Darkwen

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Nov 10, 2020
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You know, it's pretty terrifying to compare my own hands with Maya's wrinkled ones while playing this game. Makes me wonder if DPC hasn't even noticed how horribly old Maya's skin looks.
It was mean it as a joke about Maya's butt sometimes the skin looks sand paper nothing personal. If the fans can pick up on it surely DPC can I mean it should be pretty easy to notice but it seems like he don't want to fits it
 
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Riaman

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Nov 27, 2020
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It was mean it as a joke about Maya's butt sometimes the skin looks sand paper nothing personal. If the fans can pick up on it surely DPC can I mean it should be pretty easy to notice but it seems like he don't want to fits it
Dude her skin is the worst, like I don't even want to check her butt when she was helping to get us beers, Does DPC actually hates her? Also why was she given fake tits considering her family condition. Also Quinn said it right her hair looks like a wet Dog. Lol
 
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Bubba McSmith

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Oct 30, 2020
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You know, it's pretty terrifying to compare my own hands with Maya's wrinkled ones while playing this game. Makes me wonder if DPC hasn't even noticed how horribly old Maya's skin looks.
DPC is stuck with legacy textures from the Genesis 3 era. As someone who's played around with Daz a bit, I can attest to skin textures being one of the more difficult parts of character creation to deal with. You can play with sliders and morphs all day long to get that perfect character, but finding decent skin, especially at higher resolutions can be a challenge. It's why the MC and Tommy look so similar, as they both use the same skin texture. DPC probably didn't have another option back then in Season 1.

I do wish he'd replace Maya's skin assets now though. He has the resources to get something similar made, but not look like a 60 year old. Maya's skin has especially not handled the transition to the higher quality renders he does now.
 

Sun of Rome

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Dec 18, 2023
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DPC is stuck with legacy textures from the Genesis 3 era. As someone who's played around with Daz a bit, I can attest to skin textures being one of the more difficult parts of character creation to deal with. You can play with sliders and morphs all day long to get that perfect character, but finding decent skin, especially at higher resolutions can be a challenge. It's why the MC and Tommy look so similar, as they both use the same skin texture. DPC probably didn't have another option back then in Season 1.

I do wish he'd replace Maya's skin assets now though. He has the resources to get something similar made, but not look like a 60 year old. Maya's skin has especially not handled the transition to the higher quality renders he does now.
He's already said he creates custom skin textures in photoshop. Maya's skin is just a custom texture, because no skin texture in DAZ has such a sharp height map. It feels like he overdid the height map and that's why it's so sharp.
He probably created custom textures for all characters, or at least most of them, which is why their skin is shiny. He overdid it again, this time with the roughness map, which makes Sage's skin shine like she's been slathered in cream.
It feels like after he creates a texture, he immediately transfers it to DAZ without adjusting it and then doesn't check it after rendering.
I don't know if it's laziness, lack of free time or just a god complex.
 

Geralt From Rivia

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Jun 15, 2022
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He's already said he creates custom skin textures in photoshop. Maya's skin is just a custom texture, because no skin texture in DAZ has such a sharp height map. It feels like he overdid the height map and that's why it's so sharp.
He probably created custom textures for all characters, or at least most of them, which is why their skin is shiny. He overdid it again, this time with the roughness map, which makes Sage's skin shine like she's been slathered in cream.
It feels like after he creates a texture, he immediately transfers it to DAZ without adjusting it and then doesn't check it after rendering.
I don't know if it's laziness, lack of free time or just a god complex.
Maya skin is actually the texture from DAZ model - Yolanda for Genesis 3 Female
.
It have sharp height, and this skin texture is truly terrible; in good lighting, all the flaws are visible.
Perhaps, in addition to lighting, DPC also upscaled the textures, but this made it even worse.
Overall it's not his fault, DAZ has plenty of cursed models. :HideThePain:
And you won’t see how terrible they are until you install and play with them, because on the product page everything is beautiful and presentable.
Another thing, it is possible to fix the texture, and he didn't.
 
