Miss Y

Member
Sep 12, 2016
206
309
The unfortunate thing about that new scene is now none of my playthroughs will ever be able to get beyond that point in the game :love:
 

Canto Forte

Post Pro
Jul 10, 2017
21,117
25,837
1577476799525.png

Dec 10 at 10:57pm
Zulrana+plans about Behind The Dune

Hello everybody!
If I don’t read better ideas in the comments, I will call her Zulrana. The animated version is attached to that post.
Since I have soon finished my narrative arc on Vega Hunters, I will talk about my plan for Behind the Dune. Denis Villeneuve’s Dune movie is in december 2020. I'm super excited and I want to participate to the hype. I will spend january on my game to code and check if I can do all the ideas I have:
1) Add an inventory to the game (Phoenix Wright inspired). So we can show objects to the NPCs. For example: Alia's lollipops, Ambarin’s crysnife or compromising pictures so we can blackmail. As a consequence, I could remove a few lines/choices of Paul. There are sometimes too many on a screen, and I am limited to add content. In the inventory, I have less limits.
2) I would like to add a narrative arc. There would be a traitor in the palace and Paul would have to investigate. The new inventory system will bring a mechanic with clues to find and then show to the right person.
3) Some details are annoying me in the game. I will work on them. Example: Now I regret that the teenager Alia appears after the credits of the game. I think a new quest could make her arrive a bit earlier in the storyline.
4) The game slows down when you play for too long. I have to investigate in case this bug causes more problems later.

January will be a key month.
Since I talk about 2020, I have to tell you that the sexy-horror project I talked about last year is still in progress. The writer updates me regularly. I will have nothing to show before this summer.
 

DirtyDozen

Member
Dec 26, 2018
343
350
View attachment 498349

Dec 10 at 10:57pm
Zulrana+plans about Behind The Dune

Hello everybody!
If I don’t read better ideas in the comments, I will call her Zulrana. The animated version is attached to that post.
Since I have soon finished my narrative arc on Vega Hunters, I will talk about my plan for Behind the Dune. Denis Villeneuve’s Dune movie is in december 2020. I'm super excited and I want to participate to the hype. I will spend january on my game to code and check if I can do all the ideas I have:
1) Add an inventory to the game (Phoenix Wright inspired). So we can show objects to the NPCs. For example: Alia's lollipops, Ambarin’s crysnife or compromising pictures so we can blackmail. As a consequence, I could remove a few lines/choices of Paul. There are sometimes too many on a screen, and I am limited to add content. In the inventory, I have less limits.
2) I would like to add a narrative arc. There would be a traitor in the palace and Paul would have to investigate. The new inventory system will bring a mechanic with clues to find and then show to the right person.
3) Some details are annoying me in the game. I will work on them. Example: Now I regret that the teenager Alia appears after the credits of the game. I think a new quest could make her arrive a bit earlier in the storyline.
4) The game slows down when you play for too long. I have to investigate in case this bug causes more problems later.

January will be a key month.
Since I talk about 2020, I have to tell you that the sexy-horror project I talked about last year is still in progress. The writer updates me regularly. I will have nothing to show before this summer.
So more Alia content in the future! Can't wait!
 
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