Monosomething

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May 24, 2019
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Discord was one of the worst things to happen to game modding and forums in general in my opinion, but I'll save that rant for another day.
Given how i dont use Discord or any other sort of social media, i will trust you on that, haha.
 

Grim

Active Member
Aug 17, 2016
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I've noticed that some card makers will set the socks for outfits to "Stockings" using QtEdit in order to get the high heel shoes on outfits that don't normally have them. The problem with this is it messes up the low-poly character model, causing the pelvis to vanish so it just looks like a torso hovering above the legs. Is there a way to apply the high heels for outfits without breaking the low-poly model?
 
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Monosomething

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May 24, 2019
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Oh man... that awkward moment, when you realize the Cold personality (male) is just a... "man-ified" Aloof from AA2. The creator simply decreased the voice pitch significantly more than the regular game would allow. Expect lines coming from guys with this personality to be... strange...

In other news, i found something interesting, while playing my previous gaming session (where i tried to bang all the chicks without a relationship). The call-out to have sex. Due to the amount of sex friends ive made in that game, someone calling out to have sex would almost always result with one of the sex friends running up to me and a sex session starting... or getting buttfucked by some horny-and-not-quite-straight guy. The risks are severe (to me, anyway), so i generally reject these, but when i saw there were no sexually impaired guys around, i would accept this call-out.

So... when, as a result of this call-out, a chick would run up and start the sex session, it looks like the session is considered to... how do i put this? Hmm... its like it takes place in a private room - nobody interrupts you, and your sex friend doesnt interrupt it either. The (remaining) crowd (that didnt get to fuck) will gather round, which would promptly make your sex friend end the session due to virtue, but they just dont. Whats more - as a result of a few of those call-outs, a sex friend IN A RELATIONSHIP with someone would run up and choose to fuck me, rather than their partner. This was particularly ridiculous, as i would grin like an idiot, seeing a guys partner choose me over him as a result of the call-out, and their partner not even trying to compete over her, but just standing by and watching (he a cuck or something? eww). I dont think this even resulted with the chicks partner getting the "Cheater!" status...

What im trying to say is: if youve made a sex friend, theres a chance you may get lucky as a result of this call-out. It also seems to attract even high virtue characters. Highest virtue chicks from the last game never seemed to take the bait... or maybe they were outcompeted? The mechanics of this bit are still kinda spotty, but prove that you dont have to force every sex friend to have sex with them, or at least, not all of them.
 
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May 20, 2021
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The randomness of this game is absolute gold! Ive seen this at least a hundred times, but it never gets old!
-theres two couples having sex in this pic.
-there were about 6 people fighting, one is in progress, right next to me.
-the black chick just came over to randomly say she loves me, and the blonde, who is mostly obscured by the two fighting, wanted to interrupt us, but ive skipped the convo, since i knew it was coming.

You just cant make this shit up. Hilarious.
I love it when people in this game start fighting more than h-ing, makes you wanna shout worldstar at the screen. Only managed 3 on going fights at once at most myself without getting modules.
 

Grim

Active Member
Aug 17, 2016
914
629
FYI, the Polyamorous module does not work on characters with the Evil trait. It'll prevent the "Cheater!" opinion, but it won't stop them from getting the "TOGETHER FOREVER" and "I'll get you" opinions of their lover and those they cheat with. I've got a that I download with both the Evil trait and the Polyamorous module in my current game, and she's currently planning a double homicide.
 

Monosomething

Well-Known Member
May 24, 2019
1,873
3,279
I love it when people in this game start fighting more than h-ing, makes you wanna shout worldstar at the screen. Only managed 3 on going fights at once at most myself without getting modules.
If you stick around long enough, and once MM had done its work already, most of the class will hate eachother. They start competing over their partners/lovers, they all reach the hate-hole levels of dislike and either start fighting eachother or remain in single partner relationships with *some* cards, while fighting eachother.

