Fan Art Being A DIK: Fan Art

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Pillower

Newbie
May 21, 2019
62
831
Terrific render, love it. Do you use the integrated post denoiser in Daz? I used to neglect its use because I made the assumption that it always made the image lose detail. But that's not actually true. The key is making it kick in after a very generous amount of iterations have been reached. I've been setting it up to trigger after the 5,000 iteration for a while now and I can't notice any loss in the detail of the image.
Nah, I don't use the denoiser because I'm more concerned about image quality than render times. If I ever run into a situation where I have a grainy image or fireflies, I usually correct the lighting problem in-scene and then re-render. I set my renders to max 25k iterations, max 8 hours, with the default 95% convergence with the expectation of hitting the 95% convergence long before I ever get to 25k iterations or it taking 8 hours.

If the denoiser is enabled and triggered, it is making the image lose detail whether you notice it or not, although at a 5,000 iteration trigger point, how often is it even triggering for you? lol I don't know what your render settings are but I feel like most of my renders hit 95% long before they're at 5,000 iterations though I could be wrong, I don't pay that close attention (I really wish Daz would just store render info into the exported files EXIF data).
 

Jumbi

Well-Known Member
Feb 17, 2020
1,489
4,070
Nah, I don't use the denoiser because I'm more concerned about image quality than render times. If I ever run into a situation where I have a grainy image or fireflies, I usually correct the lighting problem in-scene and then re-render. I set my renders to max 25k iterations, max 8 hours, with the default 95% convergence with the expectation of hitting the 95% convergence long before I ever get to 25k iterations or it taking 8 hours.

If the denoiser is enabled and triggered, it is making the image lose detail whether you notice it or not, although at a 5,000 iteration trigger point, how often is it even triggering for you? lol I don't know what your render settings are but I feel like most of my renders hit 95% long before they're at 5,000 iterations though I could be wrong, I don't pay that close attention (I really wish Daz would just store render info into the exported files EXIF data).
I had the converged ratio setting 'misbehaving' in one of my renders some months ago. Even at 100% with a render quality greater than one, my render got completed way too fast and therefore lacking enough image quality for no apparent reason. Since then, I just disable the render quality settings and the max time (secs) settings all along. I prefer rendering to an unlimited number of iterations (max samples = -1) and having the post denoiser kicking in after the iteration 5K. It works best for me and I can't appreciate any significant loss in image quality by doing that, trust me.
 
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Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,371
32,835
View attachment 3846540

I envy those of you with powerful graphics cards. My poor 12GB 3060 did not appreciate this render. I was only at 75% convergence after 8 hours of baking and over 12,000 iterations.
Firstly, amazing work(y)
Since you rendered in 4K such hard scene with complex lighting and particle systems, your 3060 handled it well. Great GPU for middle-segment.
And I probably agree with Jumbi, post-denoiser is a good thing if you set it run to start at 8-10k samples (I render on GTX1060), it hardly blurs the image, removing small amounts of noise, while working adaptively. In my renders, I saw that areas where there was more noise were more blurred than others.
But not always necessary.
 

Nikko_

Member
May 31, 2017
144
375
You know you miss 2 more images, right? the renders are from the Dr's patreon
That it comes from the Dr. makes me a bit hopeful for a scene like this to happen. No NTR, just to have Josy and Lily do a private dance for MC. Or even just Josy, since we've already had Lily do a scene like this. Could work in the route where you dont go for Maya/Josy, but Josy still wants the MC. And the doc must be aware that many want a Josy without Maya alternative.
 

Valarcho

Newbie
Jan 9, 2023
98
1,996
What a coincidence with the Pillower renders :) . Congratulations on the quality man.
I started working on a story with a similar plot a while back. I only finished 2 frames. I'm also using a RTX3060 and the frame processing time is decent (unless it's full of glass objects and lots of light sourceso_O). It took me quite a while to render those two frames and I stopped there. Sometimes there are scenes that have basic lighting, but take quite a while to complete. The factors can be myriad. I don't use a denoiser, and basic quality settings

rio_save_1.jpg

save_rio_2.jpg
 

bellaisdabest

Member
Jan 9, 2022
179
244
What a coincidence with the Pillower renders :) . Congratulations on the quality man.
I started working on a story with a similar plot a while back. I only finished 2 frames. I'm also using a RTX3060 and the frame processing time is decent (unless it's full of glass objects and lots of light sourceso_O). It took me quite a while to render those two frames and I stopped there. Sometimes there are scenes that have basic lighting, but take quite a while to complete. The factors can be myriad. I don't use a denoiser, and basic quality settings

View attachment 3848722

View attachment 3848725
Is that a reference from the show "The Boys"?
 

Valarcho

Newbie
Jan 9, 2023
98
1,996
Is that a reference from the show "The Boys"?
Not a direction to the series. I know it's famous, but I haven't watched it. My idea was to do a short series of renders about Rio's rescue. I found a suitable basement asset and positioned the characters. In the basement itself there are 3-4 stationary fluorescent lights. For better lighting and expression of the scene, I added a few additional lighting surfaces. Surprisingly for me, the rendering time was extremely long - towards 2 hours. Usually it doesn't take more than 20-25 min. No reflective surfaces, no complicated lights. I have no idea what is causing this increased time.
1721473646014.png
1721473765011.png
 

Donnie Brasco

Active Member
Dec 15, 2018
559
1,088
Not a direction to the series. I know it's famous, but I haven't watched it. My idea was to do a short series of renders about Rio's rescue. I found a suitable basement asset and positioned the characters. In the basement itself there are 3-4 stationary fluorescent lights. For better lighting and expression of the scene, I added a few additional lighting surfaces. Surprisingly for me, the rendering time was extremely long - towards 2 hours. Usually it doesn't take more than 20-25 min. No reflective surfaces, no complicated lights. I have no idea what is causing this increased time.
View attachment 3849342
View attachment 3849348
I noticed sometimes when I set up all and start to render it last more than I expected. But then I save the scene, close the Daz studio. Then when I reopened i hit the render it take less time. Why .. I don't know. BTW... I plan to buy more RAM. I have 16 GB. How much more will be sufficient.
 

Ilhares

Engaged Member
Aug 19, 2019
2,911
11,069
I noticed sometimes when I set up all and start to render it last more than I expected. But then I save the scene, close the Daz studio. Then when I reopened i hit the render it take less time. Why .. I don't know. BTW... I plan to buy more RAM. I have 16 GB. How much more will be sufficient.
I don't know about VN generation, but most of the engineering crew I work with that does 3D rendering, despite having things like the A6000, still aim for 64-128GB of system RAM, so they can do a lot more (enough though most renders seem limited by the GPU vRAM).
 
5.00 star(s) 2 Votes