- Nov 10, 2020
- 5,435
- 11,656
Josy looks naughty
Josy looks naughty
the way you got the lights and camera angle, your giving me summer's gone vibes.
Nice! I see you are still having issues with the fireflies in some renders, like this one. Besides some other recommendations you already got, like increasing the max samples count or using the post denoiser, one other thing you can try if you have a good graphics card is rendering at a higher resolution and then downscaling the render to the desired final resolution.
Sad... I didn't see the fireflies after the render on Daz, but they emerged after I increase the clarity in PS. Spent too much time on the pose and was too tired so I just left them in there. LolNice! I see you are still having issues with the fireflies in some renders, like this one. Besides some other recommendations you already got, like increasing the max samples count or using the post denoiser, one other thing you can try if you have a good graphics card is rendering at a higher resolution and then downscaling the render to the desired final resolution.
Yes!!!Sage as Jessica Rabbit from Who framed Roger Rabbit.
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I still like your render a lot, even if it has fireflies.Sad... I didn't see the fireflies after the render on Daz, but they emerged after I increase the clarity in PS. Spent too much time on the pose and was too tired so I just left them in there. Lol
I read that these fireflies are side-effect of ghost lights....
Wrong thread?
Ghost lights don't work the same as they used to, in DAZ 4.16 and earlier you could use normal lighting values when using ghost lights, but apparently it was a bug and Nvidia "fixed" it. So now to use ghost lights the cutout opacity needs to be set at .0000001 and the intensity set to something like 10000000.00 to counter the opacity, and in my experience this has led to very noisy renders which take a lot longer to clear up, and may lead to fireflies.I still like your render a lot, even if it has fireflies.
About the ghost lights part that you mention, I have a basic understanding of what they are, but haven't used them yet, so I'm surely missing important knowledge about them. With that said, I see no logical reason to think that just by using them in a scene there's a bigger likelihood of fireflies appearing. After all, are they not basically invisible light sources or am I missing something here?
Interesting. I installed the new v4.22 yesterday. It's still too soon for me to know whether I like it more than 4.21, though. By the way, together with the release of this newer revision of the Studio, they published some short introductory videos on their YT channel. And in one of them they introduce a script that turns a primitive (a sphere in the video) into a ghost light.Ghost lights don't work the same as they used to, in DAZ 4.16 and earlier you could use normal lighting values when using ghost lights, but apparently it was a bug and Nvidia "fixed" it. So now to use ghost lights the cutout opacity needs to be set at .0000001 and the intensity set to something like 10000000.00 to counter the opacity, and in my experience this has led to very noisy renders which take a lot longer to clear up, and may lead to fireflies.
Also instead of using small lights with high settings I prefer to use larger lights with lower settings, depends on the effect you're going for I guess.
Because of better ghost lights and render statistics box (memory usage summary etc) I still use 4.16. I have both versions installed, but 4.16 is my go to.
Thanks mate for the detailed expanation. You are right, I go for ghost light as it is easier (or so I think) to mimic a light source such as small lamps and lights. Might go for emissive primitives in the future.Ghost lights don't work the same as they used to, in DAZ 4.16 and earlier you could use normal lighting values when using ghost lights, but apparently it was a bug and Nvidia "fixed" it. So now to use ghost lights the cutout opacity needs to be set at .0000001 and the intensity set to something like 10000000.00 to counter the opacity, and in my experience this has led to very noisy renders which take a lot longer to clear up, and may lead to fireflies.
Also instead of using small lights with high settings I prefer to use larger lights with lower settings, depends on the effect you're going for I guess.
Because of better ghost lights and render statistics box (memory usage summary etc) I still use 4.16. I have both versions installed, but 4.16 is my go to.
Wary to install latest updates... scared of crashes. Any reported bugs?Interesting. I installed the new v4.22 yesterday. It's still too soon for me to know whether I like it more than 4.21, though. By the way, together with the release of this newer revision of the Studio, they published some short introductory videos on their YT channel. And in one of them they introduce a script that turns a primitive (a sphere in the video) into a ghost light.
I have not given much use to it yet. I have not rendered anything on it, for example. I've been playing with my saved characters a bit in the viewport with zero issues, though.Wary to install latest updates... scared of crashes. Any reported bugs?
I use ghost lights almost exclusively, they were good, still are if you're using an older version of Daz. The lighing in this image is ghost lights.Thanks mate for the detailed expanation. You are right, I go for ghost light as it is easier (or so I think) to mimic a light source such as small lamps and lights. Might go for emissive primitives in the future.
Request for Lethal Flourish: Sage Croft relaxing after looting another tomb in a cave.
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Beautiful! The model of course and the rest.
Oh hell, she looks phenomenal in green and black. The green lipstick and emerald circlet only add to it. The whole costume is something I've never seen before and lovely. Chain leggings!!Sage in Sage, Queen of green
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That pose is awesome with those heels. She's even working on an Aston Martin. She's lucky to not have more handprints when she's looking like that and with no bra.Here's another one in my Sage pinup series.
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