Most of my games end up like this - depending on what i want to do - i either pick a chick i want to get in the pants of, or just fuck everyone simultaneously without getting into a relationship, then i (ab)use my superior love count with the girls to shoo the guys away. This, clearly, annoys the guys, who then all start hating me, and after theyve crossed their breaking point - they all come down on me like a ton of bricks. Since im using the "martial artist" module, and keep my strength at the top of the rankings, i win every fight, but they... they just dont seem to get the message. It gets boring after a while, especially with the violent trait types, who will constantly try to fight whoever they hate.


FYI, the Polyamorous module does not work on characters with the Evil trait. It'll prevent the "Cheater!" opinion, but it won't stop them from getting the "TOGETHER FOREVER" and "I'll get you" opinions of their lover and those they cheat with. I've got a that I download with both the Evil trait and the Polyamorous module in my current game, and she's currently planning a double homicide.
For some reason this does not surprise me. I always consider traits to be more influential than modules, and evil trait in particular is a troublemaker. In my ~220 card stack i have exactly 2 cards with the evil trait. One came with the default batch of cards, the other is a chick thats both evil and lucky (*shudders* the terror!). These dont need modules, theyre a menace in and of themselves... but only if you get into a relationship with them. Heh heh...

Whats more - modules in general are wonky. Its like a card with a module on is hotwired to do something, but it doesnt always work. One example is somewhat recent, where my flytrap got dumped, even though with her traits and the casanova module this shouldnt be possible (ive designed her with absentminded trait, so she doesnt break up on her own, and the casanova module was there to prevent her lovers from dumping her; in case a competition happened, she also has the indecisive trait to not demolish the LLDH of the competing party by choosing one over the other).

The other example is the, initially praised by me, cruel module, thats meant to send losers of a fight to the infirmary for the rest of the break period. On multiple occasions i would see the losers still operate for a while, after getting their ass beat, but the major reason i scrapped that module was the collateral damage it did to the class - sometimes the loser of a fight would get stuck on some scenery, becoming un-interactable, while other NPCs tried to interact with them, causing a traffic jam of sorts. Other times the loser would also become un-interactable, while getting stuck in the corridor opposite the infirmary, trying to get out. Finally... i was expecting this module to make the loser of a fight un-interactable while in the infirmary, which isnt the case.

In general, modules are meh. They are wonky, do too much, or cant even do the little they have to do (hey, the module that prevents slaps? i got slapped multiple times while having it on my PC; and i dont mean slapped by walking into the girls toilets/change rooms or as a result of taking a peek at their panties when a random gust of wind blows up their skirts... or lack thereof, given how all the girls in my classes are going in commando!). Modules are unreliable, and i dont think anyone can do anything about it.



EDIT: oh! While im here - a question:

What exactly does the setting to let AI take over my PC do? Ive read somewhere it disables H-scenes, but id like a better explanation. Is it just a type of spectator mode?
 
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Grim

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Aug 17, 2016
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For some reason this does not surprise me. I always consider traits to be more influential than modules, and evil trait in particular is a troublemaker. In my ~220 card stack i have exactly 2 cards with the evil trait. One came with the default batch of cards, the other is a chick thats both evil and lucky (*shudders* the terror!). These dont need modules, theyre a menace in and of themselves... but only if you get into a relationship with them. Heh heh...

Whats more - modules in general are wonky. Its like a card with a module on is hotwired to do something, but it doesnt always work. One example is somewhat recent, where my flytrap got dumped, even though with her traits and the casanova module this shouldnt be possible (ive designed her with absentminded trait, so she doesnt break up on her own, and the casanova module was there to prevent her lovers from dumping her; in case a competition happened, she also has the indecisive trait to not demolish the LLDH of the competing party by choosing one over the other).

The other example is the, initially praised by me, cruel module, thats meant to send losers of a fight to the infirmary for the rest of the break period. On multiple occasions i would see the losers still operate for a while, after getting their ass beat, but the major reason i scrapped that module was the collateral damage it did to the class - sometimes the loser of a fight would get stuck on some scenery, becoming un-interactable, while other NPCs tried to interact with them, causing a traffic jam of sorts. Other times the loser would also become un-interactable, while getting stuck in the corridor opposite the infirmary, trying to get out. Finally... i was expecting this module to make the loser of a fight un-interactable while in the infirmary, which isnt the case.

