Fan Art Being A DIK: Fan Art

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HTC211

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Nov 22, 2021
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I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
My suggestion: maybe the bodies are wet unnecessarily?
I know that the intention was to be hot, hence the idea of sweating, but believe me, such fire has the opposite effect - the bodies are dry.
It will be more logical and less work for the GPU.
 

Jumbi

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View attachment 3846540

I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
Terrific render, love it. Do you use the integrated post denoiser in Daz? I used to neglect its use because I made the assumption that it always made the image lose detail. But that's not actually true. The key is making it kick in after a very generous amount of iterations have been reached. I've been setting it up to trigger after the 5,000 iteration for a while now and I can't notice any loss in the detail of the image.
 
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Donnie Brasco

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Dec 15, 2018
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Very artistic and beautiful :love:

Terrific render, love it. Do you use the integrated post denoiser in Daz? I used to neglect its use because I made the assumption that it always made the image lose detail. But that's not actually true. The key is making it kick in after a very generous amount of iterations have been reached. I've been setting it up to trigger after the 5,000 iteration for a while now and I can't notice any loss in the detail of the image.
I always want ask something. When I do rendering I noticed that current image is... well done, but it's only on a half way. I always let him do 100% because I always think I will miss something. Or the image is not complete. But it look pretty good even it's incomplete. So is it ok to end it earlier if image looks ok
 
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Jumbi

With my good eye closed
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I always want ask something. When I do rendering I noticed that current image is... well done, but it's only on a half way. I always let him do 100% because I always think I will miss something. Or the image is not complete. But it look pretty good even it's incomplete. So is it ok to end it earlier if image looks ok
Sure. If you render to a new window, you can stop the render as soon as it looks good enough for you. It's not mandatory to let it meet the parameters you've previously set up until the very end (namely max samples, max time and convergence). You can even stop the render anytime, save the image and check it out thoroughly with your favorite image viewer. As long as you don't close the render window, you can always resume the render process if you change your mind after stopping the process.
 
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Pillower

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May 21, 2019
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My suggestion: maybe the bodies are wet unnecessarily?
I know that the intention was to be hot, hence the idea of sweating, but believe me, such fire has the opposite effect - the bodies are dry.
It will be more logical and less work for the GPU.
The evaporation of sweat would only occur after sufficient exposure in both proximity and duration to the fire. This scenario in my head was more of a "long tiring battle with Vinny, building explodes, MC rushes Riona out" where there's not been sufficient enough time in the heat to dry them out.

Also, I'm pretty sure all the volumetric lighting is the cause of the GPU tax, wet skin is pretty easy for a GPU from my experience. Volumetric lighting from my experience does this really interesting thing where when the render starts, it will absolutely fly to around 40-50% super fast due to all the light flooding the image, and then once it hits 50% or so and it starts trying to render all the microscopic particles emitting light in the image is when you hit the wall.
 

Pillower

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May 21, 2019
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Terrific render, love it. Do you use the integrated post denoiser in Daz? I used to neglect its use because I made the assumption that it always made the image lose detail. But that's not actually true. The key is making it kick in after a very generous amount of iterations have been reached. I've been setting it up to trigger after the 5,000 iteration for a while now and I can't notice any loss in the detail of the image.
Nah, I don't use the denoiser because I'm more concerned about image quality than render times. If I ever run into a situation where I have a grainy image or fireflies, I usually correct the lighting problem in-scene and then re-render. I set my renders to max 25k iterations, max 8 hours, with the default 95% convergence with the expectation of hitting the 95% convergence long before I ever get to 25k iterations or it taking 8 hours.

If the denoiser is enabled and triggered, it is making the image lose detail whether you notice it or not, although at a 5,000 iteration trigger point, how often is it even triggering for you? lol I don't know what your render settings are but I feel like most of my renders hit 95% long before they're at 5,000 iterations though I could be wrong, I don't pay that close attention (I really wish Daz would just store render info into the exported files EXIF data).
 

Jumbi

With my good eye closed
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Feb 17, 2020
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Nah, I don't use the denoiser because I'm more concerned about image quality than render times. If I ever run into a situation where I have a grainy image or fireflies, I usually correct the lighting problem in-scene and then re-render. I set my renders to max 25k iterations, max 8 hours, with the default 95% convergence with the expectation of hitting the 95% convergence long before I ever get to 25k iterations or it taking 8 hours.

If the denoiser is enabled and triggered, it is making the image lose detail whether you notice it or not, although at a 5,000 iteration trigger point, how often is it even triggering for you? lol I don't know what your render settings are but I feel like most of my renders hit 95% long before they're at 5,000 iterations though I could be wrong, I don't pay that close attention (I really wish Daz would just store render info into the exported files EXIF data).
I had the converged ratio setting 'misbehaving' in one of my renders some months ago. Even at 100% with a render quality greater than one, my render got completed way too fast and therefore lacking enough image quality for no apparent reason. Since then, I just disable the render quality settings and the max time (secs) settings all along. I prefer rendering to an unlimited number of iterations (max samples = -1) and having the post denoiser kicking in after the iteration 5K. It works best for me and I can't appreciate any significant loss in image quality by doing that, trust me.
 
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Geralt From Rivia

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Jun 15, 2022
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I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
Firstly, amazing work(y)
Since you rendered in 4K such hard scene with complex lighting and particle systems, your 3060 handled it well. Great GPU for middle-segment.
And I probably agree with Jumbi, post-denoiser is a good thing if you set it run to start at 8-10k samples (I render on GTX1060), it hardly blurs the image, removing small amounts of noise, while working adaptively. In my renders, I saw that areas where there was more noise were more blurred than others.
But not always necessary.
 

Nikko_

Member
May 31, 2017
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You know you miss 2 more images, right? the renders are from the Dr's patreon
That it comes from the Dr. makes me a bit hopeful for a scene like this to happen. No NTR, just to have Josy and Lily do a private dance for MC. Or even just Josy, since we've already had Lily do a scene like this. Could work in the route where you dont go for Maya/Josy, but Josy still wants the MC. And the doc must be aware that many want a Josy without Maya alternative.
 
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