CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Fan Art Being A DIK: Fan Art

5.00 star(s) 2 Votes

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,513
24,295
Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing? :unsure:

Love your renders, btw!
probably asset issue. Before raizen86. no one really knew how to make Josy properly, either. (y)
 

Valarcho

Member
Jan 9, 2023
112
2,240
Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing? :unsure:

Love your renders, btw!
This is not just a problem with the Riona model. I use the Night Hacker assets. A long time ago people wasted a hell of a lot of time trying different assets for the girls. My personal observations when I've created scenes with them is that the following girls/assets have the closest match to the game's vision(90%+ match):
Jill - base model Imogen
Maya,Quinn,Bella,Sara,Sage, Tremolo, Bianca, maybe Zoey

Other models vary more or less: Josy (yes raizen86 model is outstanding), Riona, Lilly (even with both Night Haker's G3 and G8 models I can't achieve her vision from the game. I don't know what devilish eye changes or other elements DPC has done, but I keep failing:mad:).

I think the Jade, Mel, and Nicole models are close too. But I haven't worked with them and can't give an opinion. There is a post in the thread that DPC uses very strong lighting (professional asset) even for day scenes outside. For that the expression of the models in the game is hard to imitate.....and the impression remains that they are different.

P.S. I'll never forget the comments here about what eyes Quinn(Aurora's asset) has in the game. One dude had revealed that they were eyes from the base model used for Riona(Hyuna asset - eyes were specific with a lot of blood vessels). All in all, a good DPC has mixed a lot of things up and it takes a long time to come across the correct assets.....and then there is always the lighting and post-rendering processing.
 
Last edited:

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,108
38,915
Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing? :unsure:

Love your renders, btw!
She really doesn't match perfectly, the face shape is a little different.
But this is not an original asset, model is from Night Hacker. But Valarcho is right, DPC is using some different lighting set, plus maybe he's using a different MAT (skin texture) for Riona because her skin looks so different in the game.
Honestly, this far from my fav. work, I fucked up lightning on second render.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,328
Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing? :unsure:

Love your renders, btw!
What do you find different? The only difference is these two, the game on the left and my own asset on the right is the lighting. The asset is the same. Note the moles etc... on her face for example. You can find my own scene subset of her here.

You have to take into account the lighting, the position of her body, head etc... her pose. LOTS of variables. In the end, this is just for fan art. If you're looking for perfection, better go bother the dev for his, because that's the only way you're getting it.

In the images below, my pose is a normal face expression. The games has her mouth open, eyes more shut, head tilted down, all of which, when combined with lighting and environment, would give the appearance of being slightly off when it is not

Clipboard.jpg
 
Last edited:
Jan 19, 2023
111
369
What do you find different? The only difference is these two, the game on the left and my own asset on the right is the lighting. The asset is the same. Note the moles etc... on her face for example. You can find my own scene subset of her here.

You have to take into account the lighting, the position of her body, head etc... her pose. LOTS of variables. In the end, this is just for fan art. If you're looking for perfection, better go bother the dev for his, because that's the only way you're getting it.

In the images below, my pose is a normal face expression. The games has her mouth open, eyes more shut, head tilted down, all of which, when combined with lighting and environment, would give the appearance of being slightly off when it is not

View attachment 3278307
That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.
Thanks :giggle:
 
  • Heart
Reactions: Night Hacker

Tjure

Member
Feb 24, 2022
232
4,404
That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.
Thanks :giggle:
If you look at my last renders (thank you very much for your like :)) it's exactly the same model. But they look quite different.
It's all about what Night Hacker said. Positioning, clothing, lighting, camera position and what not. Even if we have the exact DPC models, they would look different when the fanartist do their stuff. Just decide for yourself, if you like it or not. :)
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,328
That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.
Thanks :giggle:
When I created my own asset, I saved A LOT of screenshots showing her face, body etc... from as many angles I could get, I then adjust the morphs to match, sometimes I will post her in a similar manor then compare. She's about as close as one could get with my own assets. Maybe there's a subtle difference.

With this character specifically, I recall her being one of the easier ones to recreate who was pretty straight forward, which isn't always the case with others.

