- Feb 17, 2020
- 1,617
- 4,574
DPC completely failed Jill, but we, creators, can make Jill great again.Yeah. A confident look does much good for pretty much anyone, and Jill is no exception.
Was she ever great?creators, can make Jill great again
yes,she was and still is amazing,Was she ever great?
Yeah, I gave up on finding an exact match. They appear similar to the MMX Beautiful eyes series, but the blood shot isn't as severe or covers all the white like this, and it is brighter. I also noticed the dark solid green band that goes around the iris outer part that isn't in any of the MMX eyes. Could be a Genesis 3 only product as much of this character was originally G3. Hard to say. The default Aurora eyes has a subtle amount of bloodshot and there's green, so I settled on that.Any idea what asset gives Quinn the blood pattern on her eyes? What I use is from one of the MMX Beautiful eyes series, but does not look like what DPC uses in the game. One example:
View attachment 2884112
He does use the Octane render engine, a lot of his textures look different, when compared to a daz Iray, due to the different engine, it might even be a part of a shader package specifically for Octane.Yeah, I gave up on finding an exact match. They appear similar to the MMX Beautiful eyes series, but the blood shot isn't as severe or covers all the white like this, and it is brighter. I also noticed the dark solid green band that goes around the iris outer part that isn't in any of the MMX eyes. Could be a Genesis 3 only product as much of this character was originally G3. Hard to say. The default Aurora eyes has a subtle amount of bloodshot and there's green, so I settled on that.
I done a little more searching but I don't see t hat solid dark band at all. I wonder if this was custom made with an MMX texture slapped on the middle of an existing eye?
one of the best duos in the game for sureYou don't have permission to view the spoiler content. Log in or register now.
View attachment 2882598
To be honest, I am not the most creative person by any stretch of imagination. So far, every single rendering I've posted was inspired by an actual photograph. But I am enjoying working with Daz a lot and that makes it worth it by itself for me.DPC completely failed Jill, but we, creators, can make Jill great again.
Well, enough said. If you haven't had any luck, given your inspiring record, then the prospect of getting her scleras truer to the original seems more distant than ever.Yeah, I gave up on finding an exact match. They appear similar to the MMX Beautiful eyes series, but the blood shot isn't as severe or covers all the white like this, and it is brighter. I also noticed the dark solid green band that goes around the iris outer part that isn't in any of the MMX eyes. Could be a Genesis 3 only product as much of this character was originally G3. Hard to say. The default Aurora eyes has a subtle amount of bloodshot and there's green, so I settled on that.
I done a little more searching but I don't see t hat solid dark band at all. I wonder if this was custom made with an MMX texture slapped on the middle of an existing eye?
I see. That would explain it, all right.He does use the Octane render engine, a lot of his textures look different, when compared to a daz Iray, due to the different engine, it might even be a part of a shader package specifically for Octane.
In the first season she was not bad, and when she cooled down Rusty it was her best moment.Was she ever great?
This is fine. We all draw inspiration from somewhere, and sometimes it comes quite by accident.To be honest, I am not the most creative person by any stretch of imagination. So far, every single rendering I've posted was inspired by an actual photograph. But I am enjoying working with Daz a lot and that makes it worth it by itself for me.
Hmm... I am not exactly an expert on .duf files and am not sure how this ended up being referenced there. But I think you should be fine to ignore these particular files when loading the model. They shouldn't impact the result. I think they shouldn't even be referenced there... Sorry for the confusion.vendarr
For the life of me I can't figure out which asset this is from;
/data/DAZ 3D/Genesis 8/Female/Morphs/mithwe/BB Alice/...
It is part of your Sally .duf file. I thought I had a lot of stuff loaded in my 'complete' DAZ library, but I have nothing from mithwe.
As much as I appreciate all the work people put in to share their .duf files, sadly, I gave up on your Sally. It was just too many little things that I don't have time for that made her a bit too much work to get up and running.Hmm... I am not exactly an expert on .duf files and am not sure how this ended up being referenced there. But I think you should be fine to ignore these particular files when loading the model. They shouldn't impact the result. I think they shouldn't even be referenced there... Sorry for the confusion.
Please tell me if it works when ignoring this. Hope it does.
Perfectly understand you. And sorry for the trouble.As much as I appreciate all the work people put in to share their .duf files, sadly, I gave up on your Sally. It was just too many little things that I don't have time for that made her a bit too much work to get up and running.
Please note that these are just my own personal nitpiks and you should make zero inference as to the great work you are doing to modify Night Hacker's dufs. Here is why I gave up:
Clothing, why clothe her in the first place. Not everyone has every clothing asset installed.
Pose is not the traditional A pose, I have to unpose her to repose her.
Additional assets not needed to render Sally; environment, lighting, cameras.
Genitalia, not everyone uses Golden Palace.
Maybe someday, when I have actually nothing else to do, I will go back and and 'fix' these issues for my own entertainment. I will keep the duf on my drive until that day arrives.
To answer your question directly, yes she loads when ignoring those few morphs labeled BBAlice.