Grim

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I know, but without the murder mechanic, evil characters are a type of incompetent schemer trait. Incompetent, because they will only rape their lover if their lover paid them no mind throughout the day.
It seems odd to me to complain so much about a mechanic that you can disable. And on the point of being forced to play an entire extra day, I would agree with you except AAU has implemented quicksaves with the extsave script. I use it all the time for that exact reason, because I don't always want to play another day either.
 

Kujokuji

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Mar 12, 2019
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It seems odd to me to complain so much about a mechanic that you can disable. And on the point of being forced to play an entire extra day, I would agree with you except AAU has implemented quicksaves with the extsave script. I use it all the time for that exact reason, because I don't always want to play another day either.
I kind of get where he's coming from. I guess it's sort of "masochistic" to play with mechanics that you don't entirely agree with, but feels empty when it's gone, (or nerfed in nomurder case.)
 

Grim

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Ultimately I think my point is that different people find different things fun, and a mechanic shouldn't be removed just because you personally don't have any interest in it. Especially if said mechanic can easily be disabled. While murder might not have been implemented the best in this game, rather than remove it entirely in the next I'd rather see it improved upon, while still keeping an option to disable it if desired.
 
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Monosomething

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Ultimately I think my point is that different people find different things fun, and a mechanic shouldn't be removed just because you personally don't have any interest in it. Especially if said mechanic can easily be disabled. While murder might not have been implemented the best in this game, rather than remove it entirely in the next I'd rather see it improved upon, while still keeping an option to disable it if desired.
I never said anything about removing a mechanic. In fact, i havent removed even a single function in the cheating (additional) tab. Even if dont like *some things* (getting interrupted non-stop due to a bunch of chicks having high love count with me), im not going to tick the function that blocks NPC -> PC interruptions. Thats how the game was designed.

On the topic saves: the game was meant to be played from the start of the day till finish. Having the extra ability to save might be convenient (and im sure i would make extensive use of it - just imagine me saving after every break period to check my exact LLDH... crazy) but allows for too much abuse. Being able to save this frequently borders save-scumming. Interactions fail, you get rejected or even cucked, but you plow on. This game has a lot of those rogue-like elements in it. I mean, something as stupid as one of the friendly talk options has a second die roll, where you might succeed on the attempt, but then get the worst result ever, foiling your attempt completely. Theres a certain... charm to it.

I may not be a fan of murder, primarily due to day skipping, but i dont mind (or care) if other people like it. I also wont tell anyone to stop using it. "You do you" as the foreigners say, while i will just keep the evil characters off my roster, until i (maybe) change my mind or the way i play.
 
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Grim

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On the topic saves: the game was meant to be played from the start of the day till finish. Having the extra ability to save might be convenient (and im sure i would make extensive use of it - just imagine me saving after every break period to check my exact LLDH... crazy) but allows for too much abuse. Being able to save this frequently borders save-scumming. Interactions fail, you get rejected or even cucked, but you plow on. This game has a lot of those rogue-like elements in it. I mean, something as stupid as one of the friendly talk options has a second die roll, where you might succeed on the attempt, but then get the worst result ever, foiling your attempt completely. Theres a certain... charm to it.
I think it just comes down to self-control, and only using it when appropriate. I only ever use it at the start of the day if there was a time skip. I'd be perfectly willing to just leave the game running in the background and pick it up some other time if I didn't want to play another day, but I once had a couple days worth of murders/expulsions occur, only to suffer a game crash. So rather than losing a single day of progress, I lost 3 days instead. Now I just play it safe and make a quicksave whenever it jumps a day.
 
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Tsugumi

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You could say that about any aspect of this game. It's not like it's a particularly challenging or deep game, so you ultimately have to come up with your own rules and make up your own fun
My point was precisely that taking murder out results in no "fun" to be "lost", because every function is duplicated elsewhere. To give an example: take casual interactions out - that would hamper the LLDH progression; take, God forbid, sexual interactions out - it is now...something sterile; take training (study/sports/club activities) out - short-term [at least] you affect Saturday exam results and things relying on it, like Lewd Promises; and so on. Various other mechanics are not only unique (they bring something to the table nothing else does), some are outright essential to keeping the game together. Take murder out - ...nothing is affected, it mirrors functionality already present in the game.

To simplify: my comment was not about removing something due to annoyance or the like, it was about me perceiving the mechanic as completely redundant.
 

Grim

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My point was precisely that taking murder out results in no "fun" to be "lost", because every function is duplicated elsewhere. To give an example: take casual interactions out - that would hamper the LLDH progression; take, God forbid, sexual interactions out - it is now...something sterile; take training (study/sports/club activities) out - short-term [at least] you affect Saturday exam results and things relying on it, like Lewd Promises; and so on. Various other mechanics are not only unique (they bring something to the table nothing else does), some are outright essential to keeping the game together. Take murder out - ...nothing is affected, it mirrors functionality already present in the game.

To simplify: my comment was not about removing something due to annoyance or the like, it was about me perceiving the mechanic as completely redundant.
Except suggesting that I as the player could instead make the decisions for imaginary arrests, murders, and expulsions and just eject the cards from the roster completely discounts the influence of the AI on those events. And if there's no murders, then there's no need for arrests either. At that point might as well remove teacher expulsions as well since I could just flip a coin each day to determine whether the teacher should remain in the roster or not.
 

Tsugumi

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Except suggesting that I as the player could instead make the decisions for imaginary arrests, murders, and expulsions and just eject the cards from the roster completely discounts the influence of the AI on those events.
Exactly: AI influences those events, not the other way around.


