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Grim

Active Member
Aug 17, 2016
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Hi, I wonder if the succubus module could also be applied for male? I.e. Would the male steal the girl's strength after her orgasm?
It'll work on cards of either gender. It's simpler to have one module that covers both, rather than needing a separate Incubus module.
 
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Kelp!

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Jan 9, 2020
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It'll work on cards of either gender. It's simpler to have one module that covers both, rather than needing a separate Incubus module.
Thanks for your clarification. By the way, I see that you have experience on making modules, would you take commission to create one? If not, would you mind giving me some advice on making one?

I have an idea of creating a module which would make use of certain cuck and corruption module's functions.
The idea is that if the girl is at certain level of corruption, she will ask the lover to follow and watch her H scene (without the need of approval when both are horny as in cuck module). The npc who cuck her will also bring her to and do H scene in front of her lover (if having multiple lover, one will be chosen randomly, however prioritizing who has the least favour, and the pc).

The problem is I have no idea about AAU native functions, and how some of the triggers work. The description, and guideline is also a bit vague to me.
 

Grim

Active Member
Aug 17, 2016
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Thanks for your clarification. By the way, I see that you have experience on making modules, would you take commission to create one? If not, would you mind giving me some advice on making one?

I have an idea of creating a module which would make use of certain cuck and corruption module's functions.
The idea is that if the girl is at certain level of corruption, she will ask the lover to follow and watch her H scene (without the need of approval when both are horny as in cuck module). The npc who cuck her will also bring her to and do H scene in front of her lover (if having multiple lover, one will be chosen randomly, however prioritizing who has the least favour, and the pc).

The problem is I have no idea about AAU native functions, and how some of the triggers work. The description, and guideline is also a bit vague to me.
I can offer any advice you want, but I'm not interested in commissions. The time investment in making a module and properly testing it is too great for me to want to work on other people's modules. Unless I was being paid thousands of dollars it wouldn't be worth the time and effort involved. One module I made for myself I worked on/tested for over 4 months, but obviously the time required depends on the scope of the module. The AAU GitHub mentions that they will take commissions in their Discord, but I dunno if that's still true. A lot of the AAU devs seem to have disappeared.

General advice I can give is to look at other modules that already have similar mechanics to what you're looking to implement. Open up the module in the editor so you can see the trigger code and try and get an idea for how it works.

It can also be helpful to have a 2nd editor open while working on your own module so you can have the editors side by side to use another module as a reference. You'll likely need a VM of some kind for this since the MiniPPX version of the game won't let you open 2 copies of the game/editor simultaneously. I use the Windows Sandbox for this.

Looking at the AAU code can also be helpful. You can download it from GitHub and then use something like Notepad++ to search it for keywords.
 
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Grim

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Aug 17, 2016
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I've been playing with a different Jinxed card, and so far I haven't experienced the issues I previously mentioned, so I guess it was just the other card that was borked in some way rather than the personality
 

Monosomething

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May 24, 2019
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I've been playing with a different Jinxed card, and so far I haven't experienced the issues I previously mentioned, so I guess it was just the other card that was borked in some way rather than the personality
Sounds like the cards posted on Bepis arent always vetted properly. Sorta like this issue of mine, where i couldnt remove the modules off this card, so ive deleted it (and it would get corrupted if i tried).

Though ive never had an issue with a personality. Just quirky cards.
 

Grim

Active Member
Aug 17, 2016
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Sounds like the cards posted on Bepis arent always vetted properly. Sorta like this issue of mine, where i couldnt remove the modules off this card, so ive deleted it (and it would get corrupted if i tried).

Though ive never had an issue with a personality. Just quirky cards.
Normally the creator of that Jinxed card makes good cards, so I'm not sure what happened with that one. It's possible it didn't get uploaded properly, or maybe it didn't download properly for me. I should try re-downloading it and see if it's still messed up.

I have had issues with personalities in the past though. I've mentioned before that the Enigma personality used to have an issue where you'd get locked into the conversation with no way to exit if you asked them to follow you. Fortunately the UPP fixed that issue.
 

TomRiddle240

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Dec 2, 2022
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Anyway... I was basically playing as one couple, but then I accidentally discovered that there was total chaos going on in the game at the time. My principal was sleeping with the perfect student and getting ready to marry her (wtf). A cute boy started bullying and fucking my good girl nerd. Two cool guys didn't share a slut (I mean, they reverse just fucked her and the other ended up falling in love, but the slut herself loved the one who didn't love her). Basically I need to reset and somehow erase the whole relationship. Is there a quick way? It's just that I've already installed the clothes and I'm fine with everything, I don't want to reset everything again. And I know I'm a fool that I did not make a backup safe, but please suggest some cheat code to erase all relationships and start from day one.
 

Grim

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Aug 17, 2016
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I hate when 2 NPCs with certain trait/module combinations hook up and become static/untouchable for the rest of the game. In my current game the Evil, Singleminded teacher has hooked up with an NPC that has the Loyal module. With that combination it's impossible for anyone else to hook up with them, or to break them up. The only possibility is if one of them is killed, or if the teacher gets expelled, but there's no direct way to kill them, and neither of them is low virtue, so the chance of them getting caught in public is unlikely.
 

