- Feb 4, 2017
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Let's see how this release is gonna be viewed. The Subverse thread's been interesting to say the least lol.
I feel like there's gonna be very few people noticing this is even out. Are they marketing the release at all?Let's see how this release is gonna be viewed. The Subverse thread's been interesting to say the least lol.
They never learn, aren't they? There is NO game named Aurelia, there is a DEMO. Quality - yes, but - a demo. Whether the GAME is high-quality or not - we will find out only AFTER the release.Does the delay suck? Yes. But damnit, Aurelia is a really REALLY high quality game. No dev can be perfect. Hope you guys are grateful for free or dirt cheap H games this Thanksgiving lmao
They never learn, aren't they? There is NO game named Aurelia, there is a DEMO. Quality - yes, but - a demo. Whether the GAME is high-quality or not - we will find out only AFTER the release.
Steam is flooded with nice demos, which turn out to be a shitty money milkers upon a release. Here it is almost the same - 0.3's and 0.5' with some nice ideas and sometimes a quality scenes/pictures. And being broken shit inside, coz somewhere along the way devs've choked on money and loose any common sense.
Recent Subverse release only confirmed this trend unfortunately, judging from leaked info.
Wait, does anyone really expect something else but that? With possibly some old art being redone too. And to be fair even "0.31v" has plenty of content for a game like this. It's high time for the author to move on to some next project.It would be hilarious if the Special Edition on Steam was pretty much just 0.31 with 2 or 3 extra scenes.
Considering most folks don't understand versioning, you know that there are those going "v.3 has this much content so v1 must be 3x the size".Wait, does anyone really expect something else but that?
Dev himself promised it, when started to work on 1.0 like a year ago.Wait, does anyone really expect something else but that?
No that's not how versioning is working. There is no definitive way how version numbers work.Dev himself promised it, when started to work on 1.0 like a year ago.
But yeah I think realistically 0.31 is about 70% done.
Also I don't agree that its only a demo, there is enough content right now.
There's a solid chance it's delayed another 3 days.Any news? No mpre delays? I want to kill my nut this weekend.
What are you talking about? If anything the game will keep being delayed until December 1.There's a solid chance it's delayed another 3 days.
Usually by video-game industry standards:No that's not how versioning is working. There is no definitive way how version numbers work.
Not even right for Aurelia, it goes release.version.fix/tweak, the current uploaded one is 0.31.0. And either way, it's just one of the ways to go about it. It's a more common approach, but not a definitive one. Versioning is completely arbitrary. And in this case what I believe is the topic of the discussion is some people thinking how far the version number is from 1.0.0 is an indication of completeness.Usually by video-game industry standards:
Incrementing by .01 -> Means there has been bug fixes or balance changes (minor changes overall, no new feature-code required, only numbers tweaking), these updates aren't usually named other than "Hotfix"
Incrementing by .1 -> Means there has been feature additions or significant changes to content / features / balance / bugs, usually these updates are "named"
And there's no indication of "size" of the update between two different .1 incrementation. One can be quite large while the other less so. Though usually, they should always warrant marketing and players coming back to the game for "enough content addition" (where "enough" is pretty subjective).
Apparently steam is being a bitch, and taking 2-3 days to approve the game, expect another delay.