- Jul 16, 2017
- 130
- 228
The things that I like this game is it did have the gaming part.
You can play a game and jerk off, in between.
You can play a game and jerk off, in between.
While I agree to a certain extent with what you've said here, my mindset is, all too often you see one of three things precede many of these games before they are abandoned it seems like.It's a common excuse because it's a common problem.
I don't know about you, but I've seen people in real life's hair gradually turn white due to overwhelming stress, or visit urgent care or the hospital more often because stress and lack of rest, compounding with other risk factors, resulted in drastic and sudden deterioration of their health. I shouldn't have to explain how mental health works, because I'm sure everyone at least knows one person dealing with it. One day they look alright, and half a year later they're no longer alright. Again, working a full time job and trying to meet game development expectations separately will absolutely do that to you.
The real issue isn't whether people are really getting sick physically or mentally, it's the fact that game development is very resource demanding, and a lot of people go into it underestimating the challenge or overestimating their own abilities. Elbow grease and optimism can only carry you so far. And it doesn't help that people who don't make games and don't understand how hard it is being quick to accuse them of milking, scamming, or otherwise wasting the money they're given. It's equivalent to working in a toxic work environment. Is it really that hard to see how people can get fucked up by months and years of enduring this?
I agree that most devs are probably way in over their heads. However, I don't believe that most go into it expecting positive reinforcement, I think most think they have thicker skin than they actually do. You have to realize that the stresses you're exposed to, especially those related to performance inadequacy and creativity, is relatively infrequent and smaller in scale in the average person's life. You might go into it thinking it'll be like 5x harder than what you're been facing, but it's actually 20x harder, or even more depending on how popular your game is.While I agree to a certain extent with what you've said here, my mindset is, all too often you see one of three things precede many of these games before they are abandoned it seems like.
1) The game does well enough monetary wise that earlier updates that were being put out at a much higher frequency before, starts slowing down dramatically to the point where any type of update that may be put out gives the impression they are just milking the system at that point.
2) The developer starts actively arguing with its game's followers when they start requesting changes, arguing that the game is their creative vision and when some players start indicating "the game could be so much better" if the developer would just listen to and implement the changes being requested, the developer starts taking things too personally instead of just brushing them off.
3) The developer starts pandering to requests from its player base looking for what they would like to see ultimately, and while the the developer is initially receptive to this, often times starts to push back that this was not their vision for their game or getting sidetracked by each and every one of these requests and starts implementing them into their game partially but then never fully completes them before starting to implement yet another requested change.
It just seems like to me, many of these game creators may be getting overwhelmed with the scope of the project their game ultimately take on but at the same time, many of them can't handle the criticisms that comes with being a creator and making it public and then once enough negative feedback has been reached by them, they enter a shell and retreat. It's like many of them only expected positive reinforcement for their creation unrealistically. To me, not enough of them have thick enough skin, if you will. That it wasn't just the sheer scope of their game that overwhelms them but feedback about their game removing the desire to follow through and complete it for those that do enjoy it.
I think it depends on the size of the workload. If we're talking about a couple months of work left, okay, maybe. A couple years is a bit unreasonable. If a dev was to simply half ass an ending, there's basically no point in trying to make an ending, in my opinion. You'd be spending time and effort making something that's going to suck and be yelled at, so it's a negative return.Yeah, ultimately I would hope they are finding enjoyment in doing what they are doing but my best guess is, once they no longer are, then it becomes a chore and whether they are or not earning enough money to make a living off continued development of the game is irrelevant at that point.
I just wish more developers would take the mindset of once you start something, finish it even if you're not particularly happy with the way it turned out in the end, granted they have the financial means to do so.
Personally, I think it would work wonders for them as an individual knowing they put forth the effort and saw their project to completion. And this is not me speaking from the perspective of an entitled consumer here either, in all honesty.
It depends on the individual, but like I said before, fatigue and stress often compounds with existing risk factors. It could manifest from something as obvious as eye strain to internal organ damage. There's sometimes dietary risk factors like consuming more caffeine than they ought to keep up with work load, or eating fast food or junk food to cut down on energy/effort in cooking. As for psychological, you sometimes gets to a point where the stress becomes self destructive. It may cause them to lose their appetite, it could impact quality of sleep, or even be as severe as causing their hormones to go out of whack. The human body is a delicate thing. Oftentimes, people will ignore early signs of it for one reason or another, until it progresses to a point where you simply can't.What I'd really like to know though, is if so many of these devs do abandon their games for health reasons, what changed along the lines to where their health began to deteriorate?
Was it spending more time investing themselves in the game trying to add more content? Game engine software limitations hitting a wall and causing them headaches on their end? Developing the game isn't paying the bills so they can't spend as much time continuing to develop the game?
