- May 24, 2019
- 1,604
- 2,644
For some reason when seeing my post above yours and yours here, ive had deja vu. The matrix is failing... or it also might be the result of me being sick as a dog since sunday.I hate when 2 NPCs with certain trait/module combinations hook up and become static/untouchable for the rest of the game. In my current game the Evil, Singleminded teacher has hooked up with an NPC that has the Loyal module. With that combination it's impossible for anyone else to hook up with them, or to break them up. The only possibility is if one of them is killed, or if the teacher gets expelled, but there's no direct way to kill them, and neither of them is low virtue, so the chance of them getting caught in public is unlikely.
I have a few singleminded cards in my deck (4 or so), but i generally avoid putting more than one of them into a game. Its a pain in the ass trying to peel someone off a singleminded character, since the only way in is bad rumors (where the non-singleminded character gets refused enough that they just want to break up). Some of the traits were well thought-out, others not. Singleminded is great, and sucks at the same time. Modules only make it worse.
I mean... i did a test of a singleminded slut being loyal without a single slip up. Sluts aint supposed to be loyal, damn it! Thats what makes them sluts! Its nice having an open minded chick that doesnt mind where she fucks or who is watching, but combined with singleminded is just a little bit too much goofyness.
My advice would be to check modules on certain cards and strip them, if said modules do the same thing traits on that card do, or reinforce it. I get the feeling people dont exactly understand what certain traits do, since ive seen them dump traits on a card that nullify each-other.