Routes in big games just lead to much bigger games because of the new to cover more routes. There are smart ways to do them though. Routes that require new renders are one thing, and a lot of work. Routes that re-use renders and just have new dialogue are much easier I think. Julia isn't really a main character either, so multiple routes with her can be explored without doing too much to slow the game down.Routes might be good on big games but for small/slow games it is simply hunchback for developers. Developerts could make little choices like Kiss Liza or Finger Liza's pussy/ass, this is very good (i fingered her ass![]()
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) but routes is complete waste of time for games like these sorry.
The entire Liza thing I think needed some routing. The results were the same whether you merely kissed her versus forcing your finger inside of her. And I do like my actions to matter somewhat, versus a purely linear path, especially one where the only choices given to us are bad ones. But the good choices should also be fairly clear as well. The counter-intuitive answer shouldn't be the one you're supposed to choose, or whether you get the girl shouldn't come down to whether you chose chicken or steak for dinner.