CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Fan Art Being A DIK: Fan Art

5.00 star(s) 2 Votes

redle

Active Member
Apr 12, 2017
626
1,094
Jumbi You may already be happy with what you have. If so, ignore this post. But here would be my version...
Cheer Render.png
You don't have permission to view the spoiler content. Log in or register now.
Color might be a slight touch off, but it corrects a few of the discrepancies of the other versions I've seen. Keep the bump maps and all the rest from the original product.
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,615
4,569
The lighting is very good.
Yeah, I like how the lighting turned out a lot. But actually it can't get simpler than what I chose for this shot, really. It's just dome lighting for this scene that I picked. One personal favorite of mine. It came with . If you like/want studio lighting for a shot, you'll like this.


Her hair looks like a real person and for me personally, it's better than some perfectly styled hair like a fake doll.
Perhaps I've spent so much time lately looking at fake people that what's happening to me is that I can't recognize real-life elements anymore. :KEK:


Every part of the hair is noticeable because you use a black background. If you choose something white, they won't be as noticeable. But the beautiful hair will not stand out on a white background. So experiment and choose the scene you like best.
Another nice piece of advice. Thanks.


You don't have permission to view the spoiler content. Log in or register now.
I use the camera DOF most of the times. For this render, I disabled it, though. Since the backdrop is black, I thought it was not necessary. Also, as I said, my opinion on Claudia hair is that it looks stunning, so I did not want it to look blurry.

Anyway, I agree that focusing the camera focus on the (very) specific feature (eyes are often a good subject) you want the attention of the viewer to be drawn to is good practice.

As for the render subdivision level, I don't think I paid any attention to that element at first, when I published my first renders in late August. But since then, I've learnt to check those levels for every figure or prop in the scene before producing the rendering.


Man, Quinn looks absolutely gorgeous in that second shot. :love:


Episode 9 Park (Lily, Nicole, MC lewd scene) Assets.

Park
Gazebo, Trees
Picnic Table
Background
Between Night Hacker's scene subsets and characters' assets info and your posts identifying other assets used in the game, we have plenty of material to use in our fan art renders. So nice.

Jumbi You may already be happy with what you have. If so, ignore this post. But here would be my version...
View attachment 2997145
You don't have permission to view the spoiler content. Log in or register now.
Color might be a slight touch off, but it corrects a few of the discrepancies of the other versions I've seen. Keep the bump maps and all the rest from the original product.
This is much appreciated, man. So awesome. I haven't used any of the available edits made by a few of you on the original outfit yet. But it is fantastic to have different options to work with.
 
  • Like
Reactions: redle and Valarcho

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,106
38,851
Recently I had an idea, what if Zoey hadn’t returned from San Diego? If she became successful in surfing, did she find a better tattoo parlor with a better salary?
This was an interesting inspiration and I made Zoey alt who stayed in San Diego, personality development based on DIK-Zoey.

Surfing relaxation...
SassyZoey1.png

Nightclubs...
SassyZoey2.png

Further development was impossible without the NTR segment, because Fuckface is no more.

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

soprano31

Engaged Member
Nov 12, 2021
2,940
18,663
Recently I had an idea, what if Zoey hadn’t returned from San Diego? If she became successful in surfing, did she find a better tattoo parlor with a better salary?
This was an interesting inspiration and I made Zoey alt who stayed in San Diego, personality development based on DIK-Zoey.

Surfing relaxation...
View attachment 2997964

Nightclubs...
View attachment 2997965

Further development was impossible without the NTR segment, because Fuckface is no more.

You don't have permission to view the spoiler content. Log in or register now.
Beautifully made,Geralt From Rivia !!:giggle::giggle:

Her mischievous,dreamier look on the surfboard,
followed by a sensual,seductive partying girl .. :love::love:

And really well made for your first slightly erotic render..
His wild look in his eyes,
while he grips her tightly with gritted teeth and fucks her hard,
until she screams out with the horniest look of the most thunderous orgasm,
but as i say,slightly erotic,
for those who are sensitive to this ..:rolleyes::rolleyes::rolleyes:
 

redle

Active Member
Apr 12, 2017
626
1,094
This is much appreciated, man. So awesome. I haven't used any of the available edits made by a few of you on the original outfit yet. But it is fantastic to have different options to work with.
If you do want to tweak on your own, all indicators I've seen point to the skirt using the "Spirit" version as original. The top is the "red Hot" top with a single color shift applied in photoshop or the like (which is also why those rib pieces have randomly odd colors in the game that do not match the color scheme). Problem is a color shift is more an eyeball type of edit. So there's no clear "correct." How close did the original come to the color they wanted? Do you eyeball matching game screenshots which have lighting effects applied or eyeball spirit skirt or spirit top color (and yes, the top from spirit seems a bit brighter to me than the skirt).

