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Fan Art Being A DIK: Fan Art

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Night Hacker

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Jul 3, 2021
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Learned a few new assets. Not sure who wants to know 'em, but... LOL...

Found main character asset used for Avery... why? I don't know... something to do. ;)

The main asset is actually VERY good looking! Anyhow... I don't have all the assets for her yet, I don't know what hair she uses (she needs to grow it out anyhow) nor can I find out where her tattoo came from on her chest!

But her character is , check her out, pretty nice looking character on it's own. Her makeup, lip colour etc... all come with that character. Her nose and lip piercings are from

I also found her scarecrow halloween costume:
The only problem with the halloween costume is that there is no face makeup to match the way she looks in game. There are two lie tattoos buried in the data folder for the scarecrow, but they don't quite match and honestly I found them a pain to apply (no shortcut for them, you have to bring up the LIE editor and manually navigate). I think the face makup may have been custom for some odd reason.
Avery.jpg

Avery - scarecrow.jpg
 

Night Hacker

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View attachment 2283339
This is me refusing to let entirely go of Aurore. :D

Why? I think it looks more like her in a 0 pose. Of course, could be that the assumed 0 pose I have has a bit of duckface dialed in, but this gives me a closer match to that.
What settings do you use? How much of each, and who? I experimented a little bit, but always end up ditching Aurore (except for the skin of course). Would love to see some comparison shots with your renders next to a game render. I will sometimes put my render and the game render (posed the same way) in a folder then toggle back and forth between viewing them rapidly which i find causes differences in facial structure to stand out more as you see that... "movement".

Nice work anyhow.
 

JiiEf

Active Member
Aug 1, 2019
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What settings do you use? How much of each, and who? I experimented a little bit, but always end up ditching Aurore (except for the skin of course). Would love to see some comparison shots with your renders next to a game render. I will sometimes put my render and the game render (posed the same way) in a folder then toggle back and forth between viewing them rapidly which i find causes differences in facial structure to stand out more as you see that... "movement".

Nice work anyhow.
I’m doing it now and leaning towards that I was wrong and (just) 75 % SC Elisabeth is right. There’s a beautiful 0 expression profile render of her when she’s driving the car that I’m doing a comparison with.

I really should be more methodical about this, but its tempting to throw the scientific method away when you’re not working
 

Night Hacker

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Jul 3, 2021
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I’m doing it now and leaning towards that I was wrong and (just) 75 % SC Elisabeth is right. There’s a beautiful 0 expression profile render of her when she’s driving the car that I’m doing a comparison with.

I really should be more methodical about this, but its tempting to throw the scientific method away when you’re not working
Yeah, I have a TON of screenshots and select them from a front view, side view... I will also look for an expression like a smile and see if I make my character smile, does it appear the same?

I was experimenting with similar settings as you after my first post in this topic and I also tried 75%. It didn't look too bad. I think I was mainly watching the shape of the head, specifically around the jawline and mouth to see how it changed shape compared to the renders. I think I ended up going back to 100%, but I may experiment again, no thanks to you making me think about it again!!! ;)
 

JiiEf

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Aug 1, 2019
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Yeah, I have a TON of screenshots and select them from a front view, side view... I will also look for an expression like a smile and see if I make my character smile, does it appear the same?

I was experimenting with similar settings as you after my first post in this topic and I also tried 75%. It didn't look too bad. I think I was mainly watching the shape of the head, specifically around the jawline and mouth to see how it changed shape compared to the renders. I think I ended up going back to 100%, but I may experiment again, no thanks to you making me think about it again!!! ;)
IIRC the nose goes at least frontally out of whack at 100.
 

Night Hacker

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IIRC the nose goes at least frontally out of whack at 100.
I just tested it again with a profile view or two. The nose didn't change all that much, but I noticed the brow changes a little and there's a slight difference in the mouth. Honestly too little to really notice unless you're people like us. LOL... but after fiddling with it a little you're right, 75/25 seems to work well and come the closest.

One thing I noticed... there's not a lot of profile images of Bella in the game... hehe... found a couple that can be used for comparison though... I used the following image for comparing, seems to work well.

ep2_carride_1c.jpg

Either way, I'm hanging in the towel on this. LOL... 75/25 seems to come close enough than even close inspection doesn't show much, if any difference.

A another topic... while searching through the game images looking for some good source material to compare against, there was a scene with Bella lounging with sunglasses on and I noticed I could barely see her pupils in it, so I clipped her head, zoomed in and adjusting the brightness levels to better see her eyes and MAN is this creepy!!! LOL
ep4_afternoon_bella18.jpg
 

HTC211

Member
Nov 22, 2021
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Art can add or take away the years. Lol
Will the drip, oxygen or dialysis machine spoil our fun? How ankward it will be to ask grandson or granddaughter to select eg "Tease her (Sally scene)" for us , huh?
 
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Lou Gojira

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