Last edited:
Aug 29, 2023
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You know, it's pretty terrifying to compare my own hands with Maya's wrinkled ones while playing this game. Makes me wonder if DPC hasn't even noticed how horribly old Maya's skin looks.
Tell me about it. I’m a man in my 50s who worked manual labor for a lot of years, and my hands look better. Pretty sure you could smooth that out with a basic Photoshop filter, but guess there were too many other renders int he queue.
 

znar25

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Apr 25, 2021
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felicemastronzo

Devoted Member
May 17, 2020
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Maya skin is actually the texture from DAZ model - Yolanda for Genesis 3 Female
.
It have sharp height, and this skin texture is truly terrible; in good lighting, all the flaws are visible.
Perhaps, in addition to lighting, DPC also upscaled the textures, but this made it even worse.
Overall it's not his fault, DAZ has plenty of cursed models. :HideThePain:
And you won’t see how terrible they are until you install and play with them, because on the product page everything is beautiful and presentable.
Another thing, it is possible to fix the texture, and he didn't.
these are all his choices, if not him who should be responsible?

among the "well-regarded" games BADIK is the one with the highest amount of WRONG, unwatchable renders. Unfortunately, many relate specifically to LIs, at "important" moments in history

the problem is skin texture? ok, then avoid close-ups that should be sexy and instead look like "embarrassing diseases" trailers, or exploit weak lighting

there are scenes of which the only thing that sticks in your mind at the end is horror, like Lily's butt from Preps....
 
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Kpyna

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Dec 16, 2022
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He's already said he creates custom skin textures in photoshop. Maya's skin is just a custom texture, because no skin texture in DAZ has such a sharp height map. It feels like he overdid the height map and that's why it's so sharp.
Nope, nope and not at all. He doesn't create textures for characters models. For assets - yes. Maya skin texture is default for one of the models. Yes, he could make her look "smoother" by reducing the bump map values and other stuff.

He probably created custom textures for all characters, or at least most of them, which is why their skin is shiny. He overdid it again, this time with the roughness map, which makes Sage's skin shine like she's been slathered in cream.
Nope and nope. Sage was "shiny" only at Halloween party. It's obvious that is was a moisturizer or something like that. She did it on purpose. Other characters go "shiny" when they are sweaty - gym, sex, fever, etc.

Any change at the current point will ruin the previous 10 episodes. Skin is not the thing that human may change. So it will look ridiculous and not plausible. He didn't have to change the texture itself, it was enough to reduce the values for bump and displacement maps etc.

And again. If you take a look at the people around you and if you start taking pictures or photos of their skin from a short distance, you will realize that Maya's skin is better than most people around have. The problem is the contrast. The rest of the characters got the "perfect" skin. If everyone had such detail and minor flaws as Maya have, it would be perceived differently. But what's done is done. I don't think anything will change until the very end of the game. Perhaps in the remaster (if it sees the light), he will change something.

Magazines with photoshopped pictures, as well as, for example, Instagram with its filters, have taught us and made us used to see things differently.

Regarding her hands (especially), this is well reflected and makes sense after what we learned in EP10. She is used to housework, to caring for her sick mother, it is not a problem for her to remove something unpleasant from the floor, while many shy away from it, as if it were nuclear waste. Her childhood was harsh, literally.

Tell me about it. I’m a man in my 50s who worked manual labor for a lot of years, and my hands look better.
It doesn't work this way. Women have more delicate hands and skin. From an early age to ~ 18 years old, the body "grows". And any hard work, detergents, and so on will later manifest themselves in how the hands will look. It also depends on the skin itself. It's one thing when you have a scheduled cream in the morning and at night and you don't do anything around the house or do some little things, what everyone usually does. And it's another thing when instead of creams your hands constantly covered with detergents for the floor, plates, laundry, cleaning and so on all day your hands are constantly wet. Trust me, in a few years your hands will look the same, if not worse.
 

znar25

Well-Known Member
Apr 25, 2021
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Uh, oh.... Maya might be terminal like her mom.

