Monosomething

Well-Known Member
May 24, 2019
1,604
2,641
Untitled.png

In other, more serious, news - another tiny update on the "Lets have sex" call out:
The call out will NOT work on highest virtue cards - these completely ignore you, regardless of their love count, whether they have a partner or not, or anything else.

As for the issue, where the card accepts the call out, but then ignores you? I have no idea what might be causing it. Sometimes it works, other times it doesnt, and there is no clear indicator of what governs it (kinda like that one high virtue chick that, after becoming sex friends, asked me to have sex on numerous occasions out of her own will - something unique in its own right, though im thinking it might be tied to the "Easygoing" trait). I glanced over the traits of the cards that did this, but found nothing out of the ordinary. Theres no modules on any of them, so thats not the issue either. Its just unreliable, which just means that forcing them might be the only option to extract anything out of em - infirmary is our friend, still.

EDIT:
Untitled.png
 
Last edited:
  • Like
Reactions: Grim

Monosomething

Well-Known Member
May 24, 2019
1,604
2,641
Are you gonna replace the dead, or are you just clearing the board? I usually use it as an opportunity to find new cards to download.
As you see with the new guy that took the spot of the last victim - i will replace them. I could just remove them from class, but murdering them is more fun... especially when the mysterious murder happens in the classroom just after the lesson ends, with nobody batting an eye to a new body hitting the floor! Heh!
 
  • Like
Reactions: Grim

JustLittleTinyMe

Active Member
Oct 14, 2018
565
859
Am I missing something ? I've downloaded v8.7 from here, added a couple character cards but that's all, but when I click "Launch the game" it just stops responding and doesn't open. I tried waiting but even after 5-10min it still doesn't get anywhere.
 

Grim

Active Member
Aug 17, 2016
913
623
Am I missing something ? I've downloaded v8.7 from here, added a couple character cards but that's all, but when I click "Launch the game" it just stops responding and doesn't open. I tried waiting but even after 5-10min it still doesn't get anywhere.
Go into the "extra" folder and install directx_Jun2010_redist, vc_redist.x64, vc_redist.x86, and windowsdesktop-runtime-3.1.9-win-x64. Better yet, follow . You can skip the downloading the game part since you already have it.

Also, that folder really shouldn't be labeled as "extra". It's misleading
 
  • Like
Reactions: JustLittleTinyMe

JustLittleTinyMe

Active Member
Oct 14, 2018
565
859
Go into the "extra" folder and install directx_Jun2010_redist, vc_redist.x64, vc_redist.x86, and windowsdesktop-runtime-3.1.9-win-x64.

Better yet, follow . You can skip the downloading the game part since you already have it.
Ooooh, I figured it was just a download and play game, alright thank you for the help! :)(y)
 

Grim

Active Member
Aug 17, 2016
913
623
The disruptive manner in which some people write their modules pisses me off. Instead of having their triggers respond to very specific events/actions, they'll just broadly respond to a wide range of actions in order to try and insert their own module's actions in place of whatever else is currently occurring.
 

Monosomething

Well-Known Member
May 24, 2019
1,604
2,641
The disruptive manner in which some people write their modules pisses me off. Instead of having their triggers respond to very specific events/actions, they'll just broadly respond to a wide range of actions in order to try and insert their own module's actions in place of whatever else is currently occurring.
...aaaaand im almost certain this "disruptive manner" is also the cause of a fair bit of crashes ive experienced before i started stripping cards of modules. Gotta point a finger on something/one!
 

Grim

Active Member
Aug 17, 2016
913
623
...aaaaand im almost certain this "disruptive manner" is also the cause of a fair bit of crashes ive experienced before i started stripping cards of modules. Gotta point a finger on something/one!
I'm not experiencing any crashes, but I'm getting a lot of interference from other modules with my own module. They'll essentially cancel whatever my module was doing in order to do what their module wants to do instead. The Stalker module is one of the worst offenders I've encountered so far.
 

