- Apr 2, 2022
- 28
- 2
You need to look at the Modules tab in the AAUnlimited window on the left
do you know how many moduels i can add into a character?
You need to look at the Modules tab in the AAUnlimited window on the left
"unlimited" but take in account that some modules overlaps each other or even are contradictory so choose with caution, also making a module soup will cause your game to crash often in most casesdo you know how many moduels i can add into a character?
I'm pretty sure when making the boobies, you can change it to either "soft" or "hard." (soft being more jiggly while hard is more stiff.) Not sure about your standards on the "stiffness" of tiddies, but that's my answer.Pretty new to AA2 after like a 12 year hiatus. Currently not very happy with the breast physics, is there a mod out there to help out? Anytime I go passed 100%, the boobas look really stiff.
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Second reason why i dont like modules. People put too many of em on a card, and, as ive mentioned some time ago, ive experienced crashes until i kicked a card out and stripped it of modules.making a module soup will cause your game to crash often in most cases
I got game ended because I said "huh" to the wrong person.The first reason being that everybody loves to put various murder modules on cards
Set my game up, everything working fine, however upon initiating a H-Scene with any character in any way the game crashes
should i provide a crashdump? Can anyone help?
I assume you have both followed thenot sure why but when try run the game it get stuck on launcher.
"unlimited" but take in account that some modules overlaps each other or even are contradictory so choose with caution, also making a module soup will cause your game to crash often in most cases
... This might be a DUMB question...
but how do i ACTUALLY SAVE the modules im trying to apply to a character card?
as in, once i picked a male/female card, opened them, then went to modules, selected the ones i wanted.. and then --> what?
if i simply let it be and exit that card, then go and reopen it i dont see anything still applied in the ->/<- tabs..
you know the tabs where it tells you what modules you want to give to the character so it has the arrows to apply it and remove.
nowhere do i see a save button unless i am BLIND.
Please and thank you my good sirs! <3
Oh I mean after 100%. The softness settings work well up until that point and less so afterwards.I'm pretty sure when making the boobies, you can change it to either "soft" or "hard." (soft being more jiggly while hard is more stiff.) Not sure about your standards on the "stiffness" of tiddies, but that's my answer.
If you are already playing in a save, then the class will have the old versions of the characters, and not the ones that you've updated. To add the updated cards you have to do it through QtEdit. Once you've opened QtEdit, load up the save file/class, and then go to the card that you want to update...quick question, Do you know if these changes work midsave?
I've personally never experienced any crashes related to modules on any cards that I've downloaded. I have however managed to cause crashes during module development by doing things I shouldn't have. There's probably not any trigger code causing crashes in the official module pack, but I can't say the same about all of the other custom modules/triggers out there.People put too many of em on a card, and, as ive mentioned some time ago, ive experienced crashes until i kicked a card out and stripped it of modules.
And then some people like me would say that murder is the game.The first reason being that everybody loves to put various murder modules on cards... so you cant actually play the game, and you either get murdered, or are forced to skip days! Phooey!
Oh, i know what you like. Im not hating - more like, i dont want to mix sex and murder together (one of the reasons i avoid h-games with graphic violence in it... among other things). Its just not for me. Like ketchup with eggs.And then some people like me would say that murder is the game.
That's fair. I just don't want to give the impression to newcomers that all modules are bad. It entirely depends on what kind of gameplay you're looking for, how you use/combine them, and obviously how much care was put into developing the module. Given how many modules there are, and that they were developed by many different people, the quality of them varies wildly.Oh, i know what you like. Im not hating - more like, i dont want to mix sex and murder together (one of the reasons i avoid h-games with graphic violence in it... among other things). Its just not for me. Like ketchup with eggs.
Snow_Ball69 Almost definitely too late to save this one, so take it as a note for future playthroughs: the one detail missing from this guide is that if you just want to "add modules to a character mid-save", then you should uncheck all the boxes in "Import Character Data" window except for "AAUnlimited data" (which is what governs module info, amongst other things). Keeping them all checked overwrites all the respective data on the "old" character in that save, biggest detriment of which is losing all the relationship progress on that character. Frankly, if you keep all those boxes checked when you import - you might as well just skip this whole process and add the updated card in-game as a new student.If you are already playing in a save, then the class will have the old versions of the characters, and not the ones that you've updated. To add the updated cards you have to do it through QtEdit. View attachment 3861309 Once you've opened QtEdit, load up the save file/class, and then go to the card that you want to update...
View attachment 3861316
Click "Import" underneath the "Import Character Data" section, then select the new card that you've updated in the characters folder.
MAKE SURE TO SAVE CHANGES BEFORE EXITING
Snow_Ball69 Almost definitely too late to save this one, so take it as a note for future playthroughs: the one detail missing from this guide is that if you just want to "add modules to a character mid-save", then you should uncheck all the boxes in "Import Character Data" window except for "AAUnlimited data" (which is what governs module info, amongst other things). Keeping them all checked overwrites all the respective data on the "old" character in that save, biggest detriment of which is losing all the relationship progress on that character. Frankly, if you keep all those boxes checked when you import - you might as well just skip this whole process and add the updated card in-game as a new student.
Same process if you decide to remove modules mid-playthrough: follow that guide, uncheck all but the last box, then import.