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Monosomething

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May 24, 2019
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I think what probably happened here is Azusa was probably just starting to have sex with someone, possibly by force, but it didn't get beyond foreplay before it was interrupted by Alison or someone else.
Yeah, you would be easily able to tell if the other chick was still in class, since this Azusa chick would have a compatibility rating with her, but without penetration, so the number of partners wouldnt change. If the card isnt in class anymore, then theres no way of telling (not even via QtEdit).
 

Grim

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Aug 17, 2016
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I might have to abandon ship on this battle royale and start anew. It's settled into a state where not much is changing. 2 Loyal NPCs have hooked up, making them completely off limits except by force. Most of the remaining NPCs have a negative opinion of me, but despite that I'm at the top of the leaderboard for popularity, and the 6 NPCs that have a positive opinion of me do nothing but follow me around and harass/interrupt me, making it next to impossible to try and get my relationship back up with any of the others. Most of the NPCs also hate each other which makes it highly unlikely any of them will be coupling.
state_of_the_union.jpg

Besides the Loyal couple, the only other couple spends most of the day banging, making it almost impossible to interact with either of them:
couple.jpg

Edit: This will spice things up a bit. I can look forward to more non-stop threats until one of us eventually dies. Sibyl also killed Marcumia. She's a Yandere C so I guess her lover Sonya didn't like her.
Untitled.jpg
 
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Monosomething

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Besides the Loyal couple, the only other couple spends most of the day banging, making it almost impossible to interact with either of them:
View attachment 3852773
The only time ive seen stats of this "magnitude" was when ive checked on my flytrap after some 3 weeks into the session. Banging multiple guys in-and-out has made her score like... 200 times? 220? Its been a while, but her sex count was ridiculous!

Which reminds me, we have the "Polyamorous" module and 2 "Casanova" modules - its about the latter:

One of them is just a cheat mod, where nobody can refuse your kisses and gropes + it does some other things i couldnt honestly decipher from the modules code.

The other is simpler, since it only removes the cheater tag after every break session (and my flytrap uses this module to keep multiple partners around). My question is - whats the difference between Polyamorous and the "simpler" Casanova? I dont quite understand, mechanically speaking, how Polyamorous works - what does it mean it makes the NPC "not mind if their partner sleeps around"? So... no cheater tag? Or what?
 
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VespidV

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Dec 11, 2016
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what does it mean it makes the NPC "not mind if their partner sleeps around"? So... no cheater tag? Or what?
I'd assume if it doesn't prevent the cheater status that it might prevent the "I"m going to cheat on you for cheating on me" interactions?
 

Grim

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The other is simpler, since it only removes the cheater tag after every break session (and my flytrap uses this module to keep multiple partners around). My question is - whats the difference between Polyamorous and the "simpler" Casanova? I dont quite understand, mechanically speaking, how Polyamorous works - what does it mean it makes the NPC "not mind if their partner sleeps around"? So... no cheater tag? Or what?
Polyamorous merely removes the Cheater status, but I mentioned in a previous post that it doesn't work entirely on Evil characters. It also prevents the dialogue of them telling you they will cheat on you in return. I've never looked into it, but I would imagine there's still a relationship hit for cheating actions beyond just the status change if the lover witnesses them, but the module doesn't do anything about that. Or perhaps the relationship hit only occurs if they witness those actions after the Cheater status has been applied.

I only have one Casanova module from that pack that was uploaded here a while back, so I'm not sure where you got a 2nd version of it. The one I have makes kissing/groping guaranteed to succeed, and some other stuff like adding a lot of love points during love conversations, adding a bunch of compatibility points during lewd conversations, making them extremely aroused in certain situations, and making them automatically request a hug/kiss/sex after confessions.
 
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VespidV

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Dec 11, 2016
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Polyamorous merely removes the Cheater status, but I mentioned in a previous post that it doesn't work entirely on Evil characters. It also prevents the dialogue of them telling you they will cheat on you in return. I've never looked into it, but I would imagine there's still a relationship hit for cheating actions beyond just the status change if the lover witnesses them, but the module doesn't do anything about that. Or perhaps the relationship hit only occurs if they witness those actions after the Cheater status has been applied.

I only have one Casanova module from that pack that was uploaded here a while back, so I'm not sure where you got a 2nd version of it. The one I have makes kissing/groping guaranteed to succeed, and some other stuff like adding a lot of love points during love conversations, adding a bunch of compatibility points during lewd conversations, making them extremely aroused in certain situations, and making them automatically request a hug/kiss/sex after confessions.
I actually have that version of Casanova the other person mentioned too. I don't remember where exactly I got it from but I remember it was from either a MEGA or mediafire folder someone linked for some overrides for their cards needed, so maybe they got it from the same place? I guess based on what you've said and the behavior I've seen when I've put this on cards that this version of it is essentially just a different version of the polygamy module. With the idea probably being that it's set up so you only need to put it on one card rather than requiring all the cards you're interacting with to have polyamorous on them.
 