Monosomething

Well-Known Member
May 24, 2019
1,604
2,641
I'm not experiencing any crashes, but I'm getting a lot of interference from other modules with my own module. They'll essentially cancel whatever my module was doing in order to do what their module wants to do instead. The Stalker module is one of the worst offenders I've encountered so far.
Well, i havnt the slightest idea about modules, apart from the few ive tested, but the default game has two forms of stalking built into it already:

1. The stupid one, where the NPC will cling onto you and follow you around (which is mighty annoying, by the way...)
2. A more refined stalking mechanic, where the NPC will follow you around at a distance, not interact with you, but hang around in the same area as you, while looking in your direction:

Imagine youre in the locker room of the school, standing next to the lockers themselves. An NPC with high love count will enter the room, but rather than clinging onto you like example 1, it will just walk around, stopping from time to time to look at you, then move about some more, repeat. If you move from the locker room to, say, the courtyard - the NPC might follow you there, and if youre standing next to the tables - the NPC will chill on the far side of the area, while facing you.

With that said, i have no idea how the stalker module actually works (since i find it pointless, given what ive just described). What is even the intent of the module, if stalking is already in the game? Some things will just never be known...
 

Grim

Active Member
Aug 17, 2016
913
623
Well, i havnt the slightest idea about modules, apart from the few ive tested, but the default game has two forms of stalking built into it already:

1. The stupid one, where the NPC will cling onto you and follow you around (which is mighty annoying, by the way...)
2. A more refined stalking mechanic, where the NPC will follow you around at a distance, not interact with you, but hang around in the same area as you, while looking in your direction:

Imagine youre in the locker room of the school, standing next to the lockers themselves. An NPC with high love count will enter the room, but rather than clinging onto you like example 1, it will just walk around, stopping from time to time to look at you, then move about some more, repeat. If you move from the locker room to, say, the courtyard - the NPC might follow you there, and if youre standing next to the tables - the NPC will chill on the far side of the area, while facing you.

With that said, i have no idea how the stalker module actually works (since i find it pointless, given what ive just described). What is even the intent of the module, if stalking is already in the game? Some things will just never be known...
The Stalker module is essentially a more aggressive, more persistent form of stalking. It'll perform a number of actions towards the target when it detects that there's no witnesses around.
 
Last edited:

Monosomething

Well-Known Member
May 24, 2019
1,604
2,641
This makes absolutely no sense...
I have replaced the dead in my class with some cards. I was observing MM (it is fascinating how this works... when it works).
"Reverse-MM" is a thing, looks like:

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

This... "balance"... should not result in this LLDH. Ive posted about this before, but this time i was looking out for it.
Interesting... so, if MM strikes, either two NPCs become absurdly drawn to eachother, or one of them gets repulsed from the other, regardless of the result of their interactions.

Its, like, i think i know the game inside out, and then it throws a curveball i wasnt even expecting.
(obviously, theres no modules at work here, and i wasnt interfering with their interactions)
 

Kujokuji

Newbie
Mar 12, 2019
78
43
I've been getting this glitch more recently where a character warns me about stalking them even though I'm not...? I don't think it's correlated but it seems to happen after me getting slapped by an unrelated character.
 

Grim

Active Member
Aug 17, 2016
913
623
I've been getting this glitch more recently where a character warns me about stalking them even though I'm not...? I don't think it's correlated but it seems to happen after me getting slapped by an unrelated character.
Is it the same character warning you each time? It might be related some module on the card, but I'm uncertain as to which module might cause that. I once had a character warn me about stalking before even though I was just standing in the same room the entire time as NPCs went in and out of it. By the game's logic, I guess every time the character re-entered the room that I was standing in it would add +1 to the number of rooms I had "followed" them into.
 

Kujokuji

Newbie
Mar 12, 2019
78
43
Is it the same character warning you each time? It might be related some module on the card, but I'm uncertain as to which module might cause that. I once had a character warn me about stalking before even though I was just standing in the same room the entire time as NPCs went in and out of it. By the game's logic, I guess every time the character re-entered the room that I was standing in it would add +1 to the number of rooms I had "followed" them into.
I guess so, it's been happening occasionally.
 
4.70 star(s) 18 Votes