I'm testing a new cooldown module in my ongoing battle royale game, and in the console all I can see is line after line of:
I'm not sure I will end up releasing this though. There seems to be a bit of a performance hit whenever it cancels an action. It's possible that it's just more noticeable to me since my game is already module/trigger heavy to begin with. I guess the question is which is more annoying: small lag spikes, or endless harassment. I'm also not sure how much of a performance impact the logging has. Maybe it'll be less noticeable when I remove the logging.
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
I'm not sure I will end up releasing this though. There seems to be a bit of a performance hit whenever it cancels an action. It's possible that it's just more noticeable to me since my game is already module/trigger heavy to begin with. I guess the question is which is more annoying: small lag spikes, or endless harassment. I'm also not sure how much of a performance impact the logging has. Maybe it'll be less noticeable when I remove the logging.
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