Hey!! stop spoiling it for other people! Now you cannot become "Jack of the Blades"! kidding
And I had the creepy mask all prepped and everything
About the magic schools... I would say that mysticism and maybe illusion are the ones with the unknown spells? The others are self explanatory I think...
Still, Illusion for "mind control" so that your "target is being played" like an illusionist plays with his audience (Think of magic tricks).
Mysticism is like "all the rest" teleportation, telekinesis etc...
Battlemagic, Healing, Alteration, Summoning, Necromancy, are easy to understand in my point of view.
Battlemagic is something nobody will likely have issues figuring out - the name itself is a giveaway after all. I assume this is where all the beams, balls, breaths and whatever other manner of elemental projectiles fall in. It can also be fairly diverse in terms of both magnitude (weak zapping at lvl 1 vs storm of the century at max lvl), but also in terms of what elements are used (there's already fire and lightning but things like ice shards, earth boulders, wind slashes and the like can also be added).
Healing is again fairly self explanatory - healing, regenerating, rejuvenating, maybe resurrection at highest levels and possibly also some manner of aura to harm undead creatures given that skeletons and vampires are present.
Summoning is another obvious one - pets, familiars, elementals and maybe also items or weapons.
Illusion is indeed the one dealing with perception and already has invisibility and fear attached to it. Transformations too could fall either here or under Alteration depending on how "real" they are. Things like confussion, command, control and similar might also make sense here. Or possibly under mysticism given that it's already shown to include telepathy and as such the ability to directly deal with one's mind.
Alteration should be another fairly varied field - buffing self or allies and debuffing enemies, wards, maybe also growth/reduction
This is probably where paralysis would fit best and it's also a possibility for teleportation or time manipulation since it is at the core a type of reality alteration.
Mysticism is the one that's likely the most confusing since it implies a wider field basically.
And I believe I've read in the game at one point that Necromancy was supposed to be a complementary field. If so, will that imply that some of the regular spells and effects would be substituted for different ones provided Necromancy was of a high enough level? Because if so then that could be a rather intriguing prospect on its own: getting skeletons instead of lizardmen when conjuring, maybe using balefire instead of regular fireballs, draining life from others when combined with high healing. Or there could also be some spells that can only be unlocked if necromancy + other magic field are of a high enough level together.
Maybe I'll put a book somewhere in game that explains this with more detail, maybe the library maybe MC's room? we'll see.
If using a book then I believe the first chance to use it is right after waking up. If I'm not mistaken that first room (with the globe and the statue over the fireplace) already has a clickable book. Or yes, the MC's room - either another book near the Illusion one or maybe even one found in the trunk. In more detail it could also be added as a subject to ask the librarian... it's just that by that point you'd already move past the choice of first/second fields you supposedly studied harder during the past decade.
Hope you keep coming for more.
You betcha!
1) I know about Mida. But is that really ANY affection-based scenes, with for example - elf girl and librarian in current version? I'm almost sure that no.
I tried to say that you should hide message about affection gain if it's unable to unlock any scene for that girl (yet) to avoid confusion.
Wholeheartedly disagree. You would perhaps be right if you were talking about a finished game or even a game that is delivered to you in chapters. In the first case it would make sense to remove characters from a certain system if they will never be part of it if for no other reason than to not drive a gamer mad and get him to try every conceivable combination of choices only to see what he might've missed out on. And in the case of games that are delivered in the form of completed chapters - well it would really depend on when a certain character was introduced, what other interactions you might've had with it beforehand and just as importantly what other interactions will open up based on the very choices you're expected to make during that particular chapter of the game.
On the other hand you're basically asking the dev to change the system upon which the game is expected to work upon for... what exactly? Aesthetic reasons? So you're not forced to read one measly line of text two or three times in
the current version? Not only is the request selfish, to not call it otherwise, but it's also rather narrow minded. For instance myself, and I suspect most of the others too, would reather have the developer moving forward, creating and improving things as he goes along rather than backtrack and needlessly double check and reintegrate certain things only when they actually come into play.
You're not forced to play or even test the game as it's being made and as such there's no reason not to try it out in its final form some months from now. By all means be free to deliver a list of grievances at that point and decide whether the game was or wasn't worth it, or whether it made sense or not, or whether the choices you made in the beginning actually affected things throughout and possibly helped provide a different ending and the like. By all means do any of these things, but do them based on the completed package rather than provide judgement based on only a mere sample of it.
It isn't selfish (as you gain nothing from it and only risk failing your mission). It's childish (and/or coward). And actually isn't evil. Do you really think that being scared by bear is an evil act? So anyone who once ran away from a fight - is an evil? xD
Now this is a point I'm less antagonistic towards... Not saying you're right or wrong since the topic is basically the discussion of evil and that in itself is a rather subjective thing to even try to measure. Could there have been different choices and outcomes included for that particular scene? No doubt about it. You could try asking for a (sexual) reward after sending the bear away. You could try leaving the girl there after sending the bear away - only to presumably have it or some other animals return some time later to finish the job. You could kill her yourself and once more meddle with necromancy. You could probably do a whole lot of things, both cliched or less so...
The point however is that you could also just as easily choose to actually fight the damn bear rather than run away. I explored that option because I too wanted to see what would happen if I just decided to screw everything and turn away and was pleasantly surprised by the mysterious cabin and the Necromancy boon. At the same time however I figured, just like you probably, that MC wouldn't likely do that however. One of the best students in the college? The guy that gets specifically chosen for the job by the archmage herself? Against a foe that you've already shown capable of dealing with in the past (remember the event portrayed during the alignment choices after the timeskip)? I figured that such an arrogant or talented fellow would stand his ground and at least attempt to save the girl and as such that's the option I ultimately went with. The morale of all of this being that there is in fact nothing preventing you from not running away simply because that grants you a negative alignment point.