- Jun 17, 2019
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I'm sure you can see then why this game is a source of conflict to many players. When we take the role of a PC we can expect 'shaping' him in a certain way, especially when we're given so many options. If I make a choice today, that choice is based on what I've seen so far and in my own personality filling the gaps the script hasn't filled yet. Then, after 2 episodes, my PC explains that choice with a reasoning that could be logical but is far away from my original intention when I made that choice. You say I must accept that was a "plot point", I say OK I accept that, but I feel disconnected from who is supposed to be me, and that's frustrating.My issue comes in that whilst our choices do influence the MC predicting how they do with certainty is no more reliable than predicting plot points in general and thus are conjecture. Knowing the “why” is no easier to predict than any other plot point. My issue is people inserting motivations on the MC with such certainty because they haven’t separated out their feelings from him. It’s particularly annoying because people (perhaps unintentionally) speak with such certainty when referencing these motivations that existed only in their head. One often mentioned is “I was faithful to X so Y plot point is stupid!”... choosing not to bang people isn’t the MC being faithful, he doesn’t see it that way and says so repeatedly. I have zero issue with people filling in inconsistencies and looking outside the story (I do it all the time, I get meta about this shit a lot with myself citing the avoidance of NTR being a common one) but I always try to phrase it as conjecture. The core of my issue isn’t people predicting motivation or plot points it’s the very specific issue of people taking their motivation and treating it like canon. It’s the bizarre idea player motivations become canon once an in game choice is made. But that isn’t how it works. It’s a very specific gripe. Your conjecture on Bella in Ep5 had you not stayed with her in Ep4 is fine. Doesn’t bother me in the slightest and is constructive discussion about the game because it’s you openly predicting something based on ingame content, it isn’t you expanding on a motivation you assigned MC. Conjecture born of a plot element is one thing. Conjecture born of personal motivation is another.
Sage is an example where motivation was eventually stated. The choice early on to not become her fuck buddy has in Ep5 a stated motivation from MC. He declares to her why he stopped anything sexual, saying he didn’t like her obsession with Chad and their relationship and he didn’t want to get in the middle of anything. It makes for a very specific plot point in that the MC has an issue with, and is aware, of Sage’s obsession.
Maybe there’s more to why, but that’s conjecture in the same way what’s behind Bella’s door is. To draw any other conclusions about the why other than what the MC himself stated is conjecture. To think rejecting her is an act of faithfulness to someone else has zero in game support and goes against the stated motivation that is now a plot point. Namely that he finds her obsession concerning.
The reason the MC is angry with Maya/Josy in Ep4 is another big one. He’s fairly clear on why he’s upset but people constant self insert the reason they’re upset with them. I did this in the past! Im not innocent of this shit. But drawing conclusions on the plot based on feelings the player has about scenes is obviously absurd.
My point is the choices we make are our choices but the reason MC does them are a plot point unto themselves. Sometimes the reason why is obvious, sometimes not so much, but to infer motivation and draw conclusions based on what is conjecture about his motivations is no different than the people drawing conclusions about Bella based on the axe.
We can criticize other characters, try to guess their motivations and maybe later on we'll realize we were absolutely wrong, but we can understand that as not having all the info back then for plot reasons or just because we can't be inside their heads and/or we didn't understand quite well their personality, which is strictly defined by the dev. We accept that. But you can expect some stronger connection with your PC. Sometimes you make choices based on your personal feelings not just because you haven't understand the plot and the caracterization, but because you still don't have all the pieces of your character inner puzzle. You sure need some effort to try and guess those motivations and honestly not everyone is willing or is even capable to do it.
I think that, the more options you give the players, the less defined the PC's personality should be by default. If you want to write about a character with such strong beliefs or motivations (even if he's immature and still deciding if he wants to be a DIK or a CHICK), you shouldn't give the players certain options that could lead to this dettachment from him. Or at least let them explain their own reasons. But letting them making a choice and then explaining that choice was made for some other reasons (or didn't matter as much as we could expect) because the PC has to be and behave in a certain way for plot reasons is hard to swallow.