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bravoski

Newbie
Feb 6, 2019
52
81
This is such an important point that doesn't get nearly enough attention for a lot of H games / studios imo.

The strongest example of this I'll always remember is Yorna: Monster Girl's Secret by Yeehaw Games. The art style of *most* of that game is absolutely gorgeous, hot af, and - most importantly - the standing art for the characters actually matches the H scenes. (Nothing I hate more than when a studio hires a completely separate artist for the scenes vs the character art, at that point they're basically different characters...)

But all this to say, in later updates of Yorna, they began to replace the original artist (Meolucky) with some more typical anime-style artists, I think there were a couple, and it lost all of its hotness and soul. Nothing felt like it 'fit' anymore.

Yeehaw went on to develop another game, MonGirl Sexpedition, and whilst the character art still looks great (it's made by Meolucky), the H scenes don't look anything like the actual characters - just a hodgepodge of random anime artists that don't fit the game's aesthetic.

Prior to that I was following Yeehaw very closely and anticipating their next and any future games, but once they lost the art, they lost everything.

I'll be following Walnuss's project closely, since we know the quality of the porn in his game is going to be exceptional - but for Mirthal, even if you consider Aurelia a 10/10 game there's no telling whether the next one will be even worth your time until we know the artist. We're not fapping to expert coding or optimisation, we're fapping to girls getting fucked :BootyTime:
On the flipside of this, you need your game to game good, if your game does game good it doesn't matter how nice the art is, you could just rip the CG or better yet, go look at tiddies elsewhere
 
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Artix0

Active Member
Modder
Jun 26, 2017
668
1,001
On the flipside of this, you need your game to game good, if your game does game good it doesn't matter how nice the art is, you could just rip the CG or better yet, go look at tiddies elsewhere
I'd put it on a lower rung of the ladder but yes, definitely still important for it to be an overall 'great H-game' as a package.

My way of seeing it is that if the game is bad, at least I can still enjoy great art.

If the art's bad, there's no reason to play the game - I can find a different game with good porn if I'm horny, or I can play one of the many many none-porn games on my to-do list if I just want to game.
 

kenny

Member
Aug 5, 2016
460
1,134
I'd put it on a lower rung of the ladder but yes, definitely still important for it to be an overall 'great H-game' as a package.

My way of seeing it is that if the game is bad, at least I can still enjoy great art.

If the art's bad, there's no reason to play the game - I can find a different game with good porn if I'm horny, or I can play one of the many many none-porn games on my to-do list if I just want to game.
Counterpoint : Rance series games. The porn there is usually mediocre, but the games are hard carried by the gameplay and/or story
 

Vakul

Member
Apr 10, 2022
359
473
I'd put it on a lower rung of the ladder but yes, definitely still important for it to be an overall 'great H-game' as a package.

My way of seeing it is that if the game is bad, at least I can still enjoy great art.

If the art's bad, there's no reason to play the game - I can find a different game with good porn if I'm horny, or I can play one of the many many none-porn games on my to-do list if I just want to game.
Counterpoint : Rance series games. The porn there is usually mediocre, but the games are hard carried by the gameplay and/or story
Just a few steps more - and you will reinvent old terms "Balance" and "Good gamedesign".
Good game can be better with some hot scenes, bad game will not. But if all that game has - is the scenes, the game will be too boring to play.
Then there is third ancient secret - "Gameplay loop" and fourth - psycological thing "efforts expended and reward received". If there is too much efforts needed to get reward(in our case - new sexy scene) - majority of players will abandon the game. There is a few platformers here with absolutely inadequate difficulty curve and for some mysterious reasons they are abandoned.
If hot scene is too easy to get - then there is no interest in playing, just occasional fapping sessions, which tend to get boring(coz you can just visit phub or something). That is common problem for another big chunk of "games" here - especially with "have to lose to see the scene" type of "gameplay." They are boring too, because there is no actual gameplay loop, and when you have to loose to get reward(new scene) - it is not a reward anymore. But usually devs are just too stupid to do something about it. So that kind of projects tend to stagnate and die slowly - they have no skeleton(story, gameplay, etc.)
That's why gamedesign is not an easy subject.
Thats why the majority of successful games hare have all of the main component - story, gameplay loop, some challenges and then - rewards. Another mystery! But then again - there is greed factor - why to make a game, if one can milk patrons. A dream come true for many wannabe porn-game-makers. Problem is - in time they tend to stagnate too and when milk stops - suddenly no one want to give mone to degenerate shit-of-a-brain liars anymore. Difference is in time limits.
 

bravoski

Newbie
Feb 6, 2019
52
81
I'd put it on a lower rung of the ladder but yes, definitely still important for it to be an overall 'great H-game' as a package.

My way of seeing it is that if the game is bad, at least I can still enjoy great art.