Look at her skin.

What are the odds she doesn't make it to the end of the VN?

Also if that is the case, maybe there would be a cool scene with Maya, her mom and MC!!!!!!!!!!!!

Big Cock Bucket List! (name of a porn theme channel!)

1709981039934.png
 

Geralt From Rivia

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Jun 15, 2022
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these are all his choices, if not him who should be responsible?

among the "well-regarded" games BADIK is the one with the highest amount of WRONG, unwatchable renders. Unfortunately, many relate specifically to LIs, at "important" moments in history

the problem is skin texture? ok, then avoid close-ups that should be sexy and instead look like "embarrassing diseases" trailers, or exploit weak lighting

there are scenes of which the only thing that sticks in your mind at the end is horror, like Lily's butt from Preps....
This is his choice when he purchasing assets, for which he is not responsible. Why? Open the link using with asset in my post. Look at the preview. Could you have said in advance that this skin texture would be terrible in close-up? No.
His responsibility is for not changing bump maps.
Regarding the bad renders, I can guess what the problem is: DPC is in a hurry when posing. Remember the last special render with Maya. Bad, rough shadows. Also a common problem on his other renders. And I understand why. With the DPCs production scale, with 6000 renders/half an hour of animation per year, he turns a blind eye to minor errors. Visual perfectionism will turn a one-year development cycle into a two-year one with a given amount of content; there is already one example exist.
This will make you unhappy again because you will say "why is he licking every render, aren't we waiting enough? I'll be retired when the game is over."

Viewing angles, distant angles and properly selected light can really smooth out the situation with Maya’s skin. But not in every situation distant angles is possible.
A close angle to the light directed from the side only emphasizes the shortcomings.
As an example, yesterday's work with Maya
No serious skin problems.
 

felicemastronzo

Devoted Member
May 17, 2020
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This is his choice when he purchasing assets, for which he is not responsible. Why? Open the link using with asset in my post. Look at the preview. Could you have said in advance that this skin texture would be terrible in close-up? No.
His responsibility is for not changing bump maps.
Regarding the bad renders, I can guess what the problem is: DPC is in a hurry when posing. Remember the last special render with Maya. Bad, rough shadows. Also a common problem on his other renders. And I understand why. With the DPCs production scale, with 6000 renders/half an hour of animation per year, he turns a blind eye to minor errors. Visual perfectionism will turn a one-year development cycle into a two-year one with a given amount of content; there is already one example exist.
This will make you unhappy again because you will say "why is he licking every render, aren't we waiting enough? I'll be retired when the game is over."

Viewing angles, distant angles and properly selected light can really smooth out the situation with Maya’s skin. But not in every situation distant angles is possible.
A close angle to the light directed from the side only emphasizes the shortcomings.
As an example, yesterday's work with Maya
No serious skin problems.
the problem is not just Maya eh...

nobody ordered him to make 6000 renders and then have to keep them all, just as nobody asked him to solve the problem of reflections in bottles.

here we are talking about the physical appearance of the LIs, which emerges even more overbearingly in the sex or "cuddling" scenes. it does not seem to me to be a minor problem.

special renders don't exist for me, they are often of a mediocre quality, and serve as time passers, could use them to experiment with something different, but still I'm not interested in them.

then ok, let's celebrate the new minigame!!!!
 
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ffive

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Jun 19, 2022
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Any change at the current point will ruin the previous 10 episodes. Skin is not the thing that human may change. So it will look ridiculous and not plausible.
Character renders improving over time is something that has already happened in BaDIK, given the long development cycle. If Maya's skin started to look normal like everyone else's i seriously doubt this would cause any outcry about implausibility of it or that anything was "ruined".
 
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