- Jul 26, 2018
- 66
- 9
Quick question. Where do you put your textures? I'd thought you just simple put them in the texture file, but it doesn't seem to work. Cheers!
Yeah, it didn't start from the first time for me too, but then I actually installed stuff in "extra" directory, like manual suggested, and it helped... What would you know..Wow, followed the installation guide of the mini (latest version from the guide) step by step and the launcher won't launch the game.
Followed all troubleshooting suggestions (with all the possible combinations), yet the game won't launch (no error, the launcher just doesn't respond after i click on launch the game).
Honestly i had much less trouble with the previous full installation procedure.
Holy shit that was it, thanks so much man! Somehow I completely missed that there was a "next page" button there... I have no idea how I managed to turn that on considering that. Thanks again.Check your settings (additional function #2) : you have maybe activated an option preventing NPC to interact with other NPC (Disable NPC->NPC action).
Many of these options have keyboard short cut. It happens a lot to me as I have a tendency to play game with boxing gloves...I have no idea how I managed to turn that on considering that. Thanks again.
The name of the file is important here. It should be something like [number]_[some random name].ppx.I've attempted to change a file with all of the .bats in ppexcli, and they did result in a .ppx, but it is not working. Does anyone have a pretty decent set of instructions for what ppexcli's about and how we can use it?
Thanks! I'm fairly sure I did this, but my main question surrounds the conversion method between .pp2 and .ppx. The pp2 file/mod works with the older AA2Mini, so I know it's credible. I'm wondering which bat/executable I have to use to convert the .pp2 file into .ppx.The name of the file is important here. It should be something like [number]_[some random name].ppx.
ie: 10_mod_name.ppx or 13_i_like_hairy_girls_v2.ppx.
this is the oneI don't entirely know if it will sort out your specific issue but I do strongly recommend you download the version in theYou must be registered to see the links, the download links in the OP are using the obsolete version of AA2MiniYou don't have permission to view the spoiler content. Log in or register now.
I don't know any simple way.Thanks! I'm fairly sure I did this, but my main question surrounds the conversion method between .pp2 and .ppx. The pp2 file/mod works with the older AA2Mini, so I know it's credible. I'm wondering which bat/executable I have to use to convert the .pp2 file into .ppx.
function pp2name(n,limit)
limit = limit or 0
local matched = {}
local npp2matched = 0
local nfmatched = 0
pp2matched = matched
local nmatched = 0
n = n:lower()
info('Looking for pp2 file name matching ' .. n)
for pp2idx,pp2name in ipairs {PP2List()} do
if pp2name:lower():match(n) then
nmatched = 0;
npp2matched = npp2matched + 1
info(pp2idx .. " " .. pp2name .. " does match.")
for fname,fidx in pairs(PP2GetNames(pp2idx-1)) do
--print(pp2name,fname,fidx)
--if true then return end
local ppname, fname2 = fname:match("^(.+)%.pp/([^/]*)$")
matched[fname] = {pp2idx-1,fidx,ppname,fname2}
if nmatched < limit then
info(" - Found %s:\t%s/%s" % {pp2name, ppname, fname2})
end
nmatched = nmatched+1
nfmatched = nfmatched+1;
end
if nmatched >= limit then
info("... and %d more files not shown" % (nmatched-limit))
end
end
end
info("Found %d total files info %d pp2 file(s). Type pp2dump() to extract those." % {nfmatched, npp2matched})
end
Holy shit thanks for this. Was exactly what I was looking for.I don't know any simple way.
You should read first :You must be registered to see the links
But the tool they offers is userful only to extract specific from a random pp2 archive but not to extract all the contains of a specific pp2 file.
But if you edit the file "AAUnlimited/mod/pp2util.lua" and add the following code at the end you should have a more simple way to extract pp2 file inside your data folder.
Use pp2name "[pp2 filename without extension]" instead of pp2match.Code:function pp2name(n,limit) limit = limit or 0 local matched = {} local npp2matched = 0 local nfmatched = 0 pp2matched = matched local nmatched = 0 n = n:lower() info('Looking for pp2 file name matching ' .. n) for pp2idx,pp2name in ipairs {PP2List()} do if pp2name:lower():match(n) then nmatched = 0; npp2matched = npp2matched + 1 info(pp2idx .. " " .. pp2name .. " does match.") for fname,fidx in pairs(PP2GetNames(pp2idx-1)) do --print(pp2name,fname,fidx) --if true then return end local ppname, fname2 = fname:match("^(.+)%.pp/([^/]*)$") matched[fname] = {pp2idx-1,fidx,ppname,fname2} if nmatched < limit then info(" - Found %s:\t%s/%s" % {pp2name, ppname, fname2}) end nmatched = nmatched+1 nfmatched = nfmatched+1; end if nmatched >= limit then info("... and %d more files not shown" % (nmatched-limit)) end end end info("Found %d total files info %d pp2 file(s). Type pp2dump() to extract those." % {nfmatched, npp2matched}) end
Be sure before dumping, that only one pp2 is select, if not all selected pp2 will be dumped.