- Jan 19, 2020
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Pfft. A pdf is hardly comparable, but you aren't wrong... there's a monetary twist to all of it at the end of the day. Greedy bastards!DPC has official walkthroughs on the store for 4$ each season....so it sort of make sense why he's trying to discourage free modsQueue up "He's not wrong, he's just an asshole" meme
He could have made a mod himselfPfft. A pdf is hardly comparable, but you aren't wrong... there's a monetary twist to all of it at the end of the day. Greedy bastards!![]()
Keeping in mind that I don't fucking like Zoey. I think she's a self-absorbed child who manipulated the MC, then abandoned him, and I've known girls like that in my life, so she cuts some vital spots for me.dr cunt is really proud of that silly ass zoey running animation cause there is no other explanation why she runs away like an idiot even on mc celibate playthrough lol, he basically railroaded her acting insecure af so we had to watch his "amazing" animation lol
the variable I think is called pp_money, I added some myself for both the party game and the mansion stuff with URMalsooo.. is there a way to increase the party budget? cant find the variable for it and I don't wanna miss beer pong.
Don't forget you did/do that. That minigame is intentionally coded in a way as to never be able to outcome perfect during natural gameplay. My point being is that a future issue could blow up in your face. Be cautious, and I highly recommend never using any cheat until it's actually needed/desired for a specific outcome (if one was to cheat at all). Otherwise there's no point in the risk. And this PartyPlanner is complete 100% risk since no outcome(s) is/are known yet. That's just my take on it though, you do you... but remember it wasn't me if things go wrong, please.the variable I think is called pp_money, I added some myself for both the party game and the mansion stuff with URM
thanks for the warning. I just chose new, pork and beer pong (adding two monopoly money), is it going to be fine or has DPC made a scene for each possible combination with no modularity?Don't forget you did/do that. That minigame is intentionally coded in a way as to never be able to outcome perfect during natural gameplay. My point being is that a future issue could blow up in your face. Be cautious, and I highly recommend never using any cheat until it's actually needed/desired for a specific outcome (if one was to cheat at all). Otherwise there's no point in the risk. And this PartyPlanner is complete 100% risk since no outcome(s) is/are known yet. That's just my take on it though, you do you... but remember it wasn't me if things go wrong, please.
Dude... really? Don't EVER put a mod inside a VN that aren't matching versions...ever. That's all on you bud, you should know better, especially if you're forcing VN variables to different values on your own. SanchoMod v0.9.1 is NOT compatible with VN v0.10.0thanks for the warning. I just chose new, pork and beer pong (adding two monopoly money), is it going to be fine or has DPC made a scene for each possible combination with no modularity?
not that it matters either way, since next free roam I get a mphones_chat is not defined and everything related to the phone chat goes crazy. it happened already with Zoey messages a few scenes before but I didnt bother since I could still go forward.
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if you allow me to call you bro, bro I braindeadlessly imported the save I haven't installed the mod or anything like thatDude... really? Don't EVER put a mod inside a VN that aren't matching versions...ever. That's all on you bud, you should know better. SanchoMod v0.9.1 is NOT compatible with VN v0.10.0
So you're getting that error in Season 3 unmodded after importing from Season 2?if you allow me to call you bro, bro I braindeadlessly imported the save I haven't installed the mod itself
oops you replied faster than I could edit, but yeahSo you're getting that error in Season 3 unmodded after importing from Season 2?
Well, that should be impossible. The VN (unmodded of course, the mod does not define the VN's variables) has that emoji list defined clearly:oops you replied faster than I could edit, but yeah
default mphones_emotes = []
mphones_emotes
, press Return/Enter and tell me what it says please.That was (@)Elduriel, not me : )Well, that should be impossible. The VN (unmodded of course, the mod does not define the VN's variables) has that emoji list defined clearly:
In the VN's header file (this tells Python/RenPy that there is a new list to be created and named "mphones_emotes":
default mphones_emotes = []
Since you stated you use URM (or otherwise have access to the console), close the VN, reopen it and once it's open immediately go to the console and type exactlymphones_emotes
, press Return/Enter and tell me what it says please.
No... the import can't fuck that up. Something is wrong with your base Season 3 VN. The base VN initialization code establishes that emoji list, it has nothing to do with whatever you import or don't import... so eliminate that thesis from the possible issue.That was (@)Elduriel, not me : )
mphones_emotes is not defined either.
forgot to mention because I forgot about it too,the first abnormalities actually started with ep8_told_josy_chad not defined while in the library, and it also complained about ep9_prep_truce. I guess something has gone wrong while importing the save
oops you replied faster than I could edit, but yeah
Yep Dude you are 100% correct. I now have played multiple playthroughs with 8.3 modded which I imported into a clean 10. Played right to the end of 10 on 5 of them not one issue. Something else is going on in his game.Well, that should be impossible. The VN (unmodded of course, the mod does not define the VN's variables) has that emoji list defined clearly:
In the VN's header file (this tells Python/RenPy that there is a new list to be created and named "mphones_emotes":
default mphones_emotes = []
Since you stated you use URM (or otherwise have access to the console), close the VN, reopen it and once it's open immediately go to the console and type exactlymphones_emotes
, press Return/Enter and tell me what it says please.
Speaking of embellisments, the first few DIK/CHIK choices were very tame and seemed inconsecuential, maybe adding a warning that they have no long term effect and are good for just affecting your lifepath early on would be a good idea.I do know... and it's not the end of the world bud... it you're being a DIK, then it's and expected possibility the Player chose it by the dev. I'd give you more info but that'd be a spoiler. But, it's not gamebreaking in Ep10 but it does change some story dialogue and minor stats (again, nothing that's overdramatic). It's subjective of course, just like being a CHICK or being a DIK is.
I'll try to slightly embellish these types of events in the mod's notifiers subtly (without giving outcomes away).
An example:
View attachment 3164556
Well, that's where I'm at a crossroads with almost every mod I produce to the public. I always notify the player if I think they should make a save point in case they change their mind later... but I've found in the past (I overdid it in once VN long ago) that if I hold the player's hand too much then it might as well be a kinetic novel... I take the fun/surprise out of it. I'm not saying you're point doesn't have merit... nothing you choose in the VN's choices is going to "break" anything... but the story outcomes/variances are meant to be explored and experienced without spoiler... like a movie or book of course.Speaking of embellisments, the first few DIK/CHIK choices were very tame and seemed inconsecuential, maybe adding a warning that they have no long term effect and are good for just affecting your lifepath early on would be a good idea.