found it thanksits under the red chair next to maya
found it thanksits under the red chair next to maya
This is what stick out at me in your traceback bud:Was hoping there would be a Shuffle minigame cheat or something included in the mod but I'm not seeing one. Shuffle is literally the worst
NameError: Name 'mod_gr' is not defined.
That's where I stopped playin.View attachment 3169680
so, uhh.. about this one, I can't seem to find the hidden magz even tho the mod tells me there is. Anyone know where? cuz maybe my eyes is just that bad
Indeed. It awards a Relp(Jill) for all paths actually. Noted, fixed on my end, and ready to deploy on next Maintenance Update. Thanks bud.Sancho1969
Antoganoize Tybalt gives a Jill Point, at least on Jill and Sage Branch.You don't have permission to view the spoiler content. Log in or register now.
Give me a minute to write up a helper post inside a spoiler for you and others. If you are having problems here then there's a couple others that will totally fuck you up. I'll mark them, but again I need to screen grab and mark them so give me just a bit (I'm on my first cup of coffee and dragging ass a tad right now).View attachment 3169680
so, uhh.. about this one, I can't seem to find the hidden magz even tho the mod tells me there is. Anyone know where? cuz maybe my eyes is just that bad
Did you ever figure out why the "Music Favorites" never save? I enjoy using that feature during freeroams, whilst doing the phone chats and Rooster likes.Indeed. It awards a Relp(Jill) for all paths actually. Noted, fixed on my end, and ready to deploy on next Maintenance Update. Thanks bud.
All available cheats are in the SanchoCheats screen. Note that within that SanchoCheats screen the available cheats you see are dynamically changed dependent on what Path/Route you are on. I other words you may see more or less cheats depending on the LI your playthrough is loaded on.View attachment 3169690
are this variables also moddable/cheatable or is this just info about a playthrough?
It's probably my OG music add-on code. I know I had resolved it months ago during current playthrough but I didn't test closing and reopening the VN (I assumed the VN was tracking the persistent file on it's own)... again, another VN feature I never have used (favorites). I have it on a list to check though, low priority for me.Did you ever figure out why the "Music Favorites" never save? I enjoy using that feature during freeroams, whilst doing the phone chats and Rooster likes.
Maybe something to do with "The Friday Prophets" being added in there?
Thank you so much! REALLY great mod btw, I can't thank you enough for itSanchoMod - Magazine / Cash Locations Episode 10
We can update this post periodically if/as needed.
You going to find some hidden items a real bitch to locate even though I'm notifying you in the mod that they exist. In the below spoiler are some that I think you will possibly want more info on now or in the future. Spoiler alert!
(the below obviously contains spoilers)
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Mentions: gumpelanlemak
Did you ever figure out why the "Music Favorites" never save? I enjoy using that feature during freeroams, whilst doing the phone chats and Rooster likes.
Maybe something to do with "The Friday Prophets" being added in there?
You mentioned before (last night I think) that the Intro theme music (main menu) didn't save. I just test that and it does save for me after closing an re-opening the VN. Just an FYI. I'll check "favorites" in a bit.It's probably my OG music add-on code. I know I had resolved it months ago during current playthrough but I didn't test closing and reopening the VN (I assumed the VN was tracking the persistent file on it's own)... again, another VN feature I never have used (favorites). I have it on a list to check though, low priority for me.
I'm using the music file with "The Friday Prophets." The splash screen before the menu has the new ep10 intro song. It always reverts to the Season 1-2 "The Friday Prophets" intro song when it hits the screen with import/load, etc.You mentioned before (last night I think) that the Intro theme music (main menu) didn't save. I just test that and it does save for me after closing an re-opening the VN. Just an FYI. I'll check "favorites" in a bit.
Thank you again for all you do Sancho.So, John Trevolta is now in charge of the lighting in your game?
I might not know what caused it for a minority of folks but I can damn sure fix it.
SanchoMod's Disco Lights removal tool:
View attachment 3168724
It slices, it dices, it.... nah it doesn't do any of that.
But it will fix your disco light problems.
Guaranteed or your money... nah not that either.
Installation: Place the content of the attached zip inside your "/game" folder.
Uninstall: Simply delete the file.
It's completely non-destructive and 100% safe to use on any save file you load, even if you have SanchoMod installed.
Now, turn that Bee Gee's music off!!
Mentions: TRKaiser radical.turtle99
I'll test it again on another PC... but it changes for me on my main. I change it from my original FriProphets to anything else (at the Main Menu's Music option), close the VN, reopen, and what I selected to save as the "startup song" plays from the very beginning of the VN booting up and in the Main Menu. I just looked and I didn't even change that music code at all (the startup save function), it's identical to the base VN. I'll check again though.I'm using the music file with "The Friday Prophets." The splash screen before the menu has the new ep10 intro song. It always reverts to the Season 1-2 "The Friday Prophets" intro song when it hits the screen with import/load, etc.
I just checked again. First splash screen with Sage, Rio, Cammy, Quinn sitting on MC's bed, it's "The Friday Prophets" song.I'll test it again on another PC... but it changes for me on my main. I change it from my original FriProphets to anything else (at the Main Menu's Music option), close the VN, reopen, and what I selected to save as the "startup song" plays from the very beginning of the VN booting up and in the Main Menu. I just looked and I didn't even change that music code at all (the startup save function), it's identical to the base VN. I'll check again though.