- Apr 15, 2022
- 3
- 15
In the default game when you trigger ahegao the tongue would pop out. After adding in JMCP - Japanese more cum poses, the orginal ahegao gets changed. Any one know how to set the ahegao back to default?
Read "How to use shadow sets.txt" that comes with JMCP. You'll want one of the sets that has "vanilla_ahegao" in the nameIn the default game when you trigger ahegao the tongue would pop out. After adding in JMCP - Japanese more cum poses, the orginal ahegao gets changed. Any one know how to set the ahegao back to default?
Thanks that actually helpedRead "How to use shadow sets.txt" that comes with JMCP. You'll want one of the sets that has "vanilla_ahegao" in the name
Module: Cooldown
Changelog:
24/08/14
Added cooldown for the "Ask to be a couple" interaction
I could do that. I was also thinking about limiting asking to meet somewhere to once per period. Sometimes they spam that multiple times per period, changing the location they want to meet at each time.This is getting better and better... now if you could just shut them down from asking whether youve had sex... maybe, due to lack of options, the AI would start using love and sex talk? Oooh.... now thats a thought!
Module: Cooldown
Changelog:
24/08/15
- Added day cooldown for "Have you had sex?" interaction
- Added period cooldown for "Meet @" interaction
Fixed Modules
Slayer-{race_name}
All 24 of these modules would continue to try and apply trait modifiers to cards that had been killed/removed from the class in some way, which would also spam the console with warning messages. A new trigger was added to each of them to clear the target whenever the target card is destroyed.
Module: Cooldown
Changelog:
24/08/18
- Added weekly cooldown for "Ask on a date" interaction
Fixed Modules
Ambusher
NPCs with this module would intentionally, but inappropriately perform an action towards themselves as a means of keeping the ambusher in the room they were ambushing in. This has the unfortunate side-effect of triggering other modules listening for the NPC Wants to Talk With Someone event, potentially causing the NPC to attempt to perform other actions towards themselves. The logic for this was reworked a bit to keep the ambusher in the room via other means.
Sadist
Fixed a log message that's displayed after the sadist wins a fight to correctly name the character they were fighting
You are single-handedly fixing everything wrong (or just annoying) with the game. Narko bless you!*snip*
I had a Gyaru character (which is already an annoying personality to begin with) asking me to go on a date every minute or so, and I thought that's enough of that. There's no reason to have them ask you more than once a week, because presumably if you're turning them down then you've already got a date with someone else. The only reason that might change I guess is if your date suddenly dies or gets fired, in which case you can just ask the other character on a date yourself.You are single-handedly fixing everything wrong (or just annoying) with the game. Narko bless you!
You just reminded me - praises. The AI, a few weeks into the session, does nothing but praise you. Multiple times in a single break period. If you could turn this down to 1 per period, that would be great.I had a Gyaru character (which is already an annoying personality to begin with) asking me to go on a date every minute or so, and I thought that's enough of that. There's no reason to have them ask you more than once a week, because presumably if you're turning them down then you've already got a date with someone else. The only reason that might change I guess is if your date suddenly dies or gets fired, in which case you can just ask the other character on a date yourself.
I think it just has to do with your relationship level with them. The higher your relationship gets, the more they start praising. I could add that in as an option but I'm not sure I would enable it by default. At a certain point if you disable too many interactions then like you said they might just become silent and not interact with you at all.You just reminded me - praises. The AI, a few weeks into the session, does nothing but praise you. Multiple times in a single break period. If you could turn this down to 1 per period, that would be great.
Though, im not sure whether its not a bug related to the AI as a whole, since they usually dont praise you that much until a few weeks in, and a module killing this might make them become completely silent. Needs testing with and without this change.
I will try that when i get to that point. I will kick one of the "done" cards (that cant get into relationships or otherwise redeem themselves) and replace them with someone else.if you added a new card to a class where you were already popular, would they immediately start trying to praise you also?
I'd try it in my current game where half the class is dead, but I'm not sure a new character would get much of a chance to interact with me. Most of the remaining class mobs me wherever I go for attention. I'm about to abandon that game and start anew.I will try that when i get to that point. I will kick one of the "done" cards (that cant get into relationships or otherwise redeem themselves) and replace them with someone else.
Module: Cooldown
Changelog:
24/08/19
24/08/18
- Added daily cooldown for "Skip class" interactions. Disabled by default. Set COOLDOWN_SKIP to true to enable it
- Added period cooldown for "Praise" interaction. Disabled by default. Set COOLDOWN_PRAISE to true to enable it
It goes in data/override/moduleHi, sorry if the answer's obvious but what folder do I put the Cooldown module in? I've tried putting it in data but it doesn't appear in the editor.