Grim

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I actually have that version of Casanova the other person mentioned too. I don't remember where exactly I got it from but I remember it was from either a MEGA or mediafire folder someone linked for some overrides for their cards needed, so maybe they got it from the same place? I guess based on what you've said and the behavior I've seen when I've put this on cards that this version of it is essentially just a different version of the polygamy module. With the idea probably being that it's set up so you only need to put it on one card rather than requiring all the cards you're interacting with to have polyamorous on them.
If it's some sort of global Polyamorous module then I don't seem to have any like that. It's also got the same name as the other Casanova module, so it seems like it'd be problematic to have both of them since you'd have to rename one of them to have them both in the folder
 

Monosomething

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May 24, 2019
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If it's some sort of global Polyamorous module then I don't seem to have any like that. It's also got the same name as the other Casanova module, so it seems like it'd be problematic to have both of them since you'd have to rename one of them to have them both in the folder

Now i understand how these work (finally...). The "Casanova" one removes the cheater status from anyone witnessing the card cheating, while "Polyamorous" removes the cheater tag from the card itself when cheated on ("Polyamorous" can be easily replaced with the "Absentminded" trait, since this one prevents the card from issuing warnings and breaking up).

Sometimes i derp hard, but at least now i know the difference.

Here you go, in case you dont have it. This module was in one of the module packs posted here.

EDIT: I just renamed these modules 1 and 2... hehe
 
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Grim

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I'm testing a new cooldown module in my ongoing battle royale game, and in the console all I can see is line after line of:

[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox


I'm not sure I will end up releasing this though. There seems to be a bit of a performance hit whenever it cancels an action. It's possible that it's just more noticeable to me since my game is already module/trigger heavy to begin with. I guess the question is which is more annoying: small lag spikes, or endless harassment. I'm also not sure how much of a performance impact the logging has. Maybe it'll be less noticeable when I remove the logging.
 
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Monosomething

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May 24, 2019
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I'm testing a new cooldown module in my ongoing battle royale game, and in the console all I can see is line after line of:

[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox
[INFO] Cooldown: Canceling threat dialogue for Roselle Fox


I'm not sure I will end up releasing this though. There seems to be a bit of a performance hit whenever it cancels an action. It's possible that it's just more noticeable to me since my game is already module/trigger heavy to begin with. I guess the question is which is more annoying: small lag spikes, or endless harassment. I'm also not sure how much of a performance impact the logging has. Maybe it'll be less noticeable when I remove the logging.
The lag resulting from this might be a wee bit too annoying... keep trying!
 

Grim

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The lag resulting from this might be a wee bit too annoying... keep trying!
In most/all of your games you might not even notice since you don't tend to play with murderers or get on their bad side, so you wouldn't be facing their non-stop threats that they spam you with. Currently the module only covers murder notices/threats and the exploitable line, and the exploitable line doesn't get spammed nearly as much, so not as many actions being cancelled. I'll have to see how it performs when I'm not currently marked for death.

Edit: Actually, I think the lag might be from a mistake I made. I've been testing another module as well, and out of habit I exported the Cooldown module under the name of the other module, so instead of just the PC having the Cooldown module, a bunch of cards in the class had it under a different name.
 
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6DarkRaven9

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Isn't there a 3D environment mod that replaces locations and stuff? Like the shower was a sauna/spa/hot spring and stuff?
 

Grim

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Isn't there a 3D environment mod that replaces locations and stuff? Like the shower was a sauna/spa/hot spring and stuff?
There's the 3D rooms mod, but it's only in effect during sex scenes in those locations. You can download it here
 
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Snow_Ball69

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Apr 2, 2022
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anyone know how im supposed to identify and remove skinwalker module or possibily haunted module?
Redtext that says let me in, and it wont go away after the period ends or even days later.
 

Grim

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So, what card makers you like?
Some of my favorites that come to mind are: , , , , , ,

has some good looking ones also, but they rarely put any modules on the cards, so I tend to not bother with them.

anyone know how im supposed to identify and remove skinwalker module or possibily haunted module?
Redtext that says let me in, and it wont go away after the period ends or even days later.
Probably have to look at each card in the editor to see what modules they have on them. I don't think the console messages for those modules will reveal the character/card.
 
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Snow_Ball69

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Apr 2, 2022
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Some of my favorites that come to mind are: , , , , , ,

has some good looking ones also, but they rarely put any modules on the cards, so I tend to not bother with them.


Probably have to look at each card in the editor to see what modules they have on them. I don't think the console messages for those modules will reveal the character/card.
ONE by ONE?

oh lord.

thanks if anyone else knows a better way let me know please!
 
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