Valarcho
Member
- Jan 9, 2023
- 117
- 2,306
Thanks for the information and links.Have you tried to create UVs and assign dedicated textures instead of relying on shaders?
For clothing or props that require bones to fit on figures, you need to use transfer utility to rig items. Then you might need to edit the weight map and create JCMs (Joint correction Morphs) to smooth out the surface; otherwise, your clothing or props will look strange when posed.
WP Guru just created a series of videos on how to create simple clothing for Daz. Here's part 1 -You must be registered to see the links
While WP Guru uses Marvelous Designer to create clothing, you can also do it inside Blender. This guy does it in ZBrush, but the same principle applies to Blender -You must be registered to see the links
Other useful YouTube channels you might want to look into -You must be registered to see the links,You must be registered to see the links
SickleYield also has a series of tutorials sold on Daz dedicated to content creation in Blender -You must be registered to see the links
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Quick update. First simple scene with an object (this funny chair leg) made in Blender then transferred to Daz with UV Unwrap technique applied.

And some Baseball vibe

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