- Aug 25, 2017
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It depends on the individual, but like I said before, fatigue and stress often compounds with existing risk factors. It could manifest from something as obvious as eye strain to internal organ damage. There's sometimes dietary risk factors like consuming more caffeine than they ought to keep up with work load, or eating fast food or junk food to cut down on energy/effort in cooking. As for psychological, you sometimes gets to a point where the stress becomes self destructive. It may cause them to lose their appetite, it could impact quality of sleep, or even be as severe as causing their hormones to go out of whack. The human body is a delicate thing. Oftentimes, people will ignore early signs of it for one reason or another, until it progresses to a point where you simply can't.What I'd really like to know though, is if so many of these devs do abandon their games for health reasons, what changed along the lines to where their health began to deteriorate?
Was it spending more time investing themselves in the game trying to add more content? Game engine software limitations hitting a wall and causing them headaches on their end? Developing the game isn't paying the bills so they can't spend as much time continuing to develop the game?
Whatever the reason may be, is the the developer communicating as much to let their supporters know as much or are they keeping it bottled up inside?
Either way, my suggestion on releasing a finished product, even if the finished product takes a nosedive (see Fahrenheit as a perfect example of this,) at least they can reflect that they started and, possibly more importantly, finished a difficult project. I think giving up should only be a last resort and my belief is for many of these developers abandoning their projects, it's not a last resort, it's just the easiest one is all.
As for why don't they communicate, it usually comes from the experience of being ignored. If people were quick to blow off devs pausing game development due to mental health issues, what makes you think people are any more receptive if they disclose their very personal health issues. I've seen multiple threads where people are either indifferent, apathetic, or outright hostile because they refuse to believe it. Like I remember following the Lilith's Throne development blog and people were unbelievably toxic in the comments. It's no wonder devs don't share shit.
As for "last resort", I strongly disagree. I don't see the value in completing a game for the sake of completing it and I don't think they should feel guilty for giving up. I don't think anyone understands how much time, effort, and other material or immaterial costs it takes to make the game like the dev themselves. And the wrapup could be much more difficult than what they've done so far. You try to frame it like it'll be some kind of magical milestone that'll make it all worth it at the end, but that's not how that works. If you're already way in over your head, chances are you'll never finish. You just prolong the suffering.