The lighting is very good.
Yeah, I like how the lighting turned out a lot. But actually it can't get simpler than what I chose for this shot, really. It's just dome lighting for this scene that I picked. One personal favorite of mine. It came with
You must be registered to see the links
. If you like/want studio lighting for a shot, you'll like this.
Her hair looks like a real person and for me personally, it's better than some perfectly styled hair like a fake doll.
Perhaps I've spent so much time lately looking at fake people that what's happening to me is that I can't recognize real-life elements anymore.
Every part of the hair is noticeable because you use a black background. If you choose something white, they won't be as noticeable. But the beautiful hair will not stand out on a white background. So experiment and choose the scene you like best.
Another nice piece of advice. Thanks.
I use the camera DOF most of the times. For this render, I disabled it, though. Since the backdrop is black, I thought it was not necessary. Also, as I said, my opinion on Claudia hair is that it looks stunning, so I did not want it to look blurry.
Anyway, I agree that focusing the camera focus on the (very) specific feature (eyes are often a good subject) you want the attention of the viewer to be drawn to is good practice.
As for the render subdivision level, I don't think I paid any attention to that element at first, when I published my first renders in late August. But since then, I've learnt to check those levels for every figure or prop in the scene before producing the rendering.
Man, Quinn looks absolutely gorgeous in that second shot.
Episode 9 Park (Lily, Nicole, MC lewd scene) Assets.
Park
You must be registered to see the links
Gazebo, Trees
You must be registered to see the links
Picnic Table
You must be registered to see the links
Background
You must be registered to see the links
Between Night Hacker's scene subsets and characters' assets info and your posts identifying other assets used in the game, we have plenty of material to use in our fan art renders. So nice.
Jumbi You may already be happy with what you have. If so, ignore this post. But here would be my version...
View attachment 2997145
Color might be a slight touch off, but it corrects a few of the discrepancies of the other versions I've seen. Keep the bump maps and all the rest from the original product.
This is much appreciated, man. So awesome. I haven't used any of the available edits made by a few of you on the original outfit yet. But it is fantastic to have different options to work with.