Anomalies I noticed in the other versions:
Earliest one had:
pink center/black trim on top collar/neck (reversed of desired)
missing black trim on the letters
random color corruption from cut/paste/repair that looks used to "patch together" the top
did not color the rib side pieces to match

Newest one:
missed the center of the "O" of hot in coloring
colored the lower rib side piece to match top's primary color rather than the color used in game
lost all product detail on the pink portions (all seams deleted, cloth material wiped clean, no minute variation in hues)
basically rather than doing a color-shift of the red-Hot top the red zones were all "painted" a monotone pink

Not knocking either of the other 2 versions. One needs to know they are supposed to look different and go looking for problems to really notice the mismatches and my version is no different at likely being just a little bit off (as I said the color is an eyeball match with multiple potential targets). Any of them should get you a pretty good result (or tweak your own or repair parts of one of the above).
 
  • Like
Reactions: Jumbi

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,615
4,569
Recently I had an idea, what if Zoey hadn’t returned from San Diego? If she became successful in surfing, did she find a better tattoo parlor with a better salary?
This was an interesting inspiration and I made Zoey alt who stayed in San Diego, personality development based on DIK-Zoey.

Surfing relaxation...
View attachment 2997964

Nightclubs...
View attachment 2997965

Further development was impossible without the NTR segment, because Fuckface is no more.

You don't have permission to view the spoiler content. Log in or register now.
Nice. I like that first render in the beach especially.

If you do want to tweak on your own, all indicators I've seen point to the skirt using the "Spirit" version as original. The top is the "red Hot" top with a single color shift applied in photoshop or the like (which is also why those rib pieces have randomly odd colors in the game that do not match the color scheme). Problem is a color shift is more an eyeball type of edit. So there's no clear "correct." How close did the original come to the color they wanted? Do you eyeball matching game screenshots which have lighting effects applied or eyeball spirit skirt or spirit top color (and yes, the top from spirit seems a bit brighter to me than the skirt).

Anomalies I noticed in the other versions:
Earliest one had:
pink center/black trim on top collar/neck (reversed of desired)
missing black trim on the letters
random color corruption from cut/paste/repair that looks used to "patch together" the top
did not color the rib side pieces to match

Newest one:
missed the center of the "O" of hot in coloring
colored the lower rib side piece to match top's primary color rather than the color used in game
lost all product detail on the pink portions (all seams deleted, cloth material wiped clean, no minute variation in hues)
basically rather than doing a color-shift of the red-Hot top the red zones were all "painted" a monotone pink

Not knocking either of the other 2 versions. One needs to know they are supposed to look different and go looking for problems to really notice the mismatches and my version is no different at likely being just a little bit off (as I said the color is an eyeball match with multiple potential targets). Any of them should get you a pretty good result (or tweak your own or repair parts of one of the above).
Thanks for your observations. (y) Before I use it in a rendering, It is likely that I'll try my own edit, if only to see if I can learn something in the process.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,327
View attachment 2987830

I'm posting this on Edge. For some mysterious reason, now I have all buttons greyed out on Firefox, which is the browser I use the most. The strangest sh*t happens to me.

BTW, is anyone willing to teach me how to edit the cheerleader outfit for Genesis 3 to make it look like the HOTs uniform? With the DIKs jacket, it was easy to edit it, because I could edit the surfaces directly in Daz Studio, but with the HOTs outfit, it can't be done directly in DS, as far as I can tell, and I have no clue of how to do it with Photoshop or other image-editing software.

These are the two elements of the original asset that need to be edited unless I am not noticing something else.
You don't have permission to view the spoiler content. Log in or register now.
I use Firefox with zero problems. I won't use anything else.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,327
The difference in values. If the model is not very close, you can leave it at 1. Either way, you won't notice a difference. If you want a lot of detail in the skin, choose value 3 and pay the price.

View attachment 2996888
Yeah, some higher resolution textures require a 3 or 4. I will often set mine at 2/3 or 2/4. Actually, you should check this setting on any of my scene subsets I shared as I will often set them to 2/3 or 2/4 for my own preference, but if that is too taxing on your system, it should be lowered.
 
  • Like
Reactions: Valarcho
5.00 star(s) 2 Votes