Monosomething

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May 24, 2019
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I hate when 2 NPCs with certain trait/module combinations hook up and become static/untouchable for the rest of the game. In my current game the Evil, Singleminded teacher has hooked up with an NPC that has the Loyal module. With that combination it's impossible for anyone else to hook up with them, or to break them up. The only possibility is if one of them is killed, or if the teacher gets expelled, but there's no direct way to kill them, and neither of them is low virtue, so the chance of them getting caught in public is unlikely.
For some reason when seeing my post above yours and yours here, ive had deja vu. The matrix is failing... or it also might be the result of me being sick as a dog since sunday.

I have a few singleminded cards in my deck (4 or so), but i generally avoid putting more than one of them into a game. Its a pain in the ass trying to peel someone off a singleminded character, since the only way in is bad rumors (where the non-singleminded character gets refused enough that they just want to break up). Some of the traits were well thought-out, others not. Singleminded is great, and sucks at the same time. Modules only make it worse.

I mean... i did a test of a singleminded slut being loyal without a single slip up. Sluts aint supposed to be loyal, damn it! Thats what makes them sluts! Its nice having an open minded chick that doesnt mind where she fucks or who is watching, but combined with singleminded is just a little bit too much goofyness.

My advice would be to check modules on certain cards and strip them, if said modules do the same thing traits on that card do, or reinforce it. I get the feeling people dont exactly understand what certain traits do, since ive seen them dump traits on a card that nullify each-other.
 
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Grim

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Aug 17, 2016
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For some reason when seeing my post above yours and yours here, ive had deja vu. The matrix is failing... or it also might be the result of me being sick as a dog since sunday.

I have a few singleminded cards in my deck (4 or so), but i generally avoid putting more than one of them into a game. Its a pain in the ass trying to peel someone off a singleminded character, since the only way in is bad rumors (where the non-singleminded character gets refused enough that they just want to break up). Some of the traits were well thought-out, others not. Singleminded is great, and sucks at the same time. Modules only make it worse.

I mean... i did a test of a singleminded slut being loyal without a single slip up. Sluts aint supposed to be loyal, damn it! Thats what makes them sluts! Its nice having an open minded chick that doesnt mind where she fucks or who is watching, but combined with singleminded is just a little bit too much goofyness.

My advice would be to check modules on certain cards and strip them, if said modules do the same thing traits on that card do, or reinforce it. I get the feeling people dont exactly understand what certain traits do, since ive seen them dump traits on a card that nullify each-other.
I do inspect/tweak every card that I download, but I've never had a policy concerning Singleminded or similar modules. I may have to rethink that however. Either that, or treat one of them as another murder target, but that challenge only works if there's characters in the class with modules that make that possible, such as Murderous.

I currently don't allow more than one character with the Wild trait in the class because they ask you to skip so much that the PC might as well just drop out of school. It's not as bad with Cooldown limiting them to asking only once per day, but I still don't want 10 different characters asking me each day.

There's also certain modules I will remove, such as Sexually Confused, since that can also lead to characters being untouchable if their orientation shifts all the way to hetero/homo, depending on the PC's gender.
 
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Monosomething

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I currently don't allow more than one character with the Wild trait in the class because they ask you to skip so much that the PC might as well just drop out of school. It's not as bad with Cooldown limiting them to asking only once per day, but I still don't want 10 different characters asking me each day.
Yeah, Wild is one of those traits i also keep away from (and the cards in the deck). Supposedly it gives one some benefits, but it skips through the day, not allowing anything else to be done in one (? or more?) break periods. Do you actually get booted out of school for skipping classes? I think the teacher should - theres even a hint about that. But regular students?
 

Grim

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Aug 17, 2016
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Yeah, Wild is one of those traits i also keep away from (and the cards in the deck). Supposedly it gives one some benefits, but it skips through the day, not allowing anything else to be done in one (? or more?) break periods. Do you actually get booted out of school for skipping classes? I think the teacher should - theres even a hint about that. But regular students?
You only skip a single period thankfully. There's a relationship boost with the character you skip with, and they'll sometimes take you to the infirmary to have sex, but I think the same rules apply as having sex in general i.e. they'll only do that if: they're low virtue; normal virtue Sex Friends; or if they're already your lover. Those are the only benefits to it that I'm aware of.

Students won't get kicked out for doing it. They just lose out on the tiny stat increase from attending the class. I've never actually seen a teacher get kicked out for that, but I've also never seen an NPC teacher skip class. I think that only applies if the PC is the teacher.
 
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Grim

Active Member
Aug 17, 2016
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Also, is there anyway of stopping your partner from cheating? This girl has been running around trying to mess with everyone.
In an ongoing game there isn't much you can do if your partner is Low/Lowest Virtue. High Virtue characters are less likely to cheat, and Highest Virtue will never cheat. NPCs with the Singleminded trait won't cheat either, as we were just discussing in the posts above this one. There's also the and modules.

If you're looking to make these changes in an ongoing game you'll have to use QtEdit to edit the save, otherwise you'll have edit the character in AA2Edit before you start your next game.
 

Monosomething

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and Highest Virtue will never cheat.
A little correction here: highest virtue will not accept another relationship, but they might cheat when presented with an opportunity to compete over someone they have very high love count with. The series of circumstances for this to happen are extremely rare and easy to detect prior to the event.
 
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