Not to toot my own horn, but to date I'm the only one on the planet that has real cheats at all for Ep10, ain't it? I seriously doubt anyone else has figured out a proper in-game minigame cheat system yet for S3. At best there's folks (on their own) changing arbitrary variables willy-nilly after the fact but there's a
huge difference: all the minigame cheat code in SanchoMod actually is a process that inputs info as if the Player actually played and input into the minigame. It's a massive PITA but the result is that it can never break your saves... unlike other inferior methods.
Again,
the above is not a brag but an explanation of the difference regarding my personal theory on creating proper cheat code. In my mind it needs to be bulletproof, stable, and correct otherwise you might just be pissing in the wind (here we go with that again
)
I'm sure someone will take the above out of context but I really hope they don't. I only want to point out that I put a lot of thought and code processing into these minigame cheats... they aren't just a few variable changes slapped together, and it's my hope that all that extra work pays off by always insuring your save files made while using the SanchoMod product are forever stable. That stability is extremely important to me.
BTW, I'll nudge those Math minigame bottom buttons to the left so there's no more MiniMenu button overlap (to improve quality of life and aesthetics). I'll be back... need more coffee.
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