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Kujokuji

Newbie
Mar 12, 2019
78
43
Pretty new to AA2 after like a 12 year hiatus. Currently not very happy with the breast physics, is there a mod out there to help out? Anytime I go passed 100%, the boobas look really stiff.
I'm pretty sure when making the boobies, you can change it to either "soft" or "hard." (soft being more jiggly while hard is more stiff.) Not sure about your standards on the "stiffness" of tiddies, but that's my answer.
 

Monosomething

Well-Known Member
May 24, 2019
1,511
2,387
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making a module soup will cause your game to crash often in most cases
Second reason why i dont like modules. People put too many of em on a card, and, as ive mentioned some time ago, ive experienced crashes until i kicked a card out and stripped it of modules.

The first reason being that everybody loves to put various murder modules on cards... so you cant actually play the game, and you either get murdered, or are forced to skip days! Phooey!
 
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KSXX

New Member
May 12, 2020
8
4
Set my game up, everything working fine, however upon initiating a H-Scene with any character in any way the game crashes
should i provide a crashdump? Can anyone help? :(
 

Monosomething

Well-Known Member
May 24, 2019
1,511
2,387
Set my game up, everything working fine, however upon initiating a H-Scene with any character in any way the game crashes
should i provide a crashdump? Can anyone help? :(
not sure why but when try run the game it get stuck on launcher.
I assume you have both followed the , right? Otherwise, nobody can (nor will) help you.
 
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Snow_Ball69

Newbie
Apr 2, 2022
28
2
"unlimited" but take in account that some modules overlaps each other or even are contradictory so choose with caution, also making a module soup will cause your game to crash often in most cases


... This might be a DUMB question...

but how do i ACTUALLY SAVE the modules im trying to apply to a character card?

as in, once i picked a male/female card, opened them, then went to modules, selected the ones i wanted.. and then --> what?

if i simply let it be and exit that card, then go and reopen it i dont see anything still applied in the ->/<- tabs..

you know the tabs where it tells you what modules you want to give to the character so it has the arrows to apply it and remove.


nowhere do i see a save button unless i am BLIND.
Please and thank you my good sirs! <3
 

Monosomething

Well-Known Member
May 24, 2019
1,511
2,387
... This might be a DUMB question...

but how do i ACTUALLY SAVE the modules im trying to apply to a character card?

as in, once i picked a male/female card, opened them, then went to modules, selected the ones i wanted.. and then --> what?

if i simply let it be and exit that card, then go and reopen it i dont see anything still applied in the ->/<- tabs..

you know the tabs where it tells you what modules you want to give to the character so it has the arrows to apply it and remove.


nowhere do i see a save button unless i am BLIND.
Please and thank you my good sirs! <3
Seriously.png
 
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Snow_Ball69

Newbie
Apr 2, 2022
28
2

yup that was a double dumb on my part, I'm glad i asked or i would of never REALIZED... i needed to actually open the file in the top right, not only after choosing "make female/ male" i thought that by originally selecting the character in the 1st menu that it already automatically applies it into the above picture ^ But NOPE you have to select the character again.

thanks a lot friend! <3 really :D.
 

Binzubayr94

New Member
Dec 28, 2021
12
5
I'm pretty sure when making the boobies, you can change it to either "soft" or "hard." (soft being more jiggly while hard is more stiff.) Not sure about your standards on the "stiffness" of tiddies, but that's my answer.
Oh I mean after 100%. The softness settings work well up until that point and less so afterwards.
 

Kujokuji

Newbie
Mar 12, 2019
78
43
quick question, Do you know if these changes work midsave?
If you are already playing in a save, then the class will have the old versions of the characters, and not the ones that you've updated. To add the updated cards you have to do it through QtEdit. Screenshot 2024-07-23 220321.png Once you've opened QtEdit, load up the save file/class, and then go to the card that you want to update...
Screenshot 2024-07-23 220822.png
Click "Import" underneath the "Import Character Data" section, then select the new card that you've updated in the characters folder.

MAKE SURE TO SAVE CHANGES BEFORE EXITING
 

Grim

Active Member
Aug 17, 2016
892
614
People put too many of em on a card, and, as ive mentioned some time ago, ive experienced crashes until i kicked a card out and stripped it of modules.
I've personally never experienced any crashes related to modules on any cards that I've downloaded. I have however managed to cause crashes during module development by doing things I shouldn't have. There's probably not any trigger code causing crashes in the official module pack, but I can't say the same about all of the other custom modules/triggers out there.

The first reason being that everybody loves to put various murder modules on cards... so you cant actually play the game, and you either get murdered, or are forced to skip days! Phooey!
And then some people like me would say that murder is the game.

Whatever your preference is, I think it's good practice to inspect each card in the editor to see what modules are loaded on it unless you want a completely random experience. I don't remove murder-related modules obviously, but I do remove things like Haunted, Skinwalker, and Sexually Confused, because I've run games with all of them before and I know they're not for me.
 
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Monosomething

Well-Known Member
May 24, 2019
1,511
2,387
And then some people like me would say that murder is the game.
Oh, i know what you like. Im not hating - more like, i dont want to mix sex and murder together (one of the reasons i avoid h-games with graphic violence in it... among other things). Its just not for me. Like ketchup with eggs.
 
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Grim

Active Member
Aug 17, 2016
892
614
Oh, i know what you like. Im not hating - more like, i dont want to mix sex and murder together (one of the reasons i avoid h-games with graphic violence in it... among other things). Its just not for me. Like ketchup with eggs.
That's fair. I just don't want to give the impression to newcomers that all modules are bad. It entirely depends on what kind of gameplay you're looking for, how you use/combine them, and obviously how much care was put into developing the module. Given how many modules there are, and that they were developed by many different people, the quality of them varies wildly.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,362
1,120
If you are already playing in a save, then the class will have the old versions of the characters, and not the ones that you've updated. To add the updated cards you have to do it through QtEdit. View attachment 3861309 Once you've opened QtEdit, load up the save file/class, and then go to the card that you want to update...
View attachment 3861316
Click "Import" underneath the "Import Character Data" section, then select the new card that you've updated in the characters folder.

MAKE SURE TO SAVE CHANGES BEFORE EXITING
Snow_Ball69 Almost definitely too late to save this one, so take it as a note for future playthroughs: the one detail missing from this guide is that if you just want to "add modules to a character mid-save", then you should uncheck all the boxes in "Import Character Data" window except for "AAUnlimited data" (which is what governs module info, amongst other things). Keeping them all checked overwrites all the respective data on the "old" character in that save, biggest detriment of which is losing all the relationship progress on that character. Frankly, if you keep all those boxes checked when you import - you might as well just skip this whole process and add the updated card in-game as a new student.

Same process if you decide to remove modules mid-playthrough: follow that guide, uncheck all but the last box, then import.
 
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Snow_Ball69

Newbie
Apr 2, 2022
28
2
Snow_Ball69 Almost definitely too late to save this one, so take it as a note for future playthroughs: the one detail missing from this guide is that if you just want to "add modules to a character mid-save", then you should uncheck all the boxes in "Import Character Data" window except for "AAUnlimited data" (which is what governs module info, amongst other things). Keeping them all checked overwrites all the respective data on the "old" character in that save, biggest detriment of which is losing all the relationship progress on that character. Frankly, if you keep all those boxes checked when you import - you might as well just skip this whole process and add the updated card in-game as a new student.

Same process if you decide to remove modules mid-playthrough: follow that guide, uncheck all but the last box, then import.

thanks <3

yall are amazing. Love you :)!

defintely too late for 2 of my characters including my main one, but hey at least i learned how to do it, glad i asked.
 
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