Create and Fuck your AI Cum Slut -70% OFF
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Binzubayr94

Newbie
Dec 28, 2021
18
11
I'm pretty sure when making the boobies, you can change it to either "soft" or "hard." (soft being more jiggly while hard is more stiff.) Not sure about your standards on the "stiffness" of tiddies, but that's my answer.
Oh I mean after 100%. The softness settings work well up until that point and less so afterwards.
 

Kujokuji

Newbie
Mar 12, 2019
85
52
quick question, Do you know if these changes work midsave?
If you are already playing in a save, then the class will have the old versions of the characters, and not the ones that you've updated. To add the updated cards you have to do it through QtEdit. Screenshot 2024-07-23 220321.png Once you've opened QtEdit, load up the save file/class, and then go to the card that you want to update...
Screenshot 2024-07-23 220822.png
Click "Import" underneath the "Import Character Data" section, then select the new card that you've updated in the characters folder.

MAKE SURE TO SAVE CHANGES BEFORE EXITING
 

Grim

Active Member
Aug 17, 2016
914
627
People put too many of em on a card, and, as ive mentioned some time ago, ive experienced crashes until i kicked a card out and stripped it of modules.
I've personally never experienced any crashes related to modules on any cards that I've downloaded. I have however managed to cause crashes during module development by doing things I shouldn't have. There's probably not any trigger code causing crashes in the official module pack, but I can't say the same about all of the other custom modules/triggers out there.

The first reason being that everybody loves to put various murder modules on cards... so you cant actually play the game, and you either get murdered, or are forced to skip days! Phooey!
And then some people like me would say that murder is the game.

Whatever your preference is, I think it's good practice to inspect each card in the editor to see what modules are loaded on it unless you want a completely random experience. I don't remove murder-related modules obviously, but I do remove things like Haunted, Skinwalker, and Sexually Confused, because I've run games with all of them before and I know they're not for me.
 
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Monosomething

Well-Known Member
May 24, 2019
1,865
3,185
And then some people like me would say that murder is the game.
Oh, i know what you like. Im not hating - more like, i dont want to mix sex and murder together (one of the reasons i avoid h-games with graphic violence in it... among other things). Its just not for me. Like ketchup with eggs.
 
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Grim

Active Member
Aug 17, 2016
914
627
Oh, i know what you like. Im not hating - more like, i dont want to mix sex and murder together (one of the reasons i avoid h-games with graphic violence in it... among other things). Its just not for me. Like ketchup with eggs.
That's fair. I just don't want to give the impression to newcomers that all modules are bad. It entirely depends on what kind of gameplay you're looking for, how you use/combine them, and obviously how much care was put into developing the module. Given how many modules there are, and that they were developed by many different people, the quality of them varies wildly.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,563
1,333
If you are already playing in a save, then the class will have the old versions of the characters, and not the ones that you've updated. To add the updated cards you have to do it through QtEdit. View attachment 3861309 Once you've opened QtEdit, load up the save file/class, and then go to the card that you want to update...
View attachment 3861316
Click "Import" underneath the "Import Character Data" section, then select the new card that you've updated in the characters folder.

MAKE SURE TO SAVE CHANGES BEFORE EXITING
Snow_Ball69 Almost definitely too late to save this one, so take it as a note for future playthroughs: the one detail missing from this guide is that if you just want to "add modules to a character mid-save", then you should uncheck all the boxes in "Import Character Data" window except for "AAUnlimited data" (which is what governs module info, amongst other things). Keeping them all checked overwrites all the respective data on the "old" character in that save, biggest detriment of which is losing all the relationship progress on that character. Frankly, if you keep all those boxes checked when you import - you might as well just skip this whole process and add the updated card in-game as a new student.

Same process if you decide to remove modules mid-playthrough: follow that guide, uncheck all but the last box, then import.
 
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Snow_Ball69

Newbie
Apr 2, 2022
30
4
Snow_Ball69 Almost definitely too late to save this one, so take it as a note for future playthroughs: the one detail missing from this guide is that if you just want to "add modules to a character mid-save", then you should uncheck all the boxes in "Import Character Data" window except for "AAUnlimited data" (which is what governs module info, amongst other things). Keeping them all checked overwrites all the respective data on the "old" character in that save, biggest detriment of which is losing all the relationship progress on that character. Frankly, if you keep all those boxes checked when you import - you might as well just skip this whole process and add the updated card in-game as a new student.

Same process if you decide to remove modules mid-playthrough: follow that guide, uncheck all but the last box, then import.

thanks <3

yall are amazing. Love you :)!

defintely too late for 2 of my characters including my main one, but hey at least i learned how to do it, glad i asked.
 

Grim

Active Member
Aug 17, 2016
914
627
You live by the sword and you die by it. Getting gutted by a furry is kind a humiliating end, though...
My class is more of a menagerie. I've got a wide variety of species. In that class there were humans, demons, elves, an angel, a fox, a ghost, a fairy, a vampire. I'm not entirely sure what Azusa was since she had wings and a halo.
 
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Grim

Active Member
Aug 17, 2016
914
627
Probably. It'd be weird to have the two base personalities be the only ones unvoiced, but who knows.
I'm still hoping that they will go back and actually voice them at some point, but that's probably expecting too much.
 

VespidV

Active Member
Dec 11, 2016
773
431
I'm still hoping that they will go back and actually voice them at some point, but that's probably expecting too much.
Honestly if they're doing it to cut costs or something like that because they think people won't really care about male voices they should've just done what some rpgs and visual novels do where the characters only partially voice most lines and only fully voice important lines. Like for example using AA2 you could have the regular talk lines be partially voiced but have stuff like confessions, dating lines fully voiced.
 
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