I don't know about you, but I'd be demoralized too if I was busting my ass to make something really neat, and I'm constantly being told that all that effort is pointless and to just push out more scenes. And if I had to constantly come home to this after working a full work day? Fuck that, I'd quit. The only way I'd keep going at that point is if I had fuck you money.Used to belong to this developer's Discord channel a number of years ago while he was still very active on it.
I was actually surprised he would interact with us as much as he did while still working on the game as much as he was at that time.
I remember him stating one of the biggest obstacles to his game being more widely accepted as a porn game was that it was a card battle system and that fact alone turned off many potential paying customers.
I have to believe this had something to do with its eventual abandonment even if he was sick eventually and that was its primary reason for it being abandoned.
Eh, just means he's a lazy edgelord tying to justify his shitty behavior and laziness by being MOAR EDGELORD. We can still can him out on that.I refuse to believe anyone actually says this shit unironically, especially with that profile pic. Y'all gotta be biting bait.
I no longer support any dev's until the game/VN is completed.Ahh yes the good old I have health issues so now give me all your money and get nothing for it approach. True or not its getting rather strange how many 'not really abandoned projects' go nowhere because adult game developers somehow always come down with rare conditions that do not even allow them to sit at a computer. Seems to be the exact opposite of what you would expect to me. One would think these conditions would encourage more work so they can afford this medical care they all seem to desperately need.
In the end the developers intentions or lack there of are a small thing to me as so many developers stop supporting there projects its trained me to not support it myself, I removed my stake in the game because of the shear amount of abuse this sector of the industry has permitted. While there are plenty of projects and developers that deserve more funds there are two many before them who have milked the system to the point my trust in these projects at large are not worth my investment.
So remember if someone is complaining about people only pirating a copy and not supporting a developer they can partially blame a large chunk on the shitty developers that came before them.
I don't think it's strange at all. If you had to work a full time job and still pump out regular, decent-sized updates by your lonesome, you're bound to either burn out or develop some kind of health issue. Keep in mind that stress and fatigue are strong contributing factors to developing any kind of disease.Ahh yes the good old I have health issues so now give me all your money and get nothing for it approach. True or not its getting rather strange how many 'not really abandoned projects' go nowhere because adult game developers somehow always come down with rare conditions that do not even allow them to sit at a computer. Seems to be the exact opposite of what you would expect to me. One would think these conditions would encourage more work so they can afford this medical care they all seem to desperately need.
In the end the developers intentions or lack there of are a small thing to me as so many developers stop supporting there projects its trained me to not support it myself, I removed my stake in the game because of the shear amount of abuse this sector of the industry has permitted. While there are plenty of projects and developers that deserve more funds there are two many before them who have milked the system to the point my trust in these projects at large are not worth my investment.
So remember if someone is complaining about people only pirating a copy and not supporting a developer they can partially blame a large chunk on the shitty developers that came before them.
I'm on the other side of the fence with that. Just look through the countless abandoned projects around here to see why they are no longer in development. I'll save you some time, 90% of them are the same catchall excuse. Physical or mental health issues, full stop. It gets used so much that even if it were true for someone how the hell would you even know. It's an easy out and I have stopped just taking devs at their word a long time ago.I don't think it's strange at all. If you had to work a full time job and still pump out regular, decent-sized updates by your lonesome, you're bound to either burn out or develop some kind of health issue. Keep in mind that stress and fatigue are strong contributing factors to developing any kind of disease.
It's a common excuse because it's a common problem.I'm on the other side of the fence with that. Just look through the countless abandoned projects around here to see why they are no longer in development. I'll save you some time, 90% of them are the same catchall excuse. Physical or mental health issues, full stop. It gets used so much that even if it were true for someone how the hell would you even know. It's an easy out and I have stopped just taking devs at their word a long time ago.
While I agree to a certain extent with what you've said here, my mindset is, all too often you see one of three things precede many of these games before they are abandoned it seems like.It's a common excuse because it's a common problem.
I don't know about you, but I've seen people in real life's hair gradually turn white due to overwhelming stress, or visit urgent care or the hospital more often because stress and lack of rest, compounding with other risk factors, resulted in drastic and sudden deterioration of their health. I shouldn't have to explain how mental health works, because I'm sure everyone at least knows one person dealing with it. One day they look alright, and half a year later they're no longer alright. Again, working a full time job and trying to meet game development expectations separately will absolutely do that to you.