If the art's bad, there's no reason to play the game - I can find a different game with good porn if I'm horny, or I can play one of the many many none-porn games on my to-do list if I just want to game.
Thats interesting, for me its actually the opposite, gameplay and story can and has carried a game, even if the tiddies are there and have been mid to bad, I guess its personal preference then
 

Atchafalaya

Member
Aug 13, 2017
122
332
Just a few steps more - and you will reinvent old terms "Balance" and "Good gamedesign".
Good game can be better with some hot scenes, bad game will not. But if all that game has - is the scenes, the game will be too boring to play.
Then there is third ancient secret - "Gameplay loop" and fourth - psycological thing "efforts expended and reward received". If there is too much efforts needed to get reward(in our case - new sexy scene) - majority of players will abandon the game. There is a few platformers here with absolutely inadequate difficulty curve and for some mysterious reasons they are abandoned.
If hot scene is too easy to get - then there is no interest in playing, just occasional fapping sessions, which tend to get boring(coz you can just visit phub or something). That is common problem for another big chunk of "games" here - especially with "have to lose to see the scene" type of "gameplay." They are boring too, because there is no actual gameplay loop, and when you have to loose to get reward(new scene) - it is not a reward anymore. But usually devs are just too stupid to do something about it. So that kind of projects tend to stagnate and die slowly - they have no skeleton(story, gameplay, etc.)
That's why gamedesign is not an easy subject.
Thats why the majority of successful games hare have all of the main component - story, gameplay loop, some challenges and then - rewards. Another mystery! But then again - there is greed factor - why to make a game, if one can milk patrons. A dream come true for many wannabe porn-game-makers. Problem is - in time they tend to stagnate too and when milk stops - suddenly no one want to give mone to degenerate shit-of-a-brain liars anymore. Difference is in time limits.
"Just a few steps more" and you will reinvent formatting.

Joke aside if ya wanna throw a big ole chunk of text at the wall, a bit of spacing and a new paragraph here and there goes a long way. It's morning here and this goes a bit rough on the eyes.

Peace.
 
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trashnikki

Newbie
Jul 17, 2023
30
35
Hell nah, at this point this situation is becoming sad AF, such a great game with inmense potential ruined by the publisher/mirthal bad comunication, even if isnt Mirthal fault this sht just make this project untrusteble for future works.
 

BartzV

Member
Jul 25, 2023
235
198
Just a few steps more - and you will reinvent old terms "Balance" and "Good gamedesign".
Good game can be better with some hot scenes, bad game will not. But if all that game has - is the scenes, the game will be too boring to play.
Then there is third ancient secret - "Gameplay loop" and fourth - psycological thing "efforts expended and reward received". If there is too much efforts needed to get reward(in our case - new sexy scene) - majority of players will abandon the game. There is a few platformers here with absolutely inadequate difficulty curve and for some mysterious reasons they are abandoned.
If hot scene is too easy to get - then there is no interest in playing, just occasional fapping sessions, which tend to get boring(coz you can just visit phub or something). That is common problem for another big chunk of "games" here - especially with "have to lose to see the scene" type of "gameplay." They are boring too, because there is no actual gameplay loop, and when you have to loose to get reward(new scene) - it is not a reward anymore. But usually devs are just too stupid to do something about it. So that kind of projects tend to stagnate and die slowly - they have no skeleton(story, gameplay, etc.)
That's why gamedesign is not an easy subject.
Thats why the majority of successful games hare have all of the main component - story, gameplay loop, some challenges and then - rewards. Another mystery! But then again - there is greed factor - why to make a game, if one can milk patrons. A dream come true for many wannabe porn-game-makers. Problem is - in time they tend to stagnate too and when milk stops - suddenly no one want to give mone to degenerate shit-of-a-brain liars anymore. Difference is in time limits.
I love read some random nibbas spelling the unquestionable and absolute truth with more analysis than most "videogame experts". I remember when I was 20 when I spend time programming in a porn Discord server. I love all of you (half homo)
 

varvar12

New Member
Apr 20, 2023
13
25
This really begs the question, why would you need a publisher when you're essentially a solo dev working with a contracted artist, what do you gain from being chained to a publishing contract like this? Big studios have publishers for handling the logistics of physical goods, marketing (choosing the most optimal ways to promote your specific thing) and upfront financing. In reality Aurelia doesn't need neither of these because it won't have the physical copies sent to stores, the marketing will be done through the word of mouth and online spaces (like this one), did Critical Bliss at least pay for this game? It would be hilarious if it turns out they actually didn't do jack shit and Mirth just wants to feel like a real deal so he got a "publisher" for a game that didn't need one.


As it stands now, the only competent person in this whole thing is the artist, and ironically he's 95% of the reason why you would even bother with Aurelia in the first place. Without art these games are nothing.
 
Last edited:

dellstone

Newbie
Apr 25, 2018
16
18
I'm surprised the game holds nearly 5 stars here after hundreds of comments disliking the dev.
People who are enjoying the game are not wasting their time by arguing over trivial stuff, they are probably enjoying the next thing on their list. People who don't or can't are here.

Game probably has around 30k wishlists and it's going up. Game won't be released as long as it keeps gaining wishlists, any publisher that releases the game despite this rapid increase would be stupid and I don't believe Critical Bliss is stupid. It's beyond the developers control at this point, it's going to take some time.
 

Kisama33

Active Member
May 13, 2018
692
988
This really begs the question, why would you need a publisher when you're essentially a solo dev working with a contracted artist, what do you gain from being chained to a publishing contract like this?
From a message in the dev "xitter" account the publisher is helping the game by providing more localization options (the game will count with a decent number of languages to reach a larger audience) and who really knows what other things they may be helping with.
 
4.70 star(s) 188 Votes