Aug 22, 2017
50
37
talking about progress: what weapons are you guys using? i briefly dipped into dagger, skipped the wand, and then went all-in on the magical sword... yet i keep going back to the regular starting sword.
the magical sword is kinda OP under perfect conditions, getting to that rainbow enchantment plus reinforcement for near infinite combos is great, but it gets screwed over extra hard from opponents flodding your deck and also has alot of other issues. i mean, it's rather inconsistent due to being limited to 2 enchantment cards which you both want to cast twice asap, meaning any additional card (and therefore every fight) is a problem. it requires alot more consideration both in deck management and during duels, where you have to keep a close eye on when your graveyard becomes your deck again. you need to cycle through fast since you're on a timer to not let the enchantment reset. and then there are these cards that completly lack synergy with that concept, starting out very expensive and getting cheaper every turn they sit in your hand, or ones that simply stay in your hand forever. add in that everyone messes with your deck and it can become a nightmare. regular sword does more base damage, is easy to handle, and has access to amazing cards like push.
i also didn't really like the dagger (it was unupgraded though), so can someone recommend the wand?
I love the wand alot. It can go infinite pretty easily and has a lot of skills that give you a huge chunk of damage for just playing the deck (atk% for playing high cost cards and recovering cost)

The main skill you want is the skill that adds atk% when you recover cost. On a good loop turn you can easily get 5x your base attack or more, it's busted and lets you do apocalyptic amounts of damage

The main cards to look out for:


Mana return: Before you get Abundant it's simply a strong card that lets you get a lot of value over a turn. Paired with abundant you can go infinite easily.


Abundant: 2nd part of the infinite combo along with mana return. However it's a strong card in general and solves a big issue with the deck (Card draw) since it's easy to solve cost with other methods.


Demon power: Kind of a cheater card, it might as well read double your current cost. Once you get this cycling in your deck you'll find it very easy to set up huge turns where you get upwards of 20 - 30 cost.


Resonance of mana: don't be fooled by the card End, THIS is the real finisher of the wand deck. After a long turn cycling your cost, dropping this and doing around 5k+ feels great. Even without a long combo it's still a very good finisher.


Hand pulling: important to get a few more of these from drops where there's no rare drops if you can, without Abundant card draw will be your biggest issue with the wand deck and this helps a lot with that. Also helps dig deep in your deck for combo pieces to go infinite.


Breathing: Great cycling card that helps you snowball into a big turn later.


Mana distribution : Makes looping easier by cutting the cost of the big chonker cards that get stuck in your hand and is a strong card in general. High priority for upgrading.

===

I don't even think I've seen everything the deck has to offer, so I'm excited to play it more. I might edit this to add things I find later.
 
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sandsea_urchin

Active Member
May 7, 2019
819
928
I feel the kink enjoyment of this game is the gameplay itself. The boss will appeal to some interesting kink and will be well represented in their deck/fight.
Exactly. As someone who insta-skips defeat scene I'm happy. Especially regarding the twins: HFOs ain't for everyone...
To note that there are many hidden events that requires to to lose once and/or to reset your memories.


As a result of a very, very fair raffle, Stir was selected for a TL test. Here it is, for 1.091.
So... Over 500 lines. That's above my paygrade, so don't expect more. I'll bundle that with my 1.091 revision when it's done and that'll be the last of my contribution. I'll be open to critics/typo/bugs reports though.
Bottom line: anyone can do it.

Stir is great fun. Sweet memories of biding my time with a 'Destruction' and 'End' in hand... RIP Stir.

By the way, most of my previous "TN:bug" were fixed. Bunny casino exploit fixed too, apparently. I also had made a bad mistake with Abundance: draws occurs with 3 or less cards in hand.
I realized you can stack Pursuit and Chase for a guaranteed 3 follow-ups. Ouch.

edit: bundled there
 
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Quite Frankly

Member
Jul 25, 2017
190
41
I love the wand alot. It can go infinite pretty easily and has a lot of skills that give you a huge chunk of damage for just playing the deck (atk% for playing high cost cards and recovering cost)

The main skill you want is the skill that adds atk% when you recover cost. On a good loop turn you can easily get 5x your base attack or more, it's busted and lets you do apocalyptic amounts of damage

The main cards to look out for:


Mana return: Before you get Abundant it's simply a strong card that lets you get a lot of value over a turn. Paired with abundant you can go infinite easily.


Abundant: 2nd part of the infinite combo along with mana return. However it's a strong card in general and solves a big issue with the deck (Card draw) since it's easy to solve cost with other methods.


Demon power: Kind of a cheater card, it might as well read double your current cost. Once you get this cycling in your deck you'll find it very easy to set up huge turns where you get upwards of 20 - 30 cost.


Resonance of mana: don't be fooled by the card End, THIS is the real finisher of the wand deck. After a long turn cycling your cost, dropping this and doing around 5k+ feels great. Even without a long combo it's still a very good finisher.


Hand pulling: important to get a few more of these from drops where there's no rare drops if you can, without Abundant card draw will be your biggest issue with the wand deck and this helps a lot with that. Also helps dig deep in your deck for combo pieces to go infinite.


Breathing: Great cycling card that helps you snowball into a big turn later.


Mana distribution : Makes looping easier by cutting the cost of the big chonker cards that get stuck in your hand and is a strong card in general. High priority for upgrading.

