- Jul 3, 2021
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Yeah, it's a bitch to pose though!Probably some dForce curly asset.
Yeah, it's a bitch to pose though!Probably some dForce curly asset.
Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing?
probably asset issue. Before raizen86. no one really knew how to make Josy properly, either.Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing?
Love your renders, btw!
This is not just a problem with the Riona model. I use the Night Hacker assets. A long time ago people wasted a hell of a lot of time trying different assets for the girls. My personal observations when I've created scenes with them is that the following girls/assets have the closest match to the game's vision(90%+ match):Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing?
Love your renders, btw!
She really doesn't match perfectly, the face shape is a little different.Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing?
Love your renders, btw!
Hey, you are way better than I was when I started, so you're all good.Gorgeous, mate! You're an artist! I even felt a li'l embarassed for the smut I post here (But my slutty Lily Quinn is coming soon!)
What do you find different? The only difference is these two, the game on the left and my own asset on the right is the lighting. The asset is the same. Note the moles etc... on her face for example. You can find my own scene subset of her here.Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing?
Love your renders, btw!
That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.What do you find different? The only difference is these two, the game on the left and my own asset on the right is the lighting. The asset is the same. Note the moles etc... on her face for example. You can find my own scene subset of her here.
You have to take into account the lighting, the position of her body, head etc... her pose. LOTS of variables. In the end, this is just for fan art. If you're looking for perfection, better go bother the dev for his, because that's the only way you're getting it.
In the images below, my pose is a normal face expression. The games has her mouth open, eyes more shut, head tilted down, all of which, when combined with lighting and environment, would give the appearance of being slightly off when it is not
View attachment 3278307
If you look at my last renders (thank you very much for your like ) it's exactly the same model. But they look quite different.That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.
Thanks
When I created my own asset, I saved A LOT of screenshots showing her face, body etc... from as many angles I could get, I then adjust the morphs to match, sometimes I will post her in a similar manor then compare. She's about as close as one could get with my own assets. Maybe there's a subtle difference.That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.
Thanks
Not just the fan artist, even comparing multiple images from the game the girls can look different. Just when I think I'm close, I look at another one, and start to think her nose looks narrower, or her jawline isn't as square. Like you said, it comes down to what you like, it doesn't have to be a 1 to 1 likeness, and I doubt it ever will be, unless he starts using more off the shelf characters like Jill's.Even if we have the exact DPC models, they would look different when the fanartist do their stuff. Just decide for yourself, if you like it or not.
When I created my own asset, I saved A LOT of screenshots showing her face, body etc... from as many angles I could get, I then adjust the morphs to match, sometimes I will post her in a similar manor then compare. She's about as close as one could get with my own assets. Maybe there's a subtle difference.
With this character specifically, I recall her being one of the easier ones to recreate who was pretty straight forward, which isn't always the case with others.
I think the main issue with this character and Quinn were their eyes, which someone found the right asset which was right under our noses! heheh
Don't mind me asking, but I've noticed that almost all fan art of Riona doesn't look exactly like the one in game. Is this an asset issue, people just didn't figure out what assets DPC used, or it's an editing/makeup/lighting thing?
Love your renders, btw!
What do you find different? The only difference is these two, the game on the left and my own asset on the right is the lighting. The asset is the same. Note the moles etc... on her face for example. You can find my own scene subset of her here.
You have to take into account the lighting, the position of her body, head etc... her pose. LOTS of variables. In the end, this is just for fan art. If you're looking for perfection, better go bother the dev for his, because that's the only way you're getting it.
In the images below, my pose is a normal face expression. The games has her mouth open, eyes more shut, head tilted down, all of which, when combined with lighting and environment, would give the appearance of being slightly off when it is not
View attachment 3278307
That was my question also, if there is an asset difference or if the combination of lighting, position and what not make it look so different from the game.
Thanks
When I created my own asset, I saved A LOT of screenshots showing her face, body etc... from as many angles I could get, I then adjust the morphs to match, sometimes I will post her in a similar manor then compare. She's about as close as one could get with my own assets. Maybe there's a subtle difference.
With this character specifically, I recall her being one of the easier ones to recreate who was pretty straight forward, which isn't always the case with others.
I think the main issue with this character and Quinn were their eyes, which someone found the right asset which was right under our noses! heheh
To be honest, I also feel like we are lacking some subtle but important elements with Riona's model. For example, when I look at these images of her from ep. 10, I can't help but feel that I wouldn't be able to get a good enough approximation if I tried. And not only because I lack the skill and experience of the doc, obviously, but because there are ingredients that he uses on the model that we are not aware of. She looks sharper in those stills from the game. I wish I could explain better what I feel we are missing, but on the other hand, if I could do that, that would mean that I knew how to fill that void, which is not the case, sadly.Yes, you are right. Here in these posts in the thread was the discussion about Quinn's eyes:
https://f95zone.to/threads/being-a-dik-fan-art.29960/page-580
especially the post by Jumbi, who managed to find the exact eye pattern: https://f95zone.to/threads/being-a-dik-fan-art.29960/post-11949197
Amazing stuff, great visual polish to it