I love it when people in this game start fighting more than h-ing, makes you wanna shout worldstar at the screen. Only managed 3 on going fights at once at most myself without getting modules.
If you stick around long enough, and once MM had done its work already, most of the class will hate eachother. They start competing over their partners/lovers, they all reach the hate-hole levels of dislike and either start fighting eachother or remain in single partner relationships with *some* cards, while fighting eachother.
Most of my games end up like this - depending on what i want to do - i either pick a chick i want to get in the pants of, or just fuck everyone simultaneously without getting into a relationship, then i (ab)use my superior love count with the girls to shoo the guys away. This, clearly, annoys the guys, who then all start hating me, and after theyve crossed their breaking point - they all come down on me like a ton of bricks. Since im using the "martial artist" module, and keep my strength at the top of the rankings, i win every fight, but they... they just dont seem to get the message. It gets boring after a while, especially with the violent trait types, who will constantly try to fight whoever they hate.
FYI, the Polyamorous module does not work on characters with the Evil trait. It'll prevent the "Cheater!" opinion, but it won't stop them from getting the "TOGETHER FOREVER" and "I'll get you" opinions of their lover and those they cheat with. I've got a
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that I download with both the Evil trait and the Polyamorous module in my current game, and she's currently planning a double homicide.
For some reason this does not surprise me. I always consider traits to be more influential than modules, and evil trait in particular is a troublemaker. In my ~220 card stack i have exactly 2 cards with the evil trait. One came with the default batch of cards, the other is a chick thats both evil and lucky (*shudders* the terror!). These dont need modules, theyre a menace in and of themselves... but only if you get into a relationship with them. Heh heh...
Whats more - modules in general are wonky. Its like a card with a module on is hotwired to do something, but it doesnt always work. One example is somewhat recent, where my flytrap got dumped, even though with her traits and the casanova module this shouldnt be possible (ive designed her with absentminded trait, so she doesnt break up on her own, and the casanova module was there to prevent her lovers from dumping her; in case a competition happened, she also has the indecisive trait to not demolish the LLDH of the competing party by choosing one over the other).
The other example is the, initially praised by me, cruel module, thats meant to send losers of a fight to the infirmary for the rest of the break period. On multiple occasions i would see the losers still operate for a while, after getting their ass beat, but the major reason i scrapped that module was the collateral damage it did to the class - sometimes the loser of a fight would get stuck on some scenery, becoming un-interactable, while other NPCs tried to interact with them, causing a traffic jam of sorts. Other times the loser would also become un-interactable, while getting stuck in the corridor opposite the infirmary, trying to get out. Finally... i was expecting this module to make the loser of a fight un-interactable while in the infirmary, which isnt the case.
In general, modules are meh. They are wonky, do too much, or cant even do the little they have to do (hey, the module that prevents slaps? i got slapped multiple times while having it on my PC; and i dont mean slapped by walking into the girls toilets/change rooms or as a result of taking a peek at their panties when a random gust of wind blows up their skirts... or lack thereof, given how all the girls in my classes are going in commando!). Modules are unreliable, and i dont think anyone can do anything about it.
EDIT: oh! While im here - a question:
What exactly does the setting to let AI take over my PC do? Ive read somewhere it disables H-scenes, but id like a better explanation. Is it just a type of spectator mode?