- Mar 25, 2021
- 11,282
- 24,937
Fuck yeah I love seeing Maya being pleasured.
Fuck yeah I love seeing Maya being pleasured.
My suggestion: maybe the bodies are wet unnecessarily?View attachment 3846540
I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
Terrific render, love it. Do you use the integrated post denoiser in Daz? I used to neglect its use because I made the assumption that it always made the image lose detail. But that's not actually true. The key is making it kick in after a very generous amount of iterations have been reached. I've been setting it up to trigger after the 5,000 iteration for a while now and I can't notice any loss in the detail of the image.View attachment 3846540
I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
Very artistic and beautiful
I always want ask something. When I do rendering I noticed that current image is... well done, but it's only on a half way. I always let him do 100% because I always think I will miss something. Or the image is not complete. But it look pretty good even it's incomplete. So is it ok to end it earlier if image looks okTerrific render, love it. Do you use the integrated post denoiser in Daz? I used to neglect its use because I made the assumption that it always made the image lose detail. But that's not actually true. The key is making it kick in after a very generous amount of iterations have been reached. I've been setting it up to trigger after the 5,000 iteration for a while now and I can't notice any loss in the detail of the image.
Sure. If you render to a new window, you can stop the render as soon as it looks good enough for you. It's not mandatory to let it meet the parameters you've previously set up until the very end (namely max samples, max time and convergence).I always want ask something. When I do rendering I noticed that current image is... well done, but it's only on a half way. I always let him do 100% because I always think I will miss something. Or the image is not complete. But it look pretty good even it's incomplete. So is it ok to end it earlier if image looks ok
The evaporation of sweat would only occur after sufficient exposure in both proximity and duration to the fire. This scenario in my head was more of a "long tiring battle with Vinny, building explodes, MC rushes Riona out" where there's not been sufficient enough time in the heat to dry them out.My suggestion: maybe the bodies are wet unnecessarily?
I know that the intention was to be hot, hence the idea of sweating, but believe me, such fire has the opposite effect - the bodies are dry.
It will be more logical and less work for the GPU.
Nah, I don't use the denoiser because I'm more concerned about image quality than render times. If I ever run into a situation where I have a grainy image or fireflies, I usually correct the lighting problem in-scene and then re-render. I set my renders to max 25k iterations, max 8 hours, with the default 95% convergence with the expectation of hitting the 95% convergence long before I ever get to 25k iterations or it taking 8 hours.Terrific render, love it. Do you use the integrated post denoiser in Daz? I used to neglect its use because I made the assumption that it always made the image lose detail. But that's not actually true. The key is making it kick in after a very generous amount of iterations have been reached. I've been setting it up to trigger after the 5,000 iteration for a while now and I can't notice any loss in the detail of the image.
Would you like to lease time on my 3090? I'm usually out of the house for more than 12 hours a day when working.View attachment 3846540
I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
I had the converged ratio setting 'misbehaving' in one of my renders some months ago. Even at 100% with a render quality greater than one, my render got completed way too fast and therefore lacking enough image quality for no apparent reason. Since then, I just disable the render quality settings and the max time (secs) settings all along. I prefer rendering to an unlimited number of iterations (max samples = -1) and having the post denoiser kicking in after the iteration 5K. It works best for me and I can't appreciate any significant loss in image quality by doing that, trust me.Nah, I don't use the denoiser because I'm more concerned about image quality than render times. If I ever run into a situation where I have a grainy image or fireflies, I usually correct the lighting problem in-scene and then re-render. I set my renders to max 25k iterations, max 8 hours, with the default 95% convergence with the expectation of hitting the 95% convergence long before I ever get to 25k iterations or it taking 8 hours.
If the denoiser is enabled and triggered, it is making the image lose detail whether you notice it or not, although at a 5,000 iteration trigger point, how often is it even triggering for you? lol I don't know what your render settings are but I feel like most of my renders hit 95% long before they're at 5,000 iterations though I could be wrong, I don't pay that close attention (I really wish Daz would just store render info into the exported files EXIF data).
Firstly, amazing workView attachment 3846540
I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
That it comes from the Dr. makes me a bit hopeful for a scene like this to happen. No NTR, just to have Josy and Lily do a private dance for MC. Or even just Josy, since we've already had Lily do a scene like this. Could work in the route where you dont go for Maya/Josy, but Josy still wants the MC. And the doc must be aware that many want a Josy without Maya alternative.You know you miss 2 more images, right? the renders are from the Dr's patreon
excellent work man, too bad we'll never see a scene like this in Being a DIK hahaView attachment 3846540
I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
Is that a reference from the show "The Boys"?What a coincidence with the Pillower renders . Congratulations on the quality man.
I started working on a story with a similar plot a while back. I only finished 2 frames. I'm also using a RTX3060 and the frame processing time is decent (unless it's full of glass objects and lots of light sources). It took me quite a while to render those two frames and I stopped there. Sometimes there are scenes that have basic lighting, but take quite a while to complete. The factors can be myriad. I don't use a denoiser, and basic quality settings
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