At that point might as well remove teacher expulsions as well since I could just flip a coin each day to determine whether the teacher should remain in the roster or not.
"Disable interruptions" does remove expulsions for those wanting to get rid of them, and as for the coin flipping - the game does it for the player, anyway. But yes, in the context of the logic I described earlier for murder being applied to expulsions - "might as well".


MiniPPX v8? what's this? what did they add?
"What did they add" since when? What are we making the comparison to, here?
 

Grim

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Exactly: AI influences those events, not the other way around.
I'm not even sure what it is you're arguing here. Do you think that I'm using the Killer module or something? I want both the AI and the player to have an influence, not one or the other.

and as for the coin flipping - the game does it for the player, anyway.
That's a gross oversimplification for how the game works, but ok
 
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Tsugumi

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White Bomber Oh - the game itself is "completed", but AAU kept being developed, and DDLs became grossly out of date: AA2Mini with AAU 1.5.3(?) from way back around 2020. If you were staying on top of updates and using Modern Install Guide the whole time, then nothing "was added" as you would be having a recent version of the game, but many people never bothered: they kept downloading the outdated version, and then running into issues applying custom content to their game because overwhelming majority of it was created using the updated tools.

Summary: the links were updated, not the game.


I'm not even sure what it is you're arguing here.
One: I explained my reasoning in my previous post. And two: why would you see that as an "argument", in the first place? I thought we were having a discussion, not a debate. I have no interest in the latter.

Do you think that I'm using the Killer module or something?
No, I do not. Because I have no idea what it is exactly that the module does. What prompted the question?

I want both the AI and the player to have an influence, not one or the other.
I was talking about events being influenced having an effect on those remaining, not the ability to influence events themselves as a Player/AI.
 

Grim

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A singular personality addition isnt worth the download, but its good to know things are still being worked on.
Not mentioned is some edits to the Jinxed subtitles, but also not that important unless you have any cards with that personality
 

Monosomething

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May 24, 2019
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So... in my clumsiness, ive just let a card filled with modules slip by into my roster. I usually modify the cards i download, strip them of modules and save them. This time, though, i forgot to strip the modules off of one.

Untitled.png

Its funny how long it took me to spot the misbehavior of this card (4 days). First, she raped the midget (commonly known as "shota") marked with 1. While i didnt see it happen, i saw the purple status over his head towards the chick, so i said "fair enough - the kid is exploitable, and the chick appears to be a schemer". Then, and this one i did see, was the chick marked with 2. My response was the same - "fair enough, shes exploitable too".

At some point, after the day ended, i did my usual thing - go to QtEdit to look whats up. I scrolled over this chicks LLDH, and saw the name of her last partner to be the chick with a 3. My reaction to this was:
:O "Hoooooooooold your fucking horses there!", as i knew the chick with the 3 wasnt exploitable, and her getting in her pants should only be possible by competing over her with a schemer during a rape. I opened up the editor and, sure enough, a fucking flurry of modules on that chick. The one responsible for all the rapes was the "ambusher" module (which would explain why she would never bend me over, given how i was at the top of the strength ranking by now).
Ima leave her be, since its interesting how shes able to utterly fuck up the game (haha!), but her card in the stash has been stripped of modules. "Obscene" indeed...
 
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Grim

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So... in my clumsiness, ive just let a card filled with modules slip by into my roster. I usually modify the cards i download, strip them of modules and save them. This time, though, i forgot to strip the modules off of one.

View attachment 3760542

Its funny how long it took me to spot the misbehavior of this card (4 days). First, she raped the midget (commonly known as "shota") marked with 1. While i didnt see it happen, i saw the purple status over his head towards the chick, so i said "fair enough - the kid is exploitable, and the chick appears to be a schemer". Then, and this one i did see, was the chick marked with 2. My response was the same - "fair enough, shes exploitable too".

At some point, after the day ended, i did my usual thing - go to QtEdit to look whats up. I scrolled over this chicks LLDH, and saw the name of her last partner to be the chick with a 3. My reaction to this was:
:O "Hoooooooooold your fucking horses there!", as i knew the chick with the 3 wasnt exploitable, and her getting in her pants should only be possible by competing over her with a schemer during a rape. I opened up the editor and, sure enough, a fucking flurry of modules on that chick. The one responsible for all the rapes was the "ambusher" module (which would explain why she would never bend me over, given how i was at the top of the strength ranking by now).
Ima leave her be, since its interesting how shes able to utterly fuck up the game (haha!), but her card in the stash has been stripped of modules. "Obscene" indeed...
Not sure if it matters to you, but you can prevent the editor from generating new pictures by toggling off the "Generate face/roster on save" options for the "edit" script in the AAU launcher. It should then keep whatever pics the creator packed with the cards. You can also use QtEdit to restore the card face/roster pics from the original card if you happen to be keeping those.
 

Monosomething

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Not sure if it matters to you, but you can prevent the editor from generating new pictures by toggling off the "Generate face/roster on save" options for the "edit" script in the AAU launcher. It should then keep whatever pics the creator packed with the cards. You can also use QtEdit to restore the card face/roster pics from the original card if you happen to be keeping those.
If anything, im curious whether its possible to put clothes on *some* cards - its annoying me to no end that i cant put clothes on most guys (including my PC).
 

Grim

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If anything, im curious whether its possible to put clothes on *some* cards - its annoying me to no end that i cant put clothes on most guys (including my PC).
You mean in the generated pics? I have no idea how that works. I always just try and keep the original pics that came with the card
 
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