I'm not even entirely sure why Alison has that status towards her. Azusa's stats say that she's only ever had sex with Alison, unless the game updates the stats and doesn't count cards that have been killed/arrestedWell played![]()
Really? I figured you got into both their pants and allowed yourself to get caught. Im thinking modules are doing "things" behind the scenes...I'm not even entirely sure why Alison has that status towards her. Azusa's stats say that she's only ever had sex with Alison, unless the game updates the stats and doesn't count cards that have been killed/arrested
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Nah, I haven't messed with either of them. Neither of them has a good opinion of me. Either somebody has been spreading bad rumors about me, or they're not fans of all of my public sex. I'm not discounting modules, but I've looked over Alison's and at first glance I don't see any that would give her that status towards Azusa, so I have no idea what happened there.Really? I figured you got into both their pants and allowed yourself to get caught. Im thinking modules are doing "things" behind the scenes...
The game actually updates stats fairly reliably, even if the partner of a card is killed off/arrested. Im thinking she may have been groped or kissed by some other chick, which would result in the cheater status, and the inevitable warning about cheating, making their LLDH hit rock bottom. With modules in play its extremely hard to say what went on there.
"Whether you shoot from up close or from afar, whether you shoot in broad daylight or in the middle of the night, whether the weather is great or clouded, the first shot needs to be accurate" -tankers motto.Edit: Azusa rolled a higher initiative
View attachment 3849504
I've actually once experienced a weird quirk in Kenshi as a result of how that status works but I'm not 100% on how it works exactly so I could be kinda wrong about some of it. Anyway I once captured an NPC like that and patched them up so they wouldn't die on the trip back to my base. I didn't notice at first but doing that actually increased my rep with their faction and caused them to become non-hostile to me, so you could potentially abuse that mechanic by putting them in an outdoor cage so animals will hurt them and then heal them to increase your rep with their faction.i was afraid kidnapping someone with a "Diplomatic Status" would result in some bad blood between me and whoever occupied the territory.
I've actually once experienced a weird quirk in Kenshi as a result of how that status works but I'm not 100% on how it works exactly so I could be kinda wrong about some of it. Anyway I once captured an NPC like that and patched them up so they wouldn't die on the trip back to my base. I didn't notice at first but doing that actually increased my rep with their faction and caused them to become non-hostile to me, so you could potentially abuse that mechanic by putting them in an outdoor cage so animals will hurt them and then heal them to increase your rep with their faction.
I think what probably happened here is Azusa was probably just starting to have sex with someone, possibly by force, but it didn't get beyond foreplay before it was interrupted by Alison or someone else. I think that would have been sufficient enough to flag Azusa for murder if Alison witnessed it, even though the stats wouldn't reflect it. This must have also happened earlier in the game with some character that was dead by then, because I checked the whole roster before Alison died, and nobody had the "I'll get you" status. Now that I think about it, I do recall Alison holding the Cheater status towards Azusa at one point. I guess the TOGETHER FOREVER status only appeared once the relationship between the two of them dropped enough.Nah, I haven't messed with either of them. I'm not discounting modules, but I've looked over Alison's and at first glance I don't see any that would give her that status towards Azusa, so I have no idea what happened there.
Yeah, you would be easily able to tell if the other chick was still in class, since this Azusa chick would have a compatibility rating with her, but without penetration, so the number of partners wouldnt change. If the card isnt in class anymore, then theres no way of telling (not even via QtEdit).I think what probably happened here is Azusa was probably just starting to have sex with someone, possibly by force, but it didn't get beyond foreplay before it was interrupted by Alison or someone else.
The only time ive seen stats of this "magnitude" was when ive checked on my flytrap after some 3 weeks into the session. Banging multiple guys in-and-out has made her score like... 200 times? 220? Its been a while, but her sex count was ridiculous!Besides the Loyal couple, the only other couple spends most of the day banging, making it almost impossible to interact with either of them:
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I'd assume if it doesn't prevent the cheater status that it might prevent the "I"m going to cheat on you for cheating on me" interactions?what does it mean it makes the NPC "not mind if their partner sleeps around"? So... no cheater tag? Or what?
