tremologuitar14
New Member
- Jul 2, 2023
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Hey Sancho, just wondering if this mod works for Mac and if so, how should I go about installing it? I've tried the drag and drop method but it doesn't seem to work
All Sancho mods can be installed on Mac by extracting the mod. Copy and paste the contents the the game folder:Hey Sancho, just wondering if this mod works for Mac and if so, how should I go about installing it? I've tried the drag and drop method but it doesn't seem to work
Indeed, see above. SanchoMod should be compatible on all the public catalog I have currently on PC, Mac, and Linux. Mobile... not so much.Hey Sancho, just wondering if this mod works for Mac and if so, how should I go about installing it? I've tried the drag and drop method but it doesn't seem to work
I'm sorry, but an uncaught exception occurred.
Compiling ATL code at game/scripts/new_phone/apps/pack_quest_app/mphone_pack_quest_img.rpy:181
File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in script
$ renpy.pause()
File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in <module>
$ renpy.pause()
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/scripts/new_phone/apps/wallpaper_app/mphone_wallpaper_func.rpy", line 11, in unlock_wallpapers_s2
mphone_wallpaper_list[x+2][2] = True
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in script
$ renpy.pause()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in <module>
$ renpy.pause()
File "renpy/exports.py", line 1561, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transform.py", line 760, in event
rv = d.event(ev, cx, cy, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/scripts/new_phone/apps/wallpaper_app/mphone_wallpaper_func.rpy", line 11, in unlock_wallpapers_s2
mphone_wallpaper_list[x+2][2] = True
File "renpy/python.py", line 992, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Being a DIK 0.9.1
Fri Jul 7 10:08:31 2023
Read the rest of my post here bud and answer back on this thread. I need more info. I can't replicate without more insight.Here you go. As I said, I don't know if it's the main game or the mod with this one. But it's when I try to change the wallpaper on the phone. This happens after Interlude and getting into the main game.
Code:I'm sorry, but an uncaught exception occurred. Compiling ATL code at game/scripts/new_phone/apps/pack_quest_app/mphone_pack_quest_img.rpy:181 File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in script $ renpy.pause() File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in <module> $ renpy.pause() File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/scripts/new_phone/apps/wallpaper_app/mphone_wallpaper_func.rpy", line 11, in unlock_wallpapers_s2 mphone_wallpaper_list[x+2][2] = True IndexError: list index out of range -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in script $ renpy.pause() File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/episode_interlude/episode_interlude.rpy", line 3439, in <module> $ renpy.pause() File "renpy/exports.py", line 1561, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3315, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4155, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 727, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transform.py", line 760, in event rv = d.event(ev, cx, cy, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 322, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/scripts/new_phone/apps/wallpaper_app/mphone_wallpaper_func.rpy", line 11, in unlock_wallpapers_s2 mphone_wallpaper_list[x+2][2] = True File "renpy/python.py", line 992, in __getitem__ rv = list.__getitem__(self, index) IndexError: list index out of range Windows-10-10.0.19041 Ren'Py 7.4.10.2178 Being a DIK 0.9.1 Fri Jul 7 10:08:31 2023
Reread and no, I didn't 'poke around' in the code. There was no reason to tinker like I did with the music before.Let me add in your save fixer, remove the mod + persistence files and see if it's the main game.Read the rest of my post here bud and answer back on this thread. I need more info. I can't replicate without more insight.
Running unmodded + SaveFixer should let you know if it's mod or VN (which I can tell you it's 99.9% neither, you're the first person out of literally thousands to run into this issue that I'm aware of)Reread and no, I didn't 'poke around' in the code. There was no reason to tinker like I did with the music before.Let me add in your save fixer, remove the mod + persistence files and see if it's the main game.
Negative. If memory serves I have a notifier suggesting a save point exactly there. Combining them will only break things later due to the way the VN's conditionals are written... and I have zero intention of recoding that entire huge-ass VN to make it something it's not. So, it's not me being lazy, it's me protecting your saves/playthrough. The only cheats are in SanchoCheats (and technically SanchoSplits since those are technically a cheat). Nothing feature is "hidden" within the mod, I always place menus/buttons in the same approximate place across all SanchoMods so they remain familiar in use.hey Sancho1969, many thanks for your work. you actually made me remember about the game from the... I don't know how the bottom permanent part of comments on a forum is called in your comments on the Apocalypse thread.
There is one mention in the statscreen with Ep3_chose, but does the mod offer a way to visit both girls (and why not, derek as well) after the fallout with Maya and Josy? can't see it
Oh no worries I didn't even think for a second that it was because of you being lazy. that's too bad though, I may try to see what variables are set when choosing and at what point in the script they are used again. unless that breaking is really severe, in which case I'll probably just let it go. needless to say but I don't want to recode half the VN eitherNegative. If memory serves I have a notifier suggesting a save point exactly there. Combining them will only break things later due to the way the VN's conditionals are written... and I have zero intention of recoding that entire huge-ass VN to make it something it's not. So, it's not me being lazy, it's me protecting your saves/playthrough. The only cheats are in SanchoCheats (and technically SanchoSplits since those are technically a cheat). Nothing feature is "hidden" within the mod, I always place menus/buttons in the same approximate place across all SanchoMods so they remain familiar in use.
That's what you'll have to do. It's a major pathing split and referenced throughout the VN and it's conditionals going forward. GL.needless to say but I don't want to recode half the VN either
Hi Sancho1969It should as I didn't modify ANY of the Steam code. If you'd like to test then simply backup both your original "scripts.rpa" and "scripts_season2.rpa" files. That way you can replace back to original without having to reverify via Steam if you want your original back (saving you a ton of DL bandwidth).
Bud... you're not limited to 10 pages... you have 99 at a minimum (RenPy standard). The amount of saves should not be any issue if that's what you're asking.Hi Sancho1969
i know u said this about backing up the original scripts files incase we want to revert back but is there a way that i can use this mod without overwriting my non-modded save files but still use them for the modded playthrough (i used up all 10 pages of save that are available in my "first" playthrough didnt want to delete them for some reason) and also i dont know if the achievement for steam version will still work if i use ur mod.
I thought of simply copying all the save files to backup folder too just wondering about the achievement part after its modded and how it will affect when i revert back to non-modded game.
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I have the same problem. When I choose to beat Troy on Ep 1, phone stop showing up just after the fight. I hope there's a fix for this issue.Now the phone just doesn't work. Mouse over, nothing.
Hmmm... yep, that's on me and yes I have control but didn't implement it. I can resolve but give me some time (too many ongoing projects simultaneously at the moment). It's as good excuse as any to bump this to Core v7b anyway.Sancho1969 While using the SanchoGallery I found out that in many cases customizing the MC name does not update the texts, that keeps showing MC as a keyword for the player name.
Is it something you have control over?
I put so much time in the Mansion FR guide as there is... that isn't badass enough that you want just a slider instead? The guide even auto-populates the work assignments for you... hell I thought I'd done goodhey Sancho matey, with the money cheat added, does that mean that in the near future you'll also be adding the mansion money cheat?