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Grim

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I have a slut with this personality, but i cant confirm any of your issues. Sounds like something a module would do (or the card itself is bugged). Though, i have to mention, that card of mine? It didnt start with this personality. Its an older card and since i didnt have this personality on anyone, i dumped it on her.

Another case might be... are you using the up to date personality pack or the older one? Since im using the older one still and maybe the older one isnt bugged?

PS: i really need to update the personality pack...
I'm on the latest version of the UPP from June 22. If it's not the personality then I have no idea what would cause the issues I'm having. I'll have to download some other card with that personality and see if it has the same problems, or if the first one I downloaded is bugged in some other way.
 

Monosomething

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I'll have to download some other card with that personality and see if it has the same problems, or if the first one I downloaded is bugged in some other way.
Why not just use a card already in your deck instead? Personality swap is just a click away, and a card that didnt have any issues would instantly show if its the personality thats at fault.
 

Grim

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Why not just use a card already in your deck instead? Personality swap is just a click away, and a card that didnt have any issues would instantly show if its the personality thats at fault.
Yeah I could, but I also like looking for new cards to download
 

Monosomething

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I need someone to decipher some modules for me, since im trying to remake my flytrap with some different stats, and maybe experiment with raising her virtue to high (who knows...). So the modules i need deciphered are:

1. Cheater (with numbers and conditions, if possible, since i have NO idea what should happen for any of those to trigger).
2. Indifferent (that ones a mystery without extensive testing that i have no desire do to; i assume this module would fail on anything above low virtue, though)
3. Casanova (the one the player is supposed to use, not the one that erases the cheater status).
4. Charismatic (i assume this one make it impossible for other cards to generate hate towards the card having this module, but im not sure)

Any suggestion as to which modules (and how they work) to make the flytrap do its job better welcome. Im tired of using the same setup of traits on this card (easygoing + perverted + absentminded).

On another note... ive downloaded a few cards a couple days ago. Ive seen them use modules i dont have. Anyone willing to bother with this - can you package the new modules and upload them here? Or link me to them, if theyre somewhere on the internet. Thanks.
 

Grim

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1. Cheater (with numbers and conditions, if possible, since i have NO idea what should happen for any of those to trigger).
2. Indifferent (that ones a mystery without extensive testing that i have no desire do to; i assume this module would fail on anything above low virtue, though)
3. Casanova (the one the player is supposed to use, not the one that erases the cheater status).
4. Charismatic (i assume this one make it impossible for other cards to generate hate towards the card having this module, but im not sure)
Cheating
I assuming you mean "Cheating", unless you've got a "Cheater" module that I don't have. This one you might need a mathematician if you want the raw numbers rather than a high level overview. It's got 2 triggers for proactive and reactive cheating.

For the proactive, whenever the character wants to talk with someone, it checks whether the Cheating character has any lovers and whether the person they want to talk to is their lover. If they are in a relationship but their conversation target is not their lover, it performs some calculations to determine the chance that the cheater will cheat with them:
Untitled.jpg
It then does a roll based on the calculated chance, and if the roll is successful then instead of whatever other interaction they originally wanted to perform, they'll ask the other character to have sex instead.

The reactive trigger works much the same way. It does all of the same checks and performs the same chance calculations, but it instead takes effect when another character is asking the cheater for sex, and if the cheater doesn't initially agree it alters the interaction success chance based on the previously calculated cheating chance and does a re-roll to ultimately determine success or not:
Untitled.jpg

Indifferent
It prevents the card from becoming a couple with anyone. If the Indifferent character goes to ask someone to become a couple, it instead makes them do the confess interaction instead, and if another character tries to ask them it makes the interaction fail.

Casanova
This one I tried to explain a bit back in this post. I can try to elaborate further if necessary.

Charismatic
It's pretty much what you assumed. Whenever Hate points towards the Charismatic character go above 30 after a conversation, it zeroes out the Hate of the other character towards them and adds it to Dislike instead.

Any suggestion as to which modules (and how they work) to make the flytrap do its job better welcome. Im tired of using the same setup of traits on this card (easygoing + perverted + absentminded).
What's the goal of the flytrap?

On another note... ive downloaded a few cards a couple days ago. Ive seen them use modules i dont have. Anyone willing to bother with this - can you package the new modules and upload them here? Or link me to them, if theyre somewhere on the internet. Thanks.
If you link the cards I can unpack/export the modules and upload them, unless you want me to try and walk you through the process of doing it yourself.
 
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Monosomething

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Cheating
I assuming you mean "Cheating", unless you've got a "Cheater" module that I don't have.
Yep... misspelled it again. Hum... so this is perfect for the flytrap!