===

I don't even think I've seen everything the deck has to offer, so I'm excited to play it more. I might edit this to add things I find later.
Using this deck is the only way I could beat the third boss on hard
 

malcolm474

Newbie
Dec 10, 2017
16
12
The dev understands how to work the monster girl fetish. If you lose, you are going to get mercilessly eaten. (luv it) The card gameplay is pretty straightforward, but the status afflictions are a bit confusing. I hate the permanent debuffs. The artwork is good, but the battles are pretty drawn out. Overall, I have played a couple of hours and I am enjoying it. Seems to be quite a bit of depth to it.
 

rumkattemis

New Member
May 3, 2019
5
3
Does an uncensor patch exist and how difficult is it to make one if one doesn't already?
I tried unpacking the game, and it looks like every single frame of every animation is stored as images that would have to be uncensored individually. Around 100-150 frames (images) per animation, you get the idea.
 

Quite Frankly

Member
Jul 25, 2017
190
41
When you get to the campfire some words in red are in japanese even if you are using the English version, what do those words mean?
 
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rp2609

New Member
Jan 6, 2021
1
0
While the MTL is definitely pretty bad, i'm having quite a lot of fun with the fact that each girl has her own mechanic and strategy and it makes you progressively lose and get stuck in her plan... Des anyone know if there are similar games in this regard?
 

Nait Sieve

Active Member
Mar 5, 2021
876
1,081
While the MTL is definitely pretty bad, i'm having quite a lot of fun with the fact that each girl has her own mechanic and strategy and it makes you progressively lose and get stuck in her plan... Des anyone know if there are similar games in this regard?
pretty much all older games from RR Research Society go in that direction, although the gameplay mechanics and polish differ from game to game.
also this thread may be for you.
 

rumkattemis

New Member
May 3, 2019
5
3
When you get to the campfire some words in red are in japanese even if you are using the English version, what do those words mean?
Without a screenshot I can't know what exactly you're talking about. But there is one button on top that lets you recover HP, and then two buttons below it. The left one lets you upgrade a card, and the right one lets you get rid of a card.
 
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omni5

Newbie
Dec 1, 2018
79
62
To note that there are many hidden events that requires to to lose once and/or to reset your memories.
Wait what are the secret scenes from reseting memories? I've never reset memories once because i assumed that was a waste of time for people who get 'stuck' against an enemy they can't beat anymore
 

sandsea_urchin

Active Member
May 7, 2019
819
928
OK this was incredibly aggravating. You need 4-5 documents open to cross-check your reference/consistency, when you don't need to run the game proper to double-check what in carnation is happening... All hail English for 99% having the one precise word for one precise situation - not only looking at Japanese.

This is a massive timesink I can no longer afford so I'll call that a wrap for my side. That ought to get a passing grade. I didn't even bother with the dialogues, but they're easier to deal with than what I tackled (sheer volume aside).
I revised most of the tech stuff, plus freebies here and there (until I gave up for no context nor order).

Anyway this was done with/for 1.091. Yell at me if I overlooked updated stuff, or bugs, or a comma somewhere.
Note that a bunch of text is saved in your save file. You might need to start a new run to refresh.
 

sandsea_urchin

Active Member
May 7, 2019
819
928
Wait what are the secret scenes from reseting memories? I've never reset memories once because i assumed that was a waste of time for people who get 'stuck' against an enemy they can't beat anymore
You mean, unless you get stuck, like VS most if not all bosses.
More like rare events. Like cute stuff with Ple/Ril. There's no harm in resetting everyone anyway. Experiment.
Keeping a few ailments on yourself can also get interesting, and not only for the challenge.


Anyway, I present The deck that can never go wrong: the pantsutltimate deck!
1722102825700.png
...Or so I wished. Panつ cards can't be copied :unsure: Bread duplication TM? Sigh.
 
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Kornuptiko

Active Member
Jul 11, 2018
629
349
You mean, unless you get stuck, like VS most if not all bosses.
More like rare events. Like cute stuff with Ple/Ril. There's no harm in resetting everyone anyway. Experiment.
Keeping a few ailments on yourself can also get interesting, and not only for the challenge.


Anyway, I present The deck that can never go wrong: the pantsutltimate deck!
View attachment 3873681
...Or so I wished. Panつ cards can't be copied :unsure: Bread duplication TM? Sigh.
I see your Deck and raise you THIS:
1722173572740.png

EDIT: also this skill is STRONG:
1722178354519.png
 
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sandsea_urchin

Active Member
May 7, 2019
819
928
I see your Deck and raise you THIS
Been there, broke that :cool:
Interestingly, Focus (from Pinpoint Focus) stacks with Strengthen. You can get 100+ mana and 10k+ attack in no time, spamming Bolster.

Draw skills are OP, no doubt. Wand is the only one lacking one, and actually needing 2+ cards (Abundance + 1 attack) to be infinite.
In fact, if you currently made your deck a single 'Slash' you'd probably still go infinite...
 
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Kornuptiko

Active Member
Jul 11, 2018
629
349
Been there, broke that :cool:
Interestingly, Focus (from Pinpoint Focus) stacks with Strengthen. You can get 100+ mana and 10k+ attack in no time, spamming Bolster.

Draw skills are OP, no doubt. Wand is the only one lacking one, and actually needing 2+ cards (Abundance + 1 attack) to be infinite.
In fact, if you currently made your deck a single 'Slash' you'd probably still go infinite...
Id run out of Cost. I can burn "Strengthen" due to having 100+% crit chance and the skill from earlier. But it would make it slower.

EDIT: the only fear i have is if i lose during Turn 0 when my Fan debuff reaches 100. since you get 5 Stacks per battle no matter what

EDIT2: btw how does she work? is it a permanent ATK reduction? or can i get it back?
1722181630894.png
 
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