card with that personality, and I tend to avoid it since it also has the Succubus module. I prefer to foist her onto my enemies instead.
Space Case is weird also. Gyaru I find pretty annoying. I've never really thought about a favorite. There's some that I haven't tried yet, but I guess if I had to pick one I'd say Harsh. It's not as overbearing as some of the others.
Alright, alright... lemme just open the editor real quick (since my memory of those is kinda hazy from time to time...and i definitely havent used some of them - will get to those)For me, the annoying ones are Gyaru, Returnee, Enigma, and Silent. (Especially the last one why does that even exist?!?)
As for my favorites, Harsh, Irritated, Quiet, Creepy, Joyful, Lazy, Dark, Affable, and Delinquent.
I don't necessarily have a problem with Space Case, but it's not the kind of personality you can just slap on any character. The lines aren't generic enough to fit a wide variety of characters. The only character I have with that personality is-Space Case (I simply havent used it yet, but there was probably a reason for that too... her line in the editor put me off)
Youre making a good point. Some personalities are meant to be used with specific cards and/or are very niche, where it feels like they stick out like a sore thumb. Problem is i ignore those "weird" cards (discolored, demonic, blah) so im having issues finding a card to slap those personalities onto. Doesnt mean the personality is bad - i just misuse it.I don't necessarily have a problem with Space Case, but it's not the kind of personality you can just slap on any character. The lines aren't generic enough to fit a wide variety of characters. The only character I have with that personality isYou must be registered to see the links.
Chuuni has the same problem where it's very niche. I don't mind that personality, but it definitely seems most suited to demonic/evil characters.
But what of all the poor souls lined up to start modding the game? Just think of all the possible new dialogue you could add...and Silent. (Especially the last one why does that even exist?!?)
Hey, I like the character myself, but I think the quiet personality fits her best. I know there are also the "mute" personalities but I don't have those in my version of the game.I suspect the reason Silent module exists is because AA2 was discovered by aYou must be registered to see the linksfan.
To my (limited) knowledge, modules are contained within cards - it doesnt matter whether you have a module "stashed". They will work regardless.Speaking of personalities, or, rather, modules: if I grab a card that ends up having a module not on the AAU list thingy in the Editor - is it still going to function? Are custom modules made to be standalone? I remember downloading some card way back when AAU was at 1.9.0, if not 1.8.0, and it had some module attached to it that I never figured out whether it was working or not. Plus, now I am kind of tempted to purge the bloat that is Bias/Hunter/Race (and the like) modules - if I end up getting a card that has one of those down the road, what am I going to be looking at: "works just fine", "is ignored just fine" or "breaks the game just fine"?
They work fine. Modules are merely a package of triggers, and the triggers are confined to the card. The triggers are not reliant on anything except AAU's functions for calling events in game, which I assume only gain functions with later AAU versions instead of lose functions. So yes, your modules will continue to work from the card even if they don't exist in your installation. The dependency is on AAU itself, not on the module.Speaking of personalities, or, rather, modules: if I grab a card that ends up having a module not on the AAU list thingy in the Editor - is it still going to function? Are custom modules made to be standalone? I remember downloading some card way back when AAU was at 1.9.0, if not 1.8.0, and it had some module attached to it that I never figured out whether it was working or not. Plus, now I am kind of tempted to purge the bloat that is Bias/Hunter/Race (and the like) modules - if I end up getting a card that has one of those down the road, what am I going to be looking at: "works just fine", "is ignored just fine" or "breaks the game just fine"?
While i havent seen anyone get stuck in the floor like that, see where that chick walking down the stairs is? Ive seen NPCs get utterly stuck in a loop and moving back and forth between the top-right most corner of this "room" and the point where the railing turns. When i first saw it, i was ready to blame the "cruel" module, but later on saw this happening without having the module on my PC.This is a new one for me. Somebody got stuck under the floor here:
View attachment 3747360
Edit: Actually, this might not be that uncommon. There's some NPCs running up and down the stairs below trying to get to the NPC. I've seen that behavior before but I could never figure out what was causing it. There must have been an NPC stuck under the floor in those instances also, but this is the first time I've actually seen the head sticking out of the floor.
Right, I think you've seen the same thing my edit was about. I'm wondering if there isn't always some NPC stuck under the floor in that spot when the NPCs are stuck in the loop, but just farther under the floor where you can't actually see them sticking out.While i havent seen anyone get stuck in the floor like that, see where that chick walking down the stairs is? Ive seen NPCs get utterly stuck in a loop and moving back and forth between the top-right most corner of this "room" and the point where the railing turns. When i first saw it, i was ready to blame the "cruel" module, but later on saw this happening without having the module on my PC.
Its just japanese jank...
Uhhh... i actually dont think so. Ive seen NPCs get stuck in the loop on too many occasions in multiple places on the "map". This stairway is one example, the courtyard is another and ive even seen it happen in, what seemed like, open space - the main gate.Right, I think you've seen the same thing my edit was about. I'm wondering if there isn't always some NPC stuck under the floor in that spot when the NPCs are stuck in the loop, but just farther under the floor where you can't actually see them sticking out.
I'm not sure about the other spots you're referring to, but in the case of the stairwell I'm sticking with the hypothesis that NPCs are getting stuck under the floor there, which is what causes other NPCs to run back and forth down at the bottom of the stairs. While that NPC was under there I tried routing to her from the bottom of the stairs, and my PC did the exact same movement back and forth that the NPCs were doing. There's an easy way to test this. The next time you see NPCs at that spot doing the back and forth movement, scroll the mouse wheel and see if it targets any NPCs that aren't visible.Uhhh... i actually dont think so. Ive seen NPCs get stuck in the loop on too many occasions in multiple places on the "map". This stairway is one example, the courtyard is another and ive even seen it happen in, what seemed like, open space - the main gate.
This usually happens when one (or more) NPCs tries to interrupt sex or a fight, and they get hooked on a piece of scenery, jetting back and forth. Then again, ive seen it happen without a visible reason. Pathfinding at its finest...
Heh, funny. I completely forgot that this little function exists. Yeah, next time i see it, ima give it a try.There's an easy way to test this. The next time you see NPCs at that spot doing the back and forth movement, scroll the mouse wheel and see if it targets any NPCs that aren't visible.