I think the main issue with this character and Quinn were their eyes, which someone found the right asset which was right under our noses! heheh
 

Pillock

Member
Nov 23, 2019
485
7,386
Even if we have the exact DPC models, they would look different when the fanartist do their stuff. Just decide for yourself, if you like it or not.
Not just the fan artist, even comparing multiple images from the game the girls can look different. Just when I think I'm close, I look at another one, and start to think her nose looks narrower, or her jawline isn't as square. Like you said, it comes down to what you like, it doesn't have to be a 1 to 1 likeness, and I doubt it ever will be, unless he starts using more off the shelf characters like Jill's.
 
  • Heart
Reactions: Tjure

Valarcho

Member
Jan 9, 2023
112
2,240
When I created my own asset, I saved A LOT of screenshots showing her face, body etc... from as many angles I could get, I then adjust the morphs to match, sometimes I will post her in a similar manor then compare. She's about as close as one could get with my own assets. Maybe there's a subtle difference.

With this character specifically, I recall her being one of the easier ones to recreate who was pretty straight forward, which isn't always the case with others.

I think the main issue with this character and Quinn were their eyes, which someone found the right asset which was right under our noses! heheh

Yes, you are right. Here in these posts in the thread was the discussion about Quinn's eyes:
https://f95zone.to/threads/being-a-dik-fan-art.29960/page-580
especially the post by Jumbi, who managed to find the exact eye pattern: https://f95zone.to/threads/being-a-dik-fan-art.29960/post-11949197
 
  • Like
Reactions: Leongen43

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,615
4,569
Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing? :unsure:

Love your renders, btw!
What do you find different? The only difference is these two, the game on the left and my own asset on the right is the lighting. The asset is the same. Note the moles etc... on her face for example. You can find my own scene subset of her here.

You have to take into account the lighting, the position of her body, head etc... her pose. LOTS of variables. In the end, this is just for fan art. If you're looking for perfection, better go bother the dev for his, because that's the only way you're getting it.

In the images below, my pose is a normal face expression. The games has her mouth open, eyes more shut, head tilted down, all of which, when combined with lighting and environment, would give the appearance of being slightly off when it is not

View attachment 3278307
That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.
Thanks :giggle:
When I created my own asset, I saved A LOT of screenshots showing her face, body etc... from as many angles I could get, I then adjust the morphs to match, sometimes I will post her in a similar manor then compare. She's about as close as one could get with my own assets. Maybe there's a subtle difference.

With this character specifically, I recall her being one of the easier ones to recreate who was pretty straight forward, which isn't always the case with others.

I think the main issue with this character and Quinn were their eyes, which someone found the right asset which was right under our noses! heheh
Yes, you are right. Here in these posts in the thread was the discussion about Quinn's eyes:
https://f95zone.to/threads/being-a-dik-fan-art.29960/page-580
especially the post by Jumbi, who managed to find the exact eye pattern: https://f95zone.to/threads/being-a-dik-fan-art.29960/post-11949197
To be honest, I also feel like we are lacking some subtle but important elements with Riona's model. For example, when I look at these images of her from ep. 10, I can't help but feel that I wouldn't be able to get a good enough approximation if I tried. And not only because I lack the skill and experience of the doc, obviously, but because there are ingredients that he uses on the model that we are not aware of. She looks sharper in those stills from the game. I wish I could explain better what I feel we are missing, but on the other hand, if I could do that, that would mean that I knew how to fill that void, which is not the case, sadly.

You don't have permission to view the spoiler content. Log in or register now.

There's also the possibility that I am wrong on my perception all along. Haha! When I find time, I might try to recreate one of those images (or both) to the best of my capabilities, to see what I can come up with. :D

I am still playing episode 10 BTW. Lots of playthroughs for me to complete yet. So I will still be off this thread for the most part.

BTW, it is not only Quinn who wears that super cool Razors Edge jacket in episode 10. Rio is wearing one as well. Look at the zone over the shoulders and the cushioned pattern on the upper part of the sleeves. Tweaked surface properties, but same jacket.

See you!
 

Jadefalcon

Newbie
Jul 3, 2017
42
103
Quick question, has any of you guys ever made a render with Jill in the HOT's outfit? I don't want to search 600 pages to look for it if there even is one.
 
5.00 star(s) 2 Votes