Indifferent
It prevents the card from becoming a couple with anyone. If the Indifferent character goes to ask someone to become a couple, it instead makes them do the confess interaction instead, and if another character tries to ask them it makes the interaction fail.
Hmmmm... yeah this one is pretty useless on anything with virtue higher than low, then.

Casanova
This one I tried to explain a bit back in this post. I can try to elaborate further if necessary.
Yep, i got it now. So if placed on AI it wont do anything? I think i did a (masochistic) test on this by placing it on a new male card months ago and... nothing happened. Not even after a few in-game weeks.

Charismatic
It's pretty much what you assumed. Whenever Hate points towards the Charismatic character go above 30 after a conversation, it zeroes out the Hate of the other character towards them and adds it to Dislike instead.
Ah... i see... i kind of thought it would remove the hate points on the fly, but it replaces them after the limit is reached (after a fight - nobody gains 30 hate points with one interaction). Not as useful as i thought...

What's the goal of the flytrap?
Binding as many guys toward one chick (flytrap) so i dont *always* have to swat them away. She (flytrap) does its job already, but im just bored with the card and am trying to remake it using different methods/modules. Ive mentioned the concept a while ago, but i just cant be arsed to look for the post, hehe.

If you link the cards I can unpack/export the modules and upload them, unless you want me to try and walk you through the process of doing it yourself.
Bah, if i remembered which cards those were i would link you to them, but my memory for those is ever hazy. A quick crash course on unpacking them would be nice!

And thanks for the explanations! Will let me move on with my plan.
 

Grim

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Yep, i got it now. So if placed on AI it wont do anything? I think i did a (masochistic) test on this by placing it on a new male card months ago and... nothing happened. Not even after a few in-game weeks.
The part about groping and kissing always succeeding would work if the module was on an NPC, but the rest of what it does wouldn't work correctly.

Ah... i see... i kind of thought it would remove the hate points on the fly, but it replaces them after the limit is reached (after a fight - nobody gains 30 hate points with one interaction). Not as useful as i thought...
Looking at it again, it looks like it technically doesn't have to be after a conversation with the Charismatic character. There's 2 triggers: The one that checks the Hate points after a conversation, and a 2nd trigger that would remove Hate points after any interaction/event that would add any. I've never tested the module but I don't even think the post-conversation trigger is necessary since the other trigger would remove Hate on the fly as far as I can tell.

Binding as many guys toward one chick (flytrap) so i dont *always* have to swat them away. She (flytrap) does its job already, but im just bored with the card and am trying to remake it using different methods/modules. Ive mentioned the concept a while ago, but i just cant be arsed to look for the post, hehe.
Maybe the Diva module would help, or possibly a modified version of it that only works on the opposite gender. Could also modify it to make them love her instead of like her. There might already be a module like that, but it's been a while since I've gone looking through all of the extra ones I have.

Bah, if i remembered which cards those were i would link you to them, but my memory for those is ever hazy. A quick crash course on unpacking them would be nice!
I'll use the Cooldown module as an example:
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This is also what you do to edit existing modules. You have unpack the module first before you can edit any of the triggers.
 
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Monosomething

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It just dawned on me... something im missing to make the flytrap perfect. A module that replicates the cheat function that disables interruptions, except it would have to only work on cards who the flytrap is in a relationship with. Ive seen a couple of times an issue, where the flytrap would compete with some other chick, which would (obviously) generate dislike/hate with her partners.

Does anything like this exist? Something to disable jealousy in the flytrap?
 

Grim

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It just dawned on me... something im missing to make the flytrap perfect. A module that replicates the cheat function that disables interruptions, except it would have to only work on cards who the flytrap is in a relationship with. Ive seen a couple of times an issue, where the flytrap would compete with some other chick, which would (obviously) generate dislike/hate with her partners.

Does anything like this exist? Something to disable jealousy in the flytrap?
You could try the Bad with Girls trait. The wiki says about it: "will never interrupt or compete with girls"
 
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Monosomething

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You could try the Bad with Girls trait. The wiki says about it: "will never interrupt or compete with girls"
This might actually work... gonna give it a try!

While unrelated, ive started spamming one chick with bad rumors about some guy. The result of this:
Untitled.png
I flat out cant generate hate points with bad rumors. No idea how you do it.
For the record - the traits i have on are:
1. Bad with guys
2. Bad with girls
(^ want to slow down LLDH gain, to not be spammed with relationship requests from the get go or to be bothered by other guys)
3. Deaf (because you gotta abuse the "huh?!" when some chicks asks you to get into a relationship when you dont want it, without losing LLDH in the process)

Theres a few modules i have on, but apart from Cupid, none of them alter the functionality of rumor spreading (*cough* Eris *cough*)

Looks like our games are flat out different...
 