In general, modules are meh. They are wonky, do too much, or cant even do the little they have to do (hey, the module that prevents slaps? i got slapped multiple times while having it on my PC; and i dont mean slapped by walking into the girls toilets/change rooms or as a result of taking a peek at their panties when a random gust of wind blows up their skirts... or lack thereof, given how all the girls in my classes are going in commando!). Modules are unreliable, and i dont think anyone can do anything about it.
I think the Polyamorous module could have been written to handle evil characters correctly, but either this was an oversight on the part of the module creator, or they never intended for it to work with evil characters. Typically the module descriptions are so vague that you can't actually tell what the creator's intentions were, and you end up having to dig through the trigger code to see what it actually does.

Some modules are actually broken in some ways, but what I think happens more often is that they're tested in isolation where they will seemingly work fine, but then when you put it on a card, possibly with other modules, and dump it into a full class of cards that all have their own modules you start seeing unexpected interactions or conflicts between different modules. Modules are often fighting each other to react to the same events, and depending on what they want to do there might be no issue at all, or one module will take precedence over another and the loser in that conflict won't actually get to do what it intended.

What exactly does the setting to let AI take over my PC do? Ive read somewhere it disables H-scenes, but id like a better explanation. Is it just a type of spectator mode?
It is essentially a spectator mode. Your character will behave like an NPC and do everything autonomously. NPC-only modules/triggers will now also apply to them since they'll start emitting and reacting to NPC events.
 
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sinrtb

Member
Nov 4, 2017
152
94
How do you remove the censor?

I am not running anything that was not included in the zip file. I enabled the scripts that I needed to play but otherwise everything is vanilla (in relation to the zip file downloaded at the top of the the thread). But still the censor remains.
 

Grim

Active Member
Aug 17, 2016
914
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How do you remove the censor?

I am not running anything that was not included in the zip file. I enabled the scripts that I needed to play but otherwise everything is vanilla (in relation to the zip file downloaded at the top of the the thread). But still the censor remains.
That version of the game linked to in the OP is outdated. Follow to get a working setup
 

Grim

Active Member
Aug 17, 2016
914
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FYI, the Polyamorous module does not work on characters with the Evil trait. It'll prevent the "Cheater!" opinion, but it won't stop them from getting the "TOGETHER FOREVER" and "I'll get you" opinions of their lover and those they cheat with. I've got a that I download with both the Evil trait and the Polyamorous module in my current game, and she's currently planning a double homicide.
She only managed to kill one of her targets. Somebody else managed to kill her instead before she could get the 2nd target. This class has been the wild west so far. In less than 2 weeks there's been 1 arrest, 1 teacher expulsion, and 5 murders. 2 of the murders I'm not even 100% certain who the killer was since they were completely unexpected.

Edit: Also, I quicksaved on the Saturday of the exam since I haven't been able to do a normal save because of all the murders. I tried reloading that save and it was as if I had saved Saturday night, so it skipped over the exam and the next playable day for me is Sunday morning. So that's something to be careful of if you're using quicksaves.
 
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Monosomething

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May 24, 2019
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She only managed to kill one of her targets. Somebody else managed to kill her instead before she could get the 2nd target. This class has been the wild west so far. In less than 2 weeks there's been 1 arrest, 1 teacher expulsion, and 5 murders. 2 of the murders I'm not even 100% certain who the killer was since they were completely unexpected.

Edit: Also, I quicksaved on the Saturday of the exam since I haven't been able to do a normal save because of all the murders. I tried reloading that save and it was as if I had saved Saturday night, so it skipped over the exam and the next playable day for me is Sunday morning. So that's something to be careful of if you're using quicksaves.
Yeah... one of the reasons i dont like the evil trait is that the murder skips a day. I dont use quicksaves, and i usually play a day or two and quit. If this time extends to another day? Nah.
 

JustAl

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Jan 28, 2022
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Yeah... one of the reasons i dont like the evil trait is that the murder skips a day. I dont use quicksaves, and i usually play a day or two and quit. If this time extends to another day? Nah.
Pseudo-murder through expulsion does not skip a day. Just in case you want someone to suddenly go missing yet for the class to otherwise continue as it always has. Yup, the victim card will just be gone from the roster and the rest of the day will continue.
 

