Fan Art Being A DIK: Fan Art

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Valarcho

Member
Jan 9, 2023
112
2,244
What a coincidence with the Pillower renders :) . Congratulations on the quality man.
I started working on a story with a similar plot a while back. I only finished 2 frames. I'm also using a RTX3060 and the frame processing time is decent (unless it's full of glass objects and lots of light sourceso_O). It took me quite a while to render those two frames and I stopped there. Sometimes there are scenes that have basic lighting, but take quite a while to complete. The factors can be myriad. I don't use a denoiser, and basic quality settings

rio_save_1.jpg

save_rio_2.jpg
 

bellaisdabest

Member
Jan 9, 2022
206
588
What a coincidence with the Pillower renders :) . Congratulations on the quality man.
I started working on a story with a similar plot a while back. I only finished 2 frames. I'm also using a RTX3060 and the frame processing time is decent (unless it's full of glass objects and lots of light sourceso_O). It took me quite a while to render those two frames and I stopped there. Sometimes there are scenes that have basic lighting, but take quite a while to complete. The factors can be myriad. I don't use a denoiser, and basic quality settings

View attachment 3848722

View attachment 3848725
Is that a reference from the show "The Boys"?
 

Valarcho

Member
Jan 9, 2023
112
2,244
Is that a reference from the show "The Boys"?
Not a direction to the series. I know it's famous, but I haven't watched it. My idea was to do a short series of renders about Rio's rescue. I found a suitable basement asset and positioned the characters. In the basement itself there are 3-4 stationary fluorescent lights. For better lighting and expression of the scene, I added a few additional lighting surfaces. Surprisingly for me, the rendering time was extremely long - towards 2 hours. Usually it doesn't take more than 20-25 min. No reflective surfaces, no complicated lights. I have no idea what is causing this increased time.
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Donnie Brasco

Active Member
Dec 15, 2018
971
5,082
Very beautiful and artistic :love:

Not a direction to the series. I know it's famous, but I haven't watched it. My idea was to do a short series of renders about Rio's rescue. I found a suitable basement asset and positioned the characters. In the basement itself there are 3-4 stationary fluorescent lights. For better lighting and expression of the scene, I added a few additional lighting surfaces. Surprisingly for me, the rendering time was extremely long - towards 2 hours. Usually it doesn't take more than 20-25 min. No reflective surfaces, no complicated lights. I have no idea what is causing this increased time.
View attachment 3849342
View attachment 3849348
I noticed sometimes when I set up all and start to render it last more than I expected. But then I save the scene, close the Daz studio. Then when I reopened it and hit the render it take less time. Why .. I don't know. BTW... I plan to buy more RAM. I have 16 GB. How much more will be sufficient.
 
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Ilhares

Engaged Member
Aug 19, 2019
2,934
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I noticed sometimes when I set up all and start to render it last more than I expected. But then I save the scene, close the Daz studio. Then when I reopened i hit the render it take less time. Why .. I don't know. BTW... I plan to buy more RAM. I have 16 GB. How much more will be sufficient.
I don't know about VN generation, but most of the engineering crew I work with that does 3D rendering, despite having things like the A6000, still aim for 64-128GB of system RAM, so they can do a lot more (enough though most renders seem limited by the GPU vRAM).
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,592
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I noticed sometimes when I set up all and start to render it last more than I expected. But then I save the scene, close the Daz studio. Then when I reopened i hit the render it take less time. Why .. I don't know. BTW... I plan to buy more RAM. I have 16 GB. How much more will be sufficient.
Prior to my latest hardware upgrade, I looked up what they were saying on the Daz 3D forums on that topic. There seemed to be a general recommendation among experienced users of having twice to three times more RAM than VRAM. With that said, I imagine that in the end it also matters what type of renders you plan to produce. It's not the same using several figures on the same scene with high poly 3D environments and several light sources than rendering one or two figures with just an HDRI and a basic lighting setup.
 
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soprano31

Engaged Member
Nov 12, 2021
2,763
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His lustful eyes,while his hands rub sensually over her trembling orgasmic body,
but at the same time she thinks and wonders what to do in her#metoo#situation,
gorgeous and funny at the same time !!

And Bella,Bella,her two full round juicy eyes that have such a hypnotic effect that the egg yolk comes out of my popping eyes and the egg white pops out of my pants,gorgeous !!
Two wonderful works of art as always,WhiteWolf619 !! :love::love:
 
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Sharyan

Member
Dec 29, 2021
106
2,756
View attachment 3846540

I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
I also use one 3060 12GB. which I think may have reduced the quality of the render, was the moisture in their bodies, I know it was to implement the sweat in the scene, them running through the fire, in this case, work the opacity would help (maybe?) a little, in these cases you can try to render separately, the character and the background, and put them together in photoshop. I also stopped using quality and only use interations, in this case to render in 4K I use 10,000 and in most of the time I don't even let the 10,000 finish, since I'm going to do the post in Lightroom, a tip I picked up here on the forum a while ago, was this, use interations only, and resize the image, in this case I render in 4k and resize to 2k/FHD, and even when I don't resize, the 4K image has an interesting quality, even with 7,000 interations (without the post denoiser)

Most of the time you will get better quality using just interations, since a 3060 12GB is not a bad GPU, I will attach the original render of Bianca that I made this week, without post, there were 7000 interations, 45 minutes in 4k, of course, ofc more interations and the better your GPU/Hardware, the better qualities you will obtain, but there comes a point in the rendering when it is "done" and the rest of the interactions are just for polishing, the DAZ renders the entire scene, (Yes, even what is not in the camera crop is rendered for reflections and other things) so using the camera cutaway can help optimize the rendering of your scene too (it will affect some things like some reflections, but not the lighting).

bia_pool_original.png
 
5.00 star(s) 2 Votes