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Grim

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This might actually work... gonna give it a try!

While unrelated, ive started spamming one chick with bad rumors about some guy. The result of this:
View attachment 4056002
I flat out cant generate hate points with bad rumors. No idea how you do it.
For the record - the traits i have on are:
1. Bad with guys
2. Bad with girls
(^ want to slow down LLDH gain, to not be spammed with relationship requests from the get go or to be bothered by other guys)
3. Deaf (because you gotta abuse the "huh?!" when some chicks asks you to get into a relationship when you dont want it, without losing LLDH in the process)

Theres a few modules i have one, but apart from Cupid, none of them alter the functionality of rumor spreading (*cough* Eris *cough*)

Looks like our games are flat out different...
Yeah I dunno why the results are different. I haven't spent any time to do further testing, and the results shown for me normally in QtEdit would be meaningless since I use the Eris module. When I ran the tests before though there were no modules and no traits on the cards.

3. Deaf (because you gotta abuse the "huh?!" when some chicks asks you to get into a relationship when you dont want it, without losing LLDH in the process)
I never bother with the Deaf trait, but I also don't find the relationship loss too bad anymore with Cooldown active since it limits them asking to once per day. It's definitely bad normally though when they sometimes ask you multiple times per period.
 

Monosomething

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I never bother with the Deaf trait, but I also don't find the relationship loss too bad anymore with Cooldown active since it limits them asking to once per day. It's definitely bad normally though when they sometimes ask you multiple times per period.
Oh yeah, about that! I have your module on, and it works for the most part. Though, at one time, a chick was spamming me with a request to meet on the last break period (before you go home). She asked me 2 or 3 times, almost in a row. Needs a bit of tweaking, that one...
 

Grim

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Oh yeah, about that! I have your module on, and it works for the most part. Though, at one time, a chick was spamming me with a request to meet on the last break period (before you go home). She asked me 2 or 3 times, almost in a row. Needs a bit of tweaking, that one...
Yeah I've had the same problem but I'm not sure where the problem lies. I only ever have that issue with that one interaction. During testing it work perfectly, but then when I use the module in an actual game I get the same problem where they still manage to do the meet interaction multiple times per period. Was she standing right next to you by any chance? That's when I've noticed it happen before. My best guess is the module sometimes isn't quick enough to cancel the interaction if they're standing right next to you and the game is busy with a lot of other stuff going on at the same time.
 

Monosomething

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My best guess is the module sometimes isn't quick enough to cancel the interaction if they're standing right next to you and the game is busy with a lot of other stuff going on at the same time.
Yep, she came over to ask me to meet, but then didnt leave and ask again (and again) and then left. So i guess the module fails to cancel the action when an NPC has nothing else to do and spams it?
 

Grim

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Yep, she came over to ask me to meet, but then didnt leave and ask again (and again) and then left. So i guess the module fails to cancel the action when an NPC has nothing else to do and spams it?
It's listening for the event that gets emitted whenever an NPC wants to talk to someone, and when it receives the event it's supposed to cancel the NPC's interaction, but I guess if they're standing right next to you then by the time the module receives the event it's already too late for it to respond and cancel the interaction because the interaction is already happening.

What I need to do is watch the log closely to make sure it's cancelling the interaction as expected when the NPC isn't right next to you. If the NPC manages to travel across the map to perform the interaction when it should be on cooldown then there's some other problem.
 
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Monosomething

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It's listening for the event that gets emitted whenever an NPC wants to talk to someone, and when it receives the event it's supposed to cancel the NPC's interaction, but I guess if they're standing right next to you then by the time the module receives the event it's already too late for it to respond and cancel the interaction because the interaction is already happening.

What I need to do is watch the log closely to make sure it's cancelling the interaction as expected when the NPC isn't right next to you. If the NPC manages to travel across the map to perform the interaction when it should be on cooldown then there's some other problem.
It isnt that big a deal, though. Ive only ran into this issue once in over an in-game week.
 

Grim

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It isnt that big a deal, though. Ive only ran into this issue once in over an in-game week.
Yeah but it annoys me when there's even a minor problem. I get obsessed with trying to fix it. That's part of the reason why it took me so long to release the Premeditated module.
 
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Monosomething

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Yeah but it annoys me when there's even a minor problem. I get obsessed with trying to fix it. That's part of the reason why it took me so long to release the Premeditated module.
 
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Grim

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It pains me to know that there's some still some minor issues with the Premeditated module, but at a certain point you have to give up and admit that certain things are out of your control, like jank in the game itself, or other modules causing interference without bothering to log what it is they're doing.
 

Kelp!

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Hi, I wonder if the succubus module could also be applied for male? I.e. Would the male steal the girl's strength after her orgasm?
 
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