Grim

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Aug 17, 2016
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Yeah... one of the reasons i dont like the evil trait is that the murder skips a day. I dont use quicksaves, and i usually play a day or two and quit. If this time extends to another day? Nah.
In my case, I think only 2 of the murders are attributable to the Evil trait. I think 2 of them were the result of the Yandere Type C module, and the 5th one I'm not really sure about. 2 NPCs that both have the Yandere C module hooked up, and I think they've been going around murdering people that pissed off their partner.
 
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JustAl

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Jan 28, 2022
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In my case, I think only 2 of the murders are attributable to the Evil trait. I think 2 of them were the result of the Yandere Type C module, and the 5th one I'm not really sure about. 2 NPCs that both have the Yandere C module hooked up, and I think they've been going around murdering people that pissed off their partner.
The ultimate power couple.
 

Grim

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Aug 17, 2016
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The ultimate power couple.
Yep, although one of them now has a target on her back from an evil NPC, so they might not be a couple for much longer.

Edit: The body count continues to climb. It's the 3rd week, and the current totals are: 1 expulsion, 3 arrests, and 7 murders. One of the yanderes was arrested trying to kill an evil NPC, but her yandere lover finished the job. The remaining yandere who was the one marked for death by another evil NPC has avoided death so far. The evil NPC previously targeting her seems to have lost interest for now.
 
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Monosomething

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May 24, 2019
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Pseudo-murder through expulsion does not skip a day. Just in case you want someone to suddenly go missing yet for the class to otherwise continue as it always has. Yup, the victim card will just be gone from the roster and the rest of the day will continue.
Yeah, but thats a module, isnt it?


Yep, although one of them now has a target on her back from an evil NPC, so they might not be a couple for much longer.

Edit: The body count continues to climb. It's the 3rd week, and the current totals are: 1 expulsion, 3 arrests, and 7 murders. One of the yanderes was arrested trying to kill an evil NPC, but her yandere lover finished the job. The remaining yandere who was the one marked for death by another evil NPC has avoided death so far. The evil NPC previously targeting her seems to have lost interest for now.
Do you even have a class left at this point? Are you replacing the killed cards? If an evil card (of the two i have...) murders someone, i replace them with someone else. But if a dozen of NPCs died, i would cry due to the skipped days, but on a more serious note - i would probably just scrap the save.
 

Grim

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Aug 17, 2016
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Do you even have a class left at this point? Are you replacing the killed cards? If an evil card (of the two i have...) murders someone, i replace them with someone else. But if a dozen of NPCs died, i would cry due to the skipped days, but on a more serious note - i would probably just scrap the save.
Yeah I replace the cards whenever I get a chance, i.e. when it doesn't skip to the next day due to another murder. It's giving me an excuse to download some of the Maker May cards, but I've also got plenty already downloaded that I can randomly add in. Currently the class is 4 cards down due to 3 consecutive days of murders/attempts. This is the most violent class that I can remember.
 

Marcus819-#

Newbie
Feb 11, 2024
35
5
Is there any new update added recently? Like triggers, personalities or sex positions? I really want to add more stuff
oh also, does anyone download other "rooms"? I plan to download some but not sure where to put it, like just in "data"? And how to go to those rooms too
 

Monosomething

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May 24, 2019
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Anybody know what the "Hidden Camera" module is? Given how adept i am at using/making them and how absolutely enamored i am with modules, i took a look at the trigger page. Obviously, with my expertise, i knew EXACTLY what makes it tick. So, just to check your knowledge... what is it? What triggers it? What does it do?

EDIT (completely unrelated):

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Grim

Active Member
Aug 17, 2016
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Anybody know what the "Hidden Camera" module is? Given how adept i am at using/making them and how absolutely enamored i am with modules, i took a look at the trigger page. Obviously, with my expertise, i knew EXACTLY what makes it tick. So, just to check your knowledge... what is it? What triggers it? What does it do?
Like the description implies "beyond any real importance", the module doesn't do all that much. It just increases the arousal of the card with the module if they've traded any of their items with another character, and that character has sex with somebody else. It's essentially like they're spying on the action.
 
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