Fan Art Being A DIK: Fan Art

5.00 star(s) 2 Votes

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,647
4,748
Nice! I see you are still having issues with the fireflies in some renders, like this one. Besides some other recommendations you already got, like increasing the max samples count or using the post denoiser, one other thing you can try if you have a good graphics card is rendering at a higher resolution and then downscaling the render to the desired final resolution.
 
Last edited:
  • Sad
Reactions: ChaosKen

ChaosKen

Member
May 1, 2022
269
4,921
Nice! I see you are still having issues with the fireflies in some renders, like this one. Besides some other recommendations you already got, like increasing the max samples count or using the post denoiser, one other thing you can try if you have a good graphics card is rendering at a higher resolution and then downscaling the render to the desired final resolution.
Sad... I didn't see the fireflies after the render on Daz, but they emerged after I increase the clarity in PS. Spent too much time on the pose and was too tired so I just left them in there. Lol

I read that these fireflies are side-effect of ghost lights....
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,647
4,748
Sad... I didn't see the fireflies after the render on Daz, but they emerged after I increase the clarity in PS. Spent too much time on the pose and was too tired so I just left them in there. Lol

I read that these fireflies are side-effect of ghost lights....
I still like your render a lot, even if it has fireflies. :D

About the ghost lights part that you mention, I have a basic understanding of what they are, but haven't used them yet, so I'm surely missing important knowledge about them. With that said, I see no logical reason to think that just by using them in a scene there's a bigger likelihood of fireflies appearing. After all, are they not basically invisible light sources or am I missing something here?
 
  • Heart
Reactions: ChaosKen

Pillock

Active Member
Nov 23, 2019
504
7,680
I still like your render a lot, even if it has fireflies. :D

About the ghost lights part that you mention, I have a basic understanding of what they are, but haven't used them yet, so I'm surely missing important knowledge about them. With that said, I see no logical reason to think that just by using them in a scene there's a bigger likelihood of fireflies appearing. After all, are they not basically invisible light sources or am I missing something here?
Ghost lights don't work the same as they used to, in DAZ 4.16 and earlier you could use normal lighting values when using ghost lights, but apparently it was a bug and Nvidia "fixed" it. So now to use ghost lights the cutout opacity needs to be set at .0000001 and the intensity set to something like 10000000.00 to counter the opacity, and in my experience this has led to very noisy renders which take a lot longer to clear up, and may lead to fireflies.

Also instead of using small lights with high settings I prefer to use larger lights with lower settings, depends on the effect you're going for I guess.

Because of better ghost lights and render statistics box (memory usage summary etc) I still use 4.16. I have both versions installed, but 4.16 is my go to.
 
  • Like
  • Heart
Reactions: ChaosKen and Jumbi

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,647
4,748
Ghost lights don't work the same as they used to, in DAZ 4.16 and earlier you could use normal lighting values when using ghost lights, but apparently it was a bug and Nvidia "fixed" it. So now to use ghost lights the cutout opacity needs to be set at .0000001 and the intensity set to something like 10000000.00 to counter the opacity, and in my experience this has led to very noisy renders which take a lot longer to clear up, and may lead to fireflies.

Also instead of using small lights with high settings I prefer to use larger lights with lower settings, depends on the effect you're going for I guess.

Because of better ghost lights and render statistics box (memory usage summary etc) I still use 4.16. I have both versions installed, but 4.16 is my go to.
Interesting. I installed the new v4.22 yesterday. It's still too soon for me to know whether I like it more than 4.21, though. By the way, together with the release of this newer revision of the Studio, they published some short introductory videos on their YT channel. And in one of them they introduce a script that turns a primitive (a sphere in the video) into a ghost light.
 
  • Like
Reactions: ChaosKen

ChaosKen

Member
May 1, 2022
269
4,921
Ghost lights don't work the same as they used to, in DAZ 4.16 and earlier you could use normal lighting values when using ghost lights, but apparently it was a bug and Nvidia "fixed" it. So now to use ghost lights the cutout opacity needs to be set at .0000001 and the intensity set to something like 10000000.00 to counter the opacity, and in my experience this has led to very noisy renders which take a lot longer to clear up, and may lead to fireflies.

Also instead of using small lights with high settings I prefer to use larger lights with lower settings, depends on the effect you're going for I guess.

Because of better ghost lights and render statistics box (memory usage summary etc) I still use 4.16. I have both versions installed, but 4.16 is my go to.
Thanks mate for the detailed expanation. You are right, I go for ghost light as it is easier (or so I think) to mimic a light source such as small lamps and lights. Might go for emissive primitives in the future.
 

ChaosKen

Member
May 1, 2022
269
4,921
Interesting. I installed the new v4.22 yesterday. It's still too soon for me to know whether I like it more than 4.21, though. By the way, together with the release of this newer revision of the Studio, they published some short introductory videos on their YT channel. And in one of them they introduce a script that turns a primitive (a sphere in the video) into a ghost light.
Wary to install latest updates... scared of crashes. Any reported bugs?
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,647
4,748
Wary to install latest updates... scared of crashes. Any reported bugs?
I have not given much use to it yet. I have not rendered anything on it, for example. I've been playing with my saved characters a bit in the viewport with zero issues, though.

Anyway, you may want to have a look at .
 
  • Like
Reactions: ChaosKen

Pillock

Active Member
Nov 23, 2019
504
7,680
Thanks mate for the detailed expanation. You are right, I go for ghost light as it is easier (or so I think) to mimic a light source such as small lamps and lights. Might go for emissive primitives in the future.
I use ghost lights almost exclusively, they were good, still are if you're using an older version of Daz. The lighing in this image is ghost lights.
https://f95zone.to/threads/being-a-dik-fan-art.29960/post-10385573
it would be impossible to achieve the required lighting from the candle flame alone and still have it look like a flame. There would be a 30cm ball directly above the candle.
 
  • Heart
Reactions: ChaosKen

Icekatana

Active Member
Jul 9, 2017
576
2,111
Oh hell, she looks phenomenal in green and black. The green lipstick and emerald circlet only add to it. The whole costume is something I've never seen before and lovely. Chain leggings!! :love:


Here's another one in my Sage pinup series.
View attachment 3059953
That pose is awesome with those heels. She's even working on an Aston Martin. :cool: She's lucky to not have more handprints when she's looking like that and with no bra.
 
  • Like
Reactions: KingCorrosiv
5.00 star(s) 2 Votes