The real issue isn't whether people are really getting sick physically or mentally, it's the fact that game development is very resource demanding, and a lot of people go into it underestimating the challenge or overestimating their own abilities. Elbow grease and optimism can only carry you so far. And it doesn't help that people who don't make games and don't understand how hard it is being quick to accuse them of milking, scamming, or otherwise wasting the money they're given. It's equivalent to working in a toxic work environment. Is it really that hard to see how people can get fucked up by months and years of enduring this?
I agree that most devs are probably way in over their heads. However, I don't believe that most go into it expecting positive reinforcement, I think most think they have thicker skin than they actually do. You have to realize that the stresses you're exposed to, especially those related to performance inadequacy and creativity, is relatively infrequent and smaller in scale in the average person's life. You might go into it thinking it'll be like 5x harder than what you're been facing, but it's actually 20x harder, or even more depending on how popular your game is.While I agree to a certain extent with what you've said here, my mindset is, all too often you see one of three things precede many of these games before they are abandoned it seems like.
1) The game does well enough monetary wise that earlier updates that were being put out at a much higher frequency before, starts slowing down dramatically to the point where any type of update that may be put out gives the impression they are just milking the system at that point.
2) The developer starts actively arguing with its game's followers when they start requesting changes, arguing that the game is their creative vision and when some players start indicating "the game could be so much better" if the developer would just listen to and implement the changes being requested, the developer starts taking things too personally instead of just brushing them off.
3) The developer starts pandering to requests from its player base looking for what they would like to see ultimately, and while the the developer is initially receptive to this, often times starts to push back that this was not their vision for their game or getting sidetracked by each and every one of these requests and starts implementing them into their game partially but then never fully completes them before starting to implement yet another requested change.
It just seems like to me, many of these game creators may be getting overwhelmed with the scope of the project their game ultimately take on but at the same time, many of them can't handle the criticisms that comes with being a creator and making it public and then once enough negative feedback has been reached by them, they enter a shell and retreat. It's like many of them only expected positive reinforcement for their creation unrealistically. To me, not enough of them have thick enough skin, if you will. That it wasn't just the sheer scope of their game that overwhelms them but feedback about their game removing the desire to follow through and complete it for those that do enjoy it.
I think it depends on the size of the workload. If we're talking about a couple months of work left, okay, maybe. A couple years is a bit unreasonable. If a dev was to simply half ass an ending, there's basically no point in trying to make an ending, in my opinion. You'd be spending time and effort making something that's going to suck and be yelled at, so it's a negative return.Yeah, ultimately I would hope they are finding enjoyment in doing what they are doing but my best guess is, once they no longer are, then it becomes a chore and whether they are or not earning enough money to make a living off continued development of the game is irrelevant at that point.
I just wish more developers would take the mindset of once you start something, finish it even if you're not particularly happy with the way it turned out in the end, granted they have the financial means to do so.
Personally, I think it would work wonders for them as an individual knowing they put forth the effort and saw their project to completion. And this is not me speaking from the perspective of an entitled consumer here either, in all honesty.
It depends on the individual, but like I said before, fatigue and stress often compounds with existing risk factors. It could manifest from something as obvious as eye strain to internal organ damage. There's sometimes dietary risk factors like consuming more caffeine than they ought to keep up with work load, or eating fast food or junk food to cut down on energy/effort in cooking. As for psychological, you sometimes gets to a point where the stress becomes self destructive. It may cause them to lose their appetite, it could impact quality of sleep, or even be as severe as causing their hormones to go out of whack. The human body is a delicate thing. Oftentimes, people will ignore early signs of it for one reason or another, until it progresses to a point where you simply can't.What I'd really like to know though, is if so many of these devs do abandon their games for health reasons, what changed along the lines to where their health began to deteriorate?
Was it spending more time investing themselves in the game trying to add more content? Game engine software limitations hitting a wall and causing them headaches on their end? Developing the game isn't paying the bills so they can't spend as much time continuing to develop the game?
Whatever the reason may be, is the the developer communicating as much to let their supporters know as much or are they keeping it bottled up inside?
Either way, my suggestion on releasing a finished product, even if the finished product takes a nosedive (see Fahrenheit as a perfect example of this,) at least they can reflect that they started and, possibly more importantly, finished a difficult project. I think giving up should only be a last resort and my belief is for many of these developers abandoning their projects, it's not a last resort, it's just the easiest one is all.