- Jul 6, 2020
- 263
- 5,850
Fooling around on me already!I just needed to try my hands on Maya. She is G8 and I think she turned out really nice. Not based on Night Hacker 's .duf files, for once.
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Well, now I guess, I have to hook her up with Josy, right...?
Body: Aurore for G3 and G8
Hair: Riona for G3 and G8
Skin: Angel HD for G8
Make-up: Ultimate Make-Up
Gens: Golden Palace
In case someone likes her, the .duf is attached.
Please note that it contains clothes and lights. Those you can ignore when loading. And if you don't use Golden Palace, also ignore and just delete Golden Palace gens and shell after loading.
I will upload my .duf files without those unnecessary references soon. But it should also be no big deal as is.
Hmm you're into some strange stuffFooling around on me already!
She's a nice looking character for sure, but to be 100% honest, her face doesn't look like Maya's. Still, nice work... even if you now hate my DUFs and spit in my face... don't feel guilty!
What makes you say this, has he said this himself? Because rendering with Octane would be a huge pain for a game his scale because alot of the textures need to be updated for Octane, like i'd imagine nearly all of them. And DPC likes to be efficient, would he really go this route with an alternative render engine?He does use the Octane render engine, a lot of his textures look different, when compared to a daz Iray, due to the different engine, it might even be a part of a shader package specifically for Octane.
Haha, you know I love you, man. And I value your feedback. Just wanted a G8 Maya and yours is G3. Otherwise she would have been my base for sure. There's no way around your girls, if we want them to be as close to the originals as possible. And in most cases, I want that too.Fooling around on me already!
She's a nice looking character for sure, but to be 100% honest, her face doesn't look like Maya's. Still, nice work... even if you now hate my DUFs and spit in my face... don't feel guilty!
I never read anything official, just someone's post in the game thread itself. You're right everything does need to be converted, but only once, and if you're doing thousands of renders year after year using those converted assets and those renders are faster in Octane, it makes sense, and the more he converts the quicker it will go. For one off renders or a short story, it would be a waste of time, for sure.What makes you say this, has he said this himself? Because rendering with Octane would be a huge pain for a game his scale because alot of the textures need to be updated for Octane, like i'd imagine nearly all of them. And DPC likes to be efficient, would he really go this route with an alternative render engine?
What a lovely boob massage
I never read anything official, just someone's post in the game thread itself. You're right everything does need to be converted, but only once, and if you're doing thousands of renders year after year using those converted assets and those renders are faster in Octane, it makes sense, and the more he converts the quicker it will go. For one off renders or a short story, it would be a waste of time, for sure.
I was just looking over her character again and I am working on a new G8F version. Shouldn't take long. At the time I made her, I did not like G8 as there were too many bugs with the eyes of some characters (still are), but can tolerate them more now. I still don't see a real advantage to using a G8 over a G3 in most cases BUT... I can do it as G8 now so I will. Working on it at the moment actually.Haha, you know I love you, man. And I value your feedback. Just wanted a G8 Maya and yours is G3. Otherwise she would have been my base for sure. There's no way around your girls, if we want them to be as close to the originals as possible. And in most cases, I want that too.
For Maya, I took some more liberties for sure. (Same as with Tybalt.) But in my eyes she is still very close and recognizable. She turned out more like I feel she should look, ideally. And I also wanted her to be more in line with my other reworked characters.
I concur, she might not be to the liking of BaDIK purists.
Cool!I was just looking over her character again and I am working on a new G8F version. Shouldn't take long. At the time I made her, I did not like G8 as there were too many bugs with the eyes of some characters (still are), but can tolerate them more now. I still don't see a real advantage to using a G3 over a G8 in most cases BUT... I can do it as G8 now so I will. Working on it at the moment actually.
I updated Maya so she's now a Genesis 8 Female. She otherwise looks identical to the G3F (well, I updated her genitals to NGV8 over NGV7 I used the last time).I updated Maya to a Genesis 8 Female character with NGV8 genitals instead. She is otherwise the same in appearance.
Maya (G8F) Assets
Body:You must be registered to see the links
Skin:You must be registered to see the links(works on G8F)
Hair:You must be registered to see the links
Genitals:You must be registered to see the links
Note: To change her makeup etc... go to Genesis 3 Female and look for Yolanda (will be near the bottom of your character listing). These all work on the G8F.
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As always, here's the scene subset for her...
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You might be right, Either way I'm not too fussed one way or the other, I'm just repeating what someone else wrote. With that said, I'm still not 100% sure he's using standard Daz Iray.You must be registered to see the links
I looked into Octane a little bit, and the renders just look inferior. I can't imagine that DPC used this render engine, unless its had crazy updates since 2020 that completely changed the way the renders look. Actually, Being A DIK was in production before 2020, so Octane would actually be the same. I only brought this up because I've seen you say a few times that DPC uses Octane to render, and i just wanted to ask why. I disagree though
AHAHAHAH. Damn, what a burn. We need more of that.