Polyamorous merely removes the Cheater status, but I mentioned in a previous post that it doesn't work entirely on Evil characters. It also prevents the dialogue of them telling you they will cheat on you in return. I've never looked into it, but I would imagine there's still a relationship hit for cheating actions beyond just the status change if the lover witnesses them, but the module doesn't do anything about that. Or perhaps the relationship hit only occurs if they witness those actions after the Cheater status has been applied.The other is simpler, since it only removes the cheater tag after every break session (and my flytrap uses this module to keep multiple partners around). My question is - whats the difference between Polyamorous and the "simpler" Casanova? I dont quite understand, mechanically speaking, how Polyamorous works - what does it mean it makes the NPC "not mind if their partner sleeps around"? So... no cheater tag? Or what?
I actually have that version of Casanova the other person mentioned too. I don't remember where exactly I got it from but I remember it was from either a MEGA or mediafire folder someone linked for some overrides for their cards needed, so maybe they got it from the same place? I guess based on what you've said and the behavior I've seen when I've put this on cards that this version of it is essentially just a different version of the polygamy module. With the idea probably being that it's set up so you only need to put it on one card rather than requiring all the cards you're interacting with to have polyamorous on them.Polyamorous merely removes the Cheater status, but I mentioned in a previous post that it doesn't work entirely on Evil characters. It also prevents the dialogue of them telling you they will cheat on you in return. I've never looked into it, but I would imagine there's still a relationship hit for cheating actions beyond just the status change if the lover witnesses them, but the module doesn't do anything about that. Or perhaps the relationship hit only occurs if they witness those actions after the Cheater status has been applied.
I only have one Casanova module from that pack that was uploaded here a while back, so I'm not sure where you got a 2nd version of it. The one I have makes kissing/groping guaranteed to succeed, and some other stuff like adding a lot of love points during love conversations, adding a bunch of compatibility points during lewd conversations, making them extremely aroused in certain situations, and making them automatically request a hug/kiss/sex after confessions.
If it's some sort of global Polyamorous module then I don't seem to have any like that. It's also got the same name as the other Casanova module, so it seems like it'd be problematic to have both of them since you'd have to rename one of them to have them both in the folderI actually have that version of Casanova the other person mentioned too. I don't remember where exactly I got it from but I remember it was from either a MEGA or mediafire folder someone linked for some overrides for their cards needed, so maybe they got it from the same place? I guess based on what you've said and the behavior I've seen when I've put this on cards that this version of it is essentially just a different version of the polygamy module. With the idea probably being that it's set up so you only need to put it on one card rather than requiring all the cards you're interacting with to have polyamorous on them.
If it's some sort of global Polyamorous module then I don't seem to have any like that. It's also got the same name as the other Casanova module, so it seems like it'd be problematic to have both of them since you'd have to rename one of them to have them both in the folder
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
The lag resulting from this might be a wee bit too annoying... keep trying!I'm testing a new cooldown module in my ongoing battle royale game, and in the console all I can see is line after line of:
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
I'm not sure I will end up releasing this though. There seems to be a bit of a performance hit whenever it cancels an action. It's possible that it's just more noticeable to me since my game is already module/trigger heavy to begin with. I guess the question is which is more annoying: small lag spikes, or endless harassment. I'm also not sure how much of a performance impact the logging has. Maybe it'll be less noticeable when I remove the logging.
In most/all of your games you might not even notice since you don't tend to play with murderers or get on their bad side, so you wouldn't be facing their non-stop threats that they spam you with. Currently the module only covers murder notices/threats and the exploitable line, and the exploitable line doesn't get spammed nearly as much, so not as many actions being cancelled. I'll have to see how it performs when I'm not currently marked for death.The lag resulting from this might be a wee bit too annoying... keep trying!