- Apr 30, 2023
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Jill and Isabella is great Quinn and Riona mehJill is meh Josy is great
Jill and Isabella is great Quinn and Riona mehJill is meh Josy is great
Depends on the mod and what tripwires DPC puts into the episode. So far Sancho's mod has avoided any issues and is usually able to update within a few days. However other modders like Scrappy ran into huge problems last episode because they had included an option to choose multiple routes in the ep 8 decision and DPC broke those routes by making it impossible to have Bella route open with Jill due to costumes. He also included a tripwire that caused modded games to loop when Jacob comments on the decorations. I expect more tripwires, potentially a scene that runs on both Sage and throuple route, but is significantly different on both routes so any modded saves with both routes open will be borked and there'll still be tripwires put in specifically to break modded saves.I remember the mods updating pretty quickly for BADIK. There may be some bugs here and there for the initial updates but I remember it taking a few days to a week.
DPC has tripwires for scrappy's mod, but this wasn't one of them. scrappy just broke the game logic by having multiple routes open, nothing to do with DPC trying to sabotage mods in this case.However other modders like Scrappy ran into huge problems last episode because they had included an option to choose multiple routes in the ep 8 decision and DPC broke those routes by making it impossible to have Bella route open with Jill due to costumes.
Why else have different costumes for Jill and Bella dependent on route though? It certainly comes across as an attempt to bork players trying to see all content on a single playthrough.DPC has tripwires for scrappy's mod, but this wasn't one of them. scrappy just broke the game logic by having multiple routes open, nothing to do with DPC trying to sabotage mods in this case.
Same reason the dialogue and hundreds of other things are different between routes. It's an obvious visual indicator of the separate routes. It's common practice to use if blocks to differentiate route specific dialogue & images within a scene (like with or without the DIK helmet).Why else have different costumes for Jill and Bella dependent on route though? It certainly comes across as an attempt to bork players trying to see all content on a single playthrough.
9.1 just merged Interlude with 9.0.Hey guys, I'm back here after a while, is there something relevant from the 0.90 version to the 0.91 ? I downloaded the file but the end of the game seems the same thing...
you entered Jacob's loop, are you using some mod or something that alters the original game.suddenly the game closes when it reaches this part
View attachment 3039661
does anyone know how to fix it ?
yes, I use SanchoModyou entered Jacob's loop, are you using some mod or something that alters the original game.
so you're pretty fucked brother, DPC put some obstacles for users who use mods, search for Sancho's profile and ask him what to do in that case.yes, I use SanchoMod
okay thanks for the informationso you're pretty fucked brother, DPC put some obstacles for users who use mods, search for Sancho's profile and ask him what to do in that case.
If you are using the latest version of the game and mods you should have no issue, I've been using Sancho' since the day it got updated and I don't remember any game breaking issues, but I also only use the mods for the Walkthrough and not for the cheating parts, so don't know for sure.okay thanks for the information
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | I | 9 | |
---|---|---|---|---|---|---|---|---|---|---|
Word Count | 19,923 | 22,063 | 28,302 | 36,459 | 37,663 | 49,709 | 53,460 | 65,918 | 13,087 | 81,688 |
Avg Per Line | 6.57 | 5.94 | 6.53 | 6.79 | 7.38 | 7.49 | 7.61 | 8.26 | 9.1 | 7.98 |
Words Per Week | 1795 | 1904 | 1736 | 1883 | 2071 | 2324 | 2197 | 872 | 1992 |
Animations are used to create the right atmosphere and entourage. It is his artistic decision and he has every right to do so. In ep9 there were a lot of small animations like breathing of characters, stroking hands and so on that complemented the picture and did not make it so static and boring. The intro video was pretty good and atmospheric.December 25th it is then...... unless DPC decides to add more 60fps animations.
Dude is literally going overboard with each episode and animations. Adding lengthy animations which you only see once and then in next playthrough just skip though it. If that wasn't enough he wants to go for 60fps, looks like by the time game ends each render will be 8k with hundreds of 30min long -120 fps animations.
I would say very subjectiveAnimations are used to create the right atmosphere and entourage. It is his artistic decision and he has every right to do so. In ep9 there were a lot of small animations like breathing of characters, stroking hands and so on that complemented the picture and did not make it so static and boring. The intro video was pretty good and atmospheric.