Whatever the reason may be, is the the developer communicating as much to let their supporters know as much or are they keeping it bottled up inside?
Either way, my suggestion on releasing a finished product, even if the finished product takes a nosedive (see Fahrenheit as a perfect example of this,) at least they can reflect that they started and, possibly more importantly, finished a difficult project. I think giving up should only be a last resort and my belief is for many of these developers abandoning their projects, it's not a last resort, it's just the easiest one is all.
I don't know where you got drug addiction from, but that wasn't what I was going for. Again, game development is generally not the job that puts food on an aspiring porn game dev's table. It's the day job. I don't think most people who had a sudden drop in health is so suicidal to jump back into their unprofitable pseudo second job that caused them to have those issues in the first place, especially if getting that ill prevents them from working their day job and the treatment to get them back on their feet is a drain on their finances. You're not forgetting that most devs effectively have two jobs, are you?I think you are equating job burnout/overload to a drug addiction. Yes, one's health may and can be impacted by stress but once they've got their health, both physical and mental well-being back in order, it's not like they have to give up on the game's development altogether.
It's like people whose jobs get the better of them. Do they need to stop working forever on account of needing to temporarily step away from what is causing them their health issues at that time? In all honesty, it's not the job that is really causing the issues to begin with either. It's the management of their own faculties that is.
I can understand anything that is life altering, such as cancer or something long-term debilitating, resulting in a game's outright cancellation but I'm of the belief most games being abandoned, this is not the case.
Obviously every case is going to be different as no two are alike but all too often in the games I was following (this game, Monster Girl Island, Sylphine to name but a few,) each was abandoned for their own reasons but only for this game do I believe was for honest to goodness health related reasons.
Again, my belief is most abandoned games are abandoned not due to legitimate health related reasons ultimately.
You gave me the name of two games I'm not familiar with. I'm saying that "legitimate health reasons" is a vague phrase that doesn't have any inherent metric. What it means is going to differ between people. My personal stance is that a dev doesn't even need an excuse that other people will accept to abandon a game. You don't own the dev just because people collectively threw a few hundred, or even a few thousand dollars at them. With the attitude that a dev should finish a game that they start, even if it's not enjoyable and doesn't put bread on their table, a lot of now-successful games wouldn't even have existed. It's too huge of a commitment for anyone that lacks a safety net. I'm not asking you to believe and support every dev out there, I'm asking you to be empathetic and understand that game development is essentially a burden that not everyone can carry. Hell, most devs don't even get an audience, and you're basically asking for either all devs to devote themselves to the completion without exception, or all devs with games of worth to do it, at which point it looks a lot like entitlement.You're assuming that most that are abandoning their games are doing so for "legitimate" health reasons. Legitimate in the sense that whether what was disclosed publicly for their health reason abandonment was actually even true to begin with. I gave you three games I recently was following where two used health reasons as their reasons for abandoning their games. This game, which I really believe was the case, and Sylphine which anyone following that game knows that guy was full of shit. You can be gullible and take whatever they say at face value when health reasons is used as often as it is here for the abandonment issue. I tend to not give the benefit of the doubt to most of these same developers breaking it out as often as they do. It's the easiest de facto standby excuse to throw out there so that hopefully those following won't grief the developer as much after the fact, especially if supporters were financially pledging money all along.
In this respect, I know we'll never see eye to eye on.
I'm just going to go with my belief that much of today's society are snowflakes. In every aspect and respect of its meaning. What yesteryear's folks deemed adversity, much of society today crumbles and breaks when met with a bout of it.
Yesterday's society: I'm unhappy with my life so I belittle my wife and kids and pretend it's out of love. I also can't stand the thought of a woman knowing more than me, being stronger than me, or having any control over me. I'm not confident enough to talk to people about my problems because I'm scared they'll say mean things about me. I'm afraid of having or doing anything that makes people, but mostly me, think I'm less of a man.Society today: my feelings, my feelings, they hurt, where's my safe space. Must retreat to it immediately!
Amen Brother.Today: You share not my opinion, you are a Nazi
Hope is all we can. But I still don't think that it will come to that. Authors often doesn't share their resources like images and code. Even if you can get most of it via tools like unren and even if you can make it work, it still is work of the original author you are building at.Hope someone can pick up this project
Personally, I don't like the idea of some rando "picking up" a project. If someone lacking skill takes on the project, they're going to struggle even more than the dev did and are more likely to give up. If someone with completely different visions for the game shows up, the game is going to feel disjointed and may be retconed to the point of being unrecognizable. In either case, they'd be better off making their own game. And if they can't do that, what makes you think they can carry the development of someone else's game?Hope is all we can. But I still don't think that it will come to that. Authors often doesn't share their resources like images and code. Even if you can get most of it via tools like unren and even if you can make it work, it still is work of the original author you are building at.