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Hey guys. Latest news here. So, all the work with the text and dialogues is finished. For a few days now, I've been putting everything together. Writing code, making transitions between scenes, etc. Basically, the whole game is almost ready. But, as usual, there were some problems.
Once again, I scolded myself for the early versions. I made the choice to ignore Nicole, which caused me to have to do two versions of scenes involving her throughout the game. Where she is and where she isn't. Not that it's hard, but it's time-consuming. Especially in updates where she's present a lot.
Next, I realized I screwed up the epilogues. I made 6 of them when I should have made 7. And that's a problem for one of the endings. On average, I have 60 renders and about 200 lines of text in one epilogue. But since making a new epilogue would take extra time, I decided, to release the update without that epilogue. Within a few weeks of release, I'll be adding a new version of the game with this epilogue. And maybe a few more minor additions, like a couple of extra animations, a small ending expansion.
Music. This is a big problem with my game. It's weird that in a game about rock band, there are no songs with lyrics. Ideally, I wanted to pick up a cool song with female vocals for the final event, but I just don't have time for it. The thing is, I really don't know much about licenses and copyright etc. I used to buy my tunes directly from composers. But when it comes to songs with lyrics, there is a different approach. You have to go to special sites with catalogs and choose special licenses, etc. So I need to figure it out. I hope I will do it soon. Most likely, I will implement it fully on the Steam version.
Okay, let's go to the numbers. I have 3030 renders, almost 13k lines of text/code/dialogs. And only 10 animations.
Here are my plans. I think I'll take another day or two to finish the code. Then I will have to spend a few days looking for issues in the script, inaccuracies in the dialogues and so on. Next I will do the translation. Since there's a lot of text, it's going to be quite a task. Maybe I can do it in a week? Don't know. Then there will be proofreading. During which I will try to finish the remaining animations.
So, on the one hand, it's almost finished. On the other hand... Well, there's still a lot to do. The last stages of development always suck the most. But the result is usually worth it.
Uhh... That's a lot of text today. I hope I didn't bore you too much.
In any case, thank you all for your support. Take care.
MrJet