- Mar 15, 2020
- 1,834
- 1,794
If that's the case, I may very well abandon it myself.Nope, it can't be avoided.
Edit: That depends on how it is presented.
If that's the case, I may very well abandon it myself.Nope, it can't be avoided.
I didn't see it as NTR personally, i'm into girl on girl stuff and it's impossible for me to roleplay the MC so i'm only a casual observer.If that's the case, I may very well abandon it myself.
Edit: That depends on how it is presented.
That is cuck fetish on its own. Then it could be the revenge sex fetish, the sharing of partner fetish,Basically he gets tied to a chair while a couple of girls have their way with his woman
I didn't see it as NTR, either. I mean, I can see someone feeling that it is, but it didn't bother me at all. I saw it as just two possible future sex partners. But then again, I'm fairly neutral on NTR anyway, so I still might not have been bothered. I enjoyed the scene very much.I didn't see it as NTR personally, i'm into girl on girl stuff and it's impossible for me to roleplay the MC so i'm only a casual observer.
That said, I can see how other people will see it as such.
Basically he gets tied to a chair while a couple of girls have their way with his woman.
You can ask if development is active without being a flippant turd about a deadly disease.It’s coming up on five months now, is this even still an active title? Or yet another abandoned game...or even better, covid excuse?
According to the Devs Patreon posts its not dead.It’s coming up on five months now, is this even still an active title? Or yet another abandoned game...or even better, covid excuse?
Yeah, I think some people had a hard time with the end of the last part and the twin assassin girls. Glad it's not abandoned; I personally am very much enjoying the game, including that final scene.According to the Devs Patreon posts its not dead.
Looks like the Dev has lost a few donors though.
Good to hear, I'm looking forward to more of the story...Can't say I'm surprised about the loss of subscribers though, a bit over the top with the span in between updates.According to the Devs Patreon posts its not dead.
Looks like the Dev has lost a few donors though.
I don't care about the delay in releases myself, and I look forward to more as well. So I'll just give you a Haha face instead.Good to hear, I'm looking forward to more of the story...Can't say I'm surprised about the loss of subscribers though, a bit over the top with the span in between updates.
Oh, and more facepalms plz
Yeah, I think some people had a hard time with the end of the last part and the twin assassin girls. Glad it's not abandoned; I personally am very much enjoying the game, including that final scene.
Curious as someone who is considering starting a game themselves: what do you think is a reasonable period between releases even with consistent communication? Personally, I'd rather meatier updates that take longer (with the dev giving updates at least every month--I don't need weekly) than monthly updates that are done with 15 minutes of playtime and maybe 1 or 2 h-scenes. What about you (and anyone else on the thread)?Good to hear, I'm looking forward to more of the story...Can't say I'm surprised about the loss of subscribers though, a bit over the top with the span in between updates.
Oh, and more facepalms plz
"Reasonable" is a subjective term. There are a lot of possible things that could be going on in the life of a developer. Some make these types of games in their spare time. Others do this full-time. Some have fairly outdated machines that struggle to handle rendering images, and when they do render them, they might not be as high in quality. Others have excellent setups and can create extremely high quality and realistic animations. There are also varying talent levels, where some developers are new to creating erotica and/or using specific software and others just seem to click with it all naturally and are amazingly gifted at doing this type of stuff. (I think they all are talented, but the degree of talent differs from one to another.)Curious as someone who is considering starting a game themselves: what do you think is a reasonable period between releases even with consistent communication? Personally, I'd rather meatier updates that take longer (with the dev giving updates at least every month--I don't need weekly) than monthly updates that are done with 15 minutes of playtime and maybe 1 or 2 h-scenes. What about you (and anyone else on the thread)?
TESTING!!! You forgot testing! God, I don't know HOW many games are marred because the developer thinks that just because the game compiles it's okay to foist on the public. Some problems are going to show up, even with good testing. But to see a release that is unplayable in it's main route because an uncaught exception occurred, is ridiculous.Just off the top of my head, you (or your group, if you have a team) will need to manage: Art, programming, game design (UI, mechanics, etc.), story planning, writing (esp. dialogue), and music / sound effects (optional).
Like he said!There is also the POST development items to